PokéPark Wii: Pikachu's Adventure: Difference between revisions

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(Some rearranging and style edits.)
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== Problems ==
== Problems ==
=== NPCs sporadically warp/skip ===
NPC characters appear to "disappear" or suddenly warp from one place on screen to the next. Specific NPCs may be prone to large skips, or only small skips, or no skipping at all. The cause is current unknown.
*[http://www.youtube.com/watch?v=YS0o_82af54 NPC warp example video]
=== Snapshots ===
EFB copy to RAM is necessary for the game's internal "snapshot" utility, to produce real working snapshots. Pokepark requires you to take at least one snapshot to progress the game, as part of a mandatory tutorial. Once past the tutorial the game is fully playable without this feature, so you can freely use EFB copy to texture past that point.
=== <s>Hang Post Menu</s> ===
=== <s>Hang Post Menu</s> ===
Game intro is working fine, but after the intro movie it will not start the game and will be stuck at loading animation. This issue was resolved in {{revision|3.0-436}}. See {{issue|2917}}.
Game intro is working fine, but after the intro movie it will not start the game and will be stuck at loading animation. This issue was resolved in {{revision|3.0-436}}. See {{issue|2917}}.


=== [http://www.youtube.com/watch?v=YS0o_82af54 NPCs sporadically warp/skip] ===
 
NPC characters appear to "disappear" or suddenly warp from one place on screen to the next. Specific NPCs may be prone to large skips, or only small skips, or no skipping at all.
The cause isn't known.


== Configuration ==
== Configuration ==
{{Config
{{Config
<!-- General -->
<!-- General -->
|cpuengine = JIT Recompiler
|cpuengine   = JIT Recompiler
|cpuenginenotes = Using JITIL will result in a crash when attempting to take a snapshot. It is necessary to take at least one snapshot to progress the game, as part of a mandatory tutorial.
|cpuenginenotes   = Using JITIL will result in a crash when attempting to take a snapshot.


<!-- Graphics -->
<!-- Graphics -->
|efbcopy = RAM (Cached)
|efbcopy   = RAM (Cached)
|efbcopynotes = EFB copy to RAM is necessary if using the internal snapshot utility, to produce real working snapshots. Game is entirely playable without this feature so you can freely use EFB copy to texture instead.  
|efbcopynotes   = Required by the snapshot utility.
|accuratetexturecache = Not fastest
|accuratetexturecache   = Not fastest
|accuratetexturecachenotes = Safe or middle setting is needed so description text will update in "How to play" screens.
|accuratetexturecachenotes = Safe or middle setting is needed so description text will update in "How to play" screens.
|xfb = Disabled
|xfb   = Disabled
|xfbnotes = Appears to prevent choppy framerates
|xfbnotes   = Appears to prevent choppy framerates




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{{VersionCompatibilityVersion|3.0|**}}
{{VersionCompatibilityVersion|3.0|**}}
{{VersionCompatibilityVersion|3.0-436|****}}
{{VersionCompatibilityVersion|3.0-436|****}}
{{VersionCompatibilityVersion|3.0-438|*****}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5|GPU=|result=Negative, same as above|tester=Dolphin Emulator Team}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5|GPU=|result=Negative, same as above|tester=Dolphin Emulator Team}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 2.8GHz|GPU=nVidia GeForce GT 430|result=Crashes after first cut-scene.|tester=MiniBolt}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 2.8GHz|GPU=nVidia GeForce GT 430|result=Crashes after first cut-scene.|tester=MiniBolt}}
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=|GPU=|result=Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-441|OS=Windows 7 x64|CPU=AMD Phenom 2 X4 955BE|GPU=ATI Radeon HD 5850|result=Playable, runs fine with ~30 FPS|tester=Despia}}
{{testing/entry|revision=3.0-441|OS=Windows 7 x64|CPU=AMD Phenom 2 X4 955BE|GPU=ATI Radeon HD 5850|result=Playable, runs fine with ~30 FPS|tester=Despia}}
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=|GPU=|result=Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/end}}
{{testing/end}}



Revision as of 22:19, 12 March 2012

PokéPark Wii: Pikachu's Adventure
PokéPark.jpg
Developer(s) Creatures Inc.
Publisher(s) Nintendo
Series Pokémon
Platform(s) Wii
Release date(s) JP December 5, 2009
EU July 9, 2010
AUS September 23, 2010
NA November 1, 2010
Genre(s) Adventure
Mode(s) Single-player, Multiplayer
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: PokéPark Wii: Pikachu's Adventure
Playable
GameIDs
See also...

Search Dolphin Forums
Open Issues
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PokéPark Wii: Pikachu's Adventure is the second Wii incarnation of the Pokémon video game franchise.

Problems

NPCs sporadically warp/skip

NPC characters appear to "disappear" or suddenly warp from one place on screen to the next. Specific NPCs may be prone to large skips, or only small skips, or no skipping at all. The cause is current unknown.

Snapshots

EFB copy to RAM is necessary for the game's internal "snapshot" utility, to produce real working snapshots. Pokepark requires you to take at least one snapshot to progress the game, as part of a mandatory tutorial. Once past the tutorial the game is fully playable without this feature, so you can freely use EFB copy to texture past that point.

Hang Post Menu

Game intro is working fine, but after the intro movie it will not start the game and will be stuck at loading animation. This issue was resolved in 3.0-436. See issue 2917.


Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
CPU Emulator Engine JIT Recompiler Using JITIL will result in a crash when attempting to take a snapshot.

Graphics

Config Setting Notes
Texture Cache Accuracy Not fastest Safe or middle setting is needed so description text will update in "How to play" screens.

Version Compatibility

The graph below charts the compatibility with PokéPark Wii: Pikachu's Adventure since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21455 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Linux Ubuntu 11.04 x86_64 AMD Athlon 64 X2 @ 2.8GHz nVidia GeForce GTS 250 Negative, the game does not want to play the story mode! RyDroid
3.0 Windows 7 Intel Core i5 Negative, same as above Dolphin Emulator Team
3.0-415 Windows 7 x86 Intel Core i5-2300 @ 2.8GHz nVidia GeForce GT 430 Crashes after first cut-scene. MiniBolt
3.0-438 Windows 7 x64 Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings. Mega Mike
3.0-441 Windows 7 x64 AMD Phenom 2 X4 955BE ATI Radeon HD 5850 Playable, runs fine with ~30 FPS Despia

Gameplay Videos