Release 2407 and 2409
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User contributions for Devina
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5 March 2016
- 02:3502:35, 5 March 2016 diff hist +178 Resident Evil 2 →Enhancements
- 02:3002:30, 5 March 2016 diff hist +202 City Racer No edit summary
- 02:2702:27, 5 March 2016 diff hist +147 Chaos Field No edit summary
- 02:2602:26, 5 March 2016 diff hist +93 BlowOut No edit summary
- 00:2800:28, 5 March 2016 diff hist +111 Bloody Roar: Primal Fury No edit summary
- 00:2700:27, 5 March 2016 diff hist +93 Avatar: The Last Airbender (GC) No edit summary
- 00:2700:27, 5 March 2016 diff hist +93 Auto Modellista No edit summary
4 March 2016
- 15:1915:19, 4 March 2016 diff hist −10 Naruto: Gekitō Ninja Taisen! 4 No edit summary
- 15:1715:17, 4 March 2016 diff hist +174 Kururin Squash! No edit summary
- 15:1315:13, 4 March 2016 diff hist +120 Army Men: Sarge's War No edit summary
- 15:1115:11, 4 March 2016 diff hist +84 Army Men: RTS No edit summary
- 15:0715:07, 4 March 2016 diff hist +102 Army Men: Air Combat - The Elite Missions No edit summary
- 14:5614:56, 4 March 2016 diff hist −16 Animal Crossing →Enhancements
- 14:5114:51, 4 March 2016 diff hist +110 1080° Avalanche →Widescreen patch
- 14:4314:43, 4 March 2016 diff hist 0 American Chopper 2: Full Throttle No edit summary
- 14:4214:42, 4 March 2016 diff hist +158 American Chopper 2: Full Throttle No edit summary
- 14:3914:39, 4 March 2016 diff hist +156 Amazing Island No edit summary
- 14:2214:22, 4 March 2016 diff hist +176 1080° Avalanche No edit summary
- 13:4013:40, 4 March 2016 diff hist +5 Xenoblade Chronicles →Stuttering
- 13:4013:40, 4 March 2016 diff hist +33 Xenoblade Chronicles →Stuttering
- 13:3813:38, 4 March 2016 diff hist +292 Xenoblade Chronicles There's NO proof the stuttering is related to that, and even then, there's no solution listed (the solution is to use Direct3D, not OpenGL)
22 February 2016
- 06:4806:48, 22 February 2016 diff hist +88 Xenoblade Chronicles →"Reading Disc" Screen Taking a Long Time
12 February 2016
- 16:2816:28, 12 February 2016 diff hist +205 Tales of Symphonia →HD Textures
11 February 2016
- 19:3419:34, 11 February 2016 diff hist +777 Tales of Symphonia →NTSC-U
- 17:4017:40, 11 February 2016 diff hist +348 Tales of Symphonia →Widescreen Gecko Code
10 February 2016
- 05:0205:02, 10 February 2016 diff hist +197 Xenoblade Chronicles I have no idea if it's related to it, but on my PC, latest Dolphin build, switching the video backend removes the stutter.
- 01:1901:19, 10 February 2016 diff hist −1 Super Mario Sunshine →16:9 Aspect Ratio Fix
- 01:1501:15, 10 February 2016 diff hist −1 Beyond Good & Evil →16:9 Black Borders
- 01:0301:03, 10 February 2016 diff hist 0 Xenoblade Chronicles →HD Textures
- 01:0201:02, 10 February 2016 diff hist +96 Xenoblade Chronicles →Problems
5 February 2016
- 14:0714:07, 5 February 2016 diff hist +1 Talk:The Legend of Zelda: Twilight Princess (GC) →MaJoR's Response
- 14:0714:07, 5 February 2016 diff hist +315 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
4 February 2016
- 19:5419:54, 4 February 2016 diff hist +7 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 19:5219:52, 4 February 2016 diff hist +674 User talk:Lucario No edit summary
- 19:5119:51, 4 February 2016 diff hist +673 User talk:MayImilae No edit summary
- 19:5019:50, 4 February 2016 diff hist +674 User talk:Kolano No edit summary
- 19:4719:47, 4 February 2016 diff hist +2 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 19:4719:47, 4 February 2016 diff hist +1,828 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 07:5307:53, 4 February 2016 diff hist +29 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 07:5307:53, 4 February 2016 diff hist +2 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 07:5207:52, 4 February 2016 diff hist +2,806 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
3 February 2016
- 02:4402:44, 3 February 2016 diff hist 0 Talk:The Legend of Zelda: Twilight Princess (GC) →Letterbox code
- 02:4302:43, 3 February 2016 diff hist +392 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 02:3802:38, 3 February 2016 diff hist +1,472 Talk:The Legend of Zelda: Twilight Princess (GC) →Letterbox code
2 February 2016
- 17:5917:59, 2 February 2016 diff hist +109 Tales of Symphonia →Enhancements
- 08:4008:40, 2 February 2016 diff hist +116 The Legend of Zelda: Twilight Princess (GC) The game was intended to be in 4:3 on GC, yet we have aspect ratio hacks anyway. Original intentions don't matter. We allow for more horizontal space so I don't see why we can't allow for more vertical space.
1 February 2016
- 22:1722:17, 1 February 2016 diff hist +116 The Legend of Zelda: Twilight Princess (GC) Removing letterboxing IS related to aspect ratio because it modifies it to allow more vertical space.
- 14:3414:34, 1 February 2016 diff hist −85 The Legend of Zelda: Twilight Princess (GC) →HD Textures
- 14:2614:26, 1 February 2016 diff hist −27 The Legend of Zelda: Twilight Princess (GC) →Enhancements
- 14:2514:25, 1 February 2016 diff hist +116 The Legend of Zelda: Twilight Princess (GC) →Enhancements