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The Legend of Zelda: Ocarina of Time
- For the Master Quest release, see The Legend of Zelda: Ocarina of Time Master Quest. For the second GameCube release, see The Legend of Zelda: Collector's Edition.
The Legend of Zelda: Ocarina of Time | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | Virtual Console, Nintendo 64 |
Release date(s) | Nintendo 64 JP November 21, 1998 NA November 23, 1998 EU December 11, 1998 AUS December 18, 1998 Virtual Console EU February 23, 2007 NA February 26, 2007 JP February 27, 2007 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller, Classic Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ Zeruda no Densetsu: Toki no Okarina) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console in 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. The fifth game in the Zelda series, and the first with 3D graphics, Ocarina of Time introduced many of the common elements of 3D adventure games still in use today. The title is widely considered by both critics and gamers alike to be the greatest video game ever made.
Ocarina of Time has had four major re-releases, the latest being on the Nintendo 3DS. It was originally ported to the Nintendo GameCube alongside an Ocarina of Time Master Quest (which featured reworked dungeons with new puzzles), and The Legend of Zelda: Collector's Edition as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively unchanged game to be outdated, other reviewers felt that the game has held up well over the years. Finally, the 3DS version was released in 2011, once again including Master Quest's rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects.
Problems
There are no reported problems with this title.
Enhancements
HD Texture Pack
Zelda 64 UHD v4.1: A complete HD/4K texture pack can be found here. The texture pack is fully retextured, but is still receiving revised updates. The texture pack contains textures for Ocarina of Time, Master Quest, Majora's Mask and several rom hacks.
16:9
NA
$Ocarina of Time -> 16:9 Widescreen (NACE01) (AR Code) 04FF6838 3C073FE3
30FPS
NA
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 150% CPU Clock Override. Requires a GameCube controller.
$Ocarina of Time -> 30 FPS Switch (Part 1) [Admentus] (NACE01) (Gecko Code) 289F6BA8 00000008 2113D7B4 00000000 00002FC2 00000000 CC000000 00000001 00002FC2 00000001 E0000000 80008000
$Ocarina of Time -> 30 FPS Switch (Part 2) (NACE01) (AR Code) C913D7B4 00000000 08002FC2 00000000 0112B981 00000002 08002FC2 00000001 0112B981 00000003 090800F7 000000FF 0112B981 00000003 0B13F4BE 00004200 0112B981 00000001 0912B981 00000003 0112B90D 0000009C C8002FC2 00000000 4B12D060 00000000 1313F4BE 00004200 0112B981 00000003 4B13F4BE 0000FF08 0112B981 00000003 4912D621 00000000 0913FA7C 00000020 0112B981 00000002 C912B981 00000002 0913FC61 000000C8 02002FC4 00000000 4913FC61 00000034 0A002FC4 00000001 0113FC61 00000031 0913FC61 00000033 02002FC4 00000001 0913FC61 00000032 0113FC61 00000099 0112B90D 000000C0
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda: Ocarina of Time since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-8629 | Linux | Intel Core i7-2700K @ 3.5 GHz | NVIDIA GeForce GTX 970 | Randomly hangs, usually before you get past intro. | nano351 |
4.0-8811 | Linux | Intel Core i7-2620M @ 2.7 GHz | Intel HD Graphics 3000 | Randomly hangs during intro, around when Navi starts flying | sheepdestroyer |
5.0-103 | Windows 10 | Intel Core i7-6700HQ @ 2.6 GHz | NVIDIA GeForce GTX 960M | Runs at 20FPS - 60VPS - 100% consistently. No hangs. Didn't play far but no crashes either. | JustaPeriod |
5.0-5477 | Windows 10 | Intel Core i7-7700K | NVIDIA GeForce GTX 980 Ti | Runs flawlessly from what I can tell. I did have a one time crash at learning the Sun Song. | IceStrike256 |
Gameplay Videos
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- The Legend of Zelda (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 1998 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Classic Controller (Input supported)
- 5 stars (Rating)
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (GPU): Intel
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Untested for 10000+ revisions
- Virtual Console games
- Nintendo 64 games