Pokémon Colosseum
Pokémon Colosseum | |
---|---|
Developer(s) | Genius Sonority |
Publisher(s) | Nintendo |
Series | Pokémon |
Platform(s) | GameCube |
Genre(s) | RPG |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Pokémon Colosseum
Problems
PAL Crashes
When playing the arena mode in the PAL version, a crash that occurs when attempting to register Pokémon in story mode to play later in the Colosseum mode.
PAL Illegible Text
Text in the PAL version is not legible. This can be corrected by enabling Safe Texture Cache.
Unable to synchronize with Game Boy Advance
Comes an error that the game hangs when trying to emulate the connection between a GBA and GC, no matter if it is to pass pokemon, record, or struggling
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Position 1 | Corrects illegible text |
Version Compatibility
The graph below charts the compatibility with Pokémon Colosseum since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6117 | Windows 7 x64 | Intel Core i7-930 @ 2.8GHz | nVidia GeForce GTX 480 | Positive: 20-30 FPS, slowdown when sending Pokemon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode | Timmy112 |
r7124 | Windows 7 x64 | Intel Core 2 Quad Q9400 @ 2.66GHz | ATI Radeon HD 4870 2G x2 | Positive, 30-60 fps,Corrupt text, is solved by selecting safe textures, 1600x900 | Masterhand |
r7369 | Linux Ubuntu 10.10 x86 | Intel Core 2 Duo P7550 @ 2.26GHz | nVidia GeForce 9400M | Positive, 30 fps on interiors and about 25 fps on exteriors and battles. Music is missing some instruments (OpenAL) | |
r7540 | Windows Vista | Intel Core 2 Duo T5450 @ 3.32GHz | Intel GMA 965 | Positive, 20-30 fps, 10-20 fps in battles. Music is distorted | |
3.0 | Linux Ubuntu 11.04 x86_64 | AMD Athlon 64 X2 @ 2.8GHz | nVidia GeForce GTS 250 | Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss. | RyDroid |
r7671 | Windows 7 x64 | Intel Core 2 Duo E7300 @ 3.1GHz | nVidia GeForce 9600 GT | Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no. | szymbar15 |
r7687 | Windows 7 x64 | AMD Athlon 64 X2 4400 @ 2.2GHz | nVidia GeForce GT 440 | Positive, 16-30 fps. Music is glitching. | Endres |
3.0-368 | Windows 7 x64 | Intel Core i7 2670QM @ 2.2GHz | nVidia GeForce GT 525M | Turn off Dual Core on 64-bit version. Crashes at start with it on. Use 32-bit version instead for Dual Core option. Runs at 20-30 FPS at 1600x900 otherwise. Music is a bit glitchy on HLE (LLE fixes it, but causes slowdowns and as a result of it, choppy audio). Try XAudio2 for slightly better quality. | Marioman2K11 |
3.0-415 | Windows 7 x64 | Intel Core 2 Quad Q9550 @ 2.83GHz | nVidia GeForce GTX 460 SE | Negative. Freezes on startup regardless of the above settings. Rating should be reduced to '2' or lower. | silvermistshadow |
Gameplay Videos
|
- Genius Sonority (Developer)
- Nintendo (Publisher)
- Pokémon (Series)
- RPG (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- GameCube controller (Input supported)
- 4 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Pages calling VersionRevision template with SVN build numbers
- Pages calling VersionRevision template with SVN build numbers without a leading R
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (GPU): ATI
- Tested On (OS): Linux
- Tested On (GPU): Intel
- Tested On (Release): 3.0
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- GameCube games