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User contributions for MayImilae
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4 November 2015
- 08:5308:53, 4 November 2015 diff hist −102 m Need for Speed: Most Wanted Reverted edits by Lucario (talk) to last revision by MaJoR
- 08:5108:51, 4 November 2015 diff hist −102 Star Fox Adventures See Talk:F-Zero_GX
- 08:3908:39, 4 November 2015 diff hist +500 F-Zero GX 16:9 support is not an enhancement, as it is in the game. But both the car and 16:9 problems are issues that users ran into and complained on the forums as being emulator problems, but was user error. These exist to preemptively address these issues
- 06:2906:29, 4 November 2015 diff hist −60 Need for Speed: Most Wanted →16:9: Removing the bit about requiring force 16:9, since auto (the default) will work now. Setting it in the game settings is still and will always be required, this is to inform them of that.
- 06:2306:23, 4 November 2015 diff hist −52 Lego Star Wars II: The Original Trilogy →16:9: Removing the bit about requiring force 16:9, since auto (the default) will work now. Setting it in the game settings is still and will always be required, this is to inform them of that.
- 06:0506:05, 4 November 2015 diff hist −52 SSX Tricky →16:9: Removing the bit about requiring force 16:9, since auto (the default) will work now. Setting it in the game settings is still and will always be required, this is to inform them of that.
- 06:0106:01, 4 November 2015 diff hist −52 Gun →16:9: Removing the bit about requiring force 16:9, since auto (the default) will work now. Setting it in the game settings is still and will always be required, this is to inform them of that.
- 05:5705:57, 4 November 2015 diff hist −60 Buffy the Vampire Slayer: Chaos Bleeds →16:9: Removing the bit about requiring force 16:9, since auto (the default) will work now. Setting it in the game settings is still and will always be required, this is to inform them of that.
- 05:5205:52, 4 November 2015 diff hist −72 Star Fox Adventures →16:9: Do not cross these out!
- 05:4105:41, 4 November 2015 diff hist −61 m F-Zero GX →16:9
- 05:3905:39, 4 November 2015 diff hist −818 F-Zero GX Removing 16:9 cross off. The options HAS to be enabled in game, and that problem is to inform of that! Removing massive number of version compat entries. Please only note *MAJOR* changes (usually affects rating)! The template cannot handle clutter!
29 October 2015
- 17:2617:26, 29 October 2015 diff hist 0 m Template:Config Reordered bounding box and surrounding to match their GUI locations. Thanks for fixing it jjohn!
- 15:1515:15, 29 October 2015 diff hist −10 m Template:Config Oops, this didn't exactly match the name of the option in the GUI. Fixed.
- 14:0114:01, 29 October 2015 diff hist +100 m Template talk:Config →Bounding Box
- 14:0014:00, 29 October 2015 diff hist +147 Template talk:Config →Bounding Box
- 13:5513:55, 29 October 2015 diff hist 0 m Template:Config/doc Oops, matching style
- 13:5113:51, 29 October 2015 diff hist −34 Template:Config/doc Updating doc to match recent changes in the template
- 13:4213:42, 29 October 2015 diff hist −205 Template:Config Removed depreciated options we missed, restored boundingbox (this time in the graphics area). Please check kolano to make sure I didn't break anything!
17 October 2015
- 20:4520:45, 17 October 2015 diff hist +6 m The Legend of Zelda: The Wind Waker →{{s}}Windfall Crashes{{/s}}: This is what I get for editing in a hurry. :(
- 20:4120:41, 17 October 2015 diff hist +11 m The Legend of Zelda: The Wind Waker →Windfall Crashes: Ooops
- 20:3720:37, 17 October 2015 diff hist +92 The Legend of Zelda: The Wind Waker Windfall crashes are fixed!
12 October 2015
- 17:4017:40, 12 October 2015 diff hist −41 m Talk:Netplay Guide →Notes from JMC47
- 17:3517:35, 12 October 2015 diff hist +12 Talk:Netplay Guide →Notes from JMC47
- 17:3317:33, 12 October 2015 diff hist +927 Talk:Netplay Guide No edit summary
- 06:4506:45, 12 October 2015 diff hist +217 N Talk:Netplay Guide →LLE?: new section
10 October 2015
7 October 2015
- 14:2514:25, 7 October 2015 diff hist +151 Project:Wiki Conventions →Gameplay Videos: Adding a note that it is randomized.
- 14:2114:21, 7 October 2015 diff hist +8 m Project:Wiki Conventions →Problems: better
- 14:1814:18, 7 October 2015 diff hist +173 Project:Wiki Conventions →Problems: Updated strikeout to use the s template, added that fixed problems are cleared when every release version
- 12:3412:34, 7 October 2015 diff hist +305 Project:General Discussions →Game .ini Documentation?
- 07:0407:04, 7 October 2015 diff hist +2 m The Legend of Zelda: Twilight Princess (GC) →Hyrule Field Slow Down: Oops
- 07:0207:02, 7 October 2015 diff hist +2 m The Legend of Zelda: Twilight Princess (Wii) →Hyrule Field Slow Down: Oops
- 07:0107:01, 7 October 2015 diff hist +76 The Legend of Zelda: Twilight Princess (Wii) I checked the GameINIs, and the Hyrule Field Speed Hack has to be enabled by users. Removed fixed status, promoted to the top of the problems area, and modified the description
- 06:5906:59, 7 October 2015 diff hist +145 The Legend of Zelda: Twilight Princess (GC) I checked the GameINIs, and the Hyrule Field Speed Hack has to be enabled by users. Removed fixed status, promoted to the top of the problems area, and modified the description
3 October 2015
- 20:2620:26, 3 October 2015 diff hist 0 m Metroid Prime 2: Echoes (Metroid Prime: Trilogy) Oops!
- 20:2320:23, 3 October 2015 diff hist +63 m Metroid Prime 3: Corruption (Wii) Oops, forgot the XFB note
- 20:2320:23, 3 October 2015 diff hist +312 Metroid Prime (Metroid Prime: Trilogy) Copying relevant changes from Metroid Prime 3: Corruption (Wii). I will test the scan visor later and see if it works in EFB to Texture.
- 20:2120:21, 3 October 2015 diff hist +231 Metroid Prime 2: Echoes (Metroid Prime: Trilogy) Copying relevant changes from Metroid Prime 3: Corruption (Wii)
- 20:1520:15, 3 October 2015 diff hist +371 m Metroid Prime 3: Corruption (Metroid Prime: Trilogy) Copying over from Metroid Prime 3: Corruption (Wii)
- 20:0220:02, 3 October 2015 diff hist +4 m Metroid Prime 3: Corruption (Wii) Noted that only the scan visor does not work currently in this game
- 19:5819:58, 3 October 2015 diff hist +508 Metroid Prime (GC) Copying over shader compilation stuttering from Metroid Prime 3: Corruption (Wii), some updates. As of the visor and texture fixes, there is no need to use EFB to Ram for this game!
- 19:4119:41, 3 October 2015 diff hist 0 m Metroid Prime 2: Echoes (GC) Whoops!
- 19:3919:39, 3 October 2015 diff hist +942 Metroid Prime 2: Echoes (GC) Copying over shader compilation stuttering and black bar changes from Metroid Prime 3: Corruption (Wii). Also readded visor notice and efb to texture config (it still needs to be there even if default! we have to keep a record)
- 19:3719:37, 3 October 2015 diff hist +18 Metroid Prime 3: Corruption (Wii) Added virtual XFB config entry, visor tweak
- 19:0819:08, 3 October 2015 diff hist +275 Metroid Prime 3: Corruption (Wii) Divided the Shader Compilation Stuttering problems and the Black Bar, marking the black bar as fixed. Used what I wrote for the progress report to explain shader compilation stuttering.
26 September 2015
- 20:0320:03, 26 September 2015 diff hist −176 Template:GlobalProblems/Nintendo 64 Removed the high system requirements warning - the JIT improvements had more than doubled their speed! Since it isn't really a "problem" to be fixed, just a warning, I deleted it instead of marking it as fixed. If anyone disagrees, feel free to do so.
22 September 2015
- 12:3312:33, 22 September 2015 diff hist +1 m User talk:Lucario No edit summary
- 12:3012:30, 22 September 2015 diff hist +506 User talk:Lucario →Infobox Edits
20 September 2015
- 20:0220:02, 20 September 2015 diff hist +160 m User talk:Lucario →Infobox Edits
- 19:5619:56, 20 September 2015 diff hist +271 User talk:Lucario →Infobox Edits