Pokémon Puzzle League: Difference between revisions
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Revision as of 01:38, 18 January 2015
Pokémon Puzzle League | |
---|---|
Developer(s) | NST, Intelligent Systems |
Publisher(s) | Nintendo |
Series | Pokémon |
Platform(s) | Virtual Console, Nintendo 64 |
Release date(s) | Nintendo 64 NA September 25, 2000 EU March 16, 2001 Virtual Console NA May 5, 2008 EU May 30, 2008 |
Genre(s) | Puzzle |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller, Classic Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Pokémon Puzzle League is a puzzle game for the Nintendo 64 console. It is based on Nintendo's Panel de Pon puzzle games, but with Pokémon likenesses. It was only available in North America starting in 2000, and in Europe in 2001, making it the first Pokémon game produced for North America first. The game was not available in Japan because it is based on the English dub of the anime; the Japanese received the game's Game Boy Color counterpart, Pokémon Puzzle Challenge. It is the only Pokémon game to be based on the Pokémon anime universe, and to feature Ash Ketchum, the anime's protagonist.
Problems
Timer
The timer functions improperly, running extremely fast instead of counting up normally. Luckily, on modes where it counts down, it misses zero, meaning every mode of the game is completable.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Pokémon Puzzle League since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.5-350 | Windows 7 x64 | Intel Core i7-2670QM | nVidia GeForce GTX 560m | Surprisingly well emulated, definitely playable and stable. Does push the hardware relatively hard, even compared to high end Wii games, you may be watching your processor crumble under the pressure. Usually ran between 25% - 75% depending on settings. | JMC4789 |
Gameplay Videos
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- NST (Developer)
- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Pokémon (Series)
- North America (Release region)
- Europe (Release region)
- 2000 (Initial release year)
- Puzzle (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- Classic Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Untested for 10000+ revisions
- Virtual Console games
- Nintendo 64 games