Pokémon Snap: Difference between revisions

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=== CPU Timing Issues ===
=== CPU Timing Issues ===


At the default Emulated CPU Clock in Dualcore, it's possible that the game will frameskip over one of the three pidgeys in the tutorial, making the game in-essence lock up until a third pokemon is seen. Setting the Emulated CPU Clock Override to 150% or higher, or using single core, will prevent this.
If the default Emulated CPU Clock is used with Dual Core on, it's possible that the game will frameskip over one of the three Pidgeys in the tutorial, essentially locking up the game until a third Pokémon is seen. Setting the Emulated CPU Clock Override to 150% or higher, or using single core, will prevent this.


== Configuration ==
== Configuration ==

Revision as of 10:32, 26 June 2016

Pokémon Snap
PokemonSnap.jpg
Developer(s) HAL Laboratory, Pax Softnica
Publisher(s) Nintendo
Series Pokémon
Platform(s) Virtual Console, Nintendo 64
Release date(s) Nintendo 64
JP March 21, 1999
NA June 30, 1999
EU September 15, 1999
Virtual Console
JP December 4, 2007
NA December 10, 2007
EU December 11, 2007
Genre(s) Rail shooter
Mode(s) Single-player
Input methods GameCube Controller, Classic Controller
Compatibility 4Stars4.pngEdit rating: Pokémon Snap
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Pokémon Snap, known in Japan as Pokémon Snapshot (ポケモンスナップ, Pokémon Sunappu) is a first-person rail shooter and simulation video game developed by HAL Laboratory with Pax Softnica and published by Nintendo for the Nintendo 64 video game console. Originally developed as an 64DD title, it was later brought to a standard N64 cartridge due to poor sales of the 64DD peripheral.

The game plays similarly to other on rails first person games: the game moves automatically as you control shooting from the protagonist's perspective. The objective of the game is to take pictures of Pokémon, using items such as apples and "pester balls" to achieve better shots. After each round, players are judged based on the quality of their photos.

Problems

Unable to Detect Pokémon

With EFB Copies to Texture Only, the game will be unable to detect Pokémon, breaking the tutorial. The tutorial level locks out the joystick and only allows you to zoom and take pictures, then continues once it confirms you took a picture of a Pokémon. But with EFB Copies to Texture Only, it is unable to detect it, and enters a state where the game thinks the tutorial is still going, even after you pass it. So, it will prevent the joystick from working in game, and only the Z and A buttons will function. And once the game reaches Prof. Oak, the lack of a joystick prevents you from showing him pictures, and cannot continue past that point. Disable EFB Copies to Texture Only to correct this.

Can't See Photos

With EFB Copies to Texture Only, you will be unable to see the photographs as you try to show them to Prof. Oak. Disable EFB Copies to Texture Only to correct this.

CPU Timing Issues

If the default Emulated CPU Clock is used with Dual Core on, it's possible that the game will frameskip over one of the three Pidgeys in the tutorial, essentially locking up the game until a third Pokémon is seen. Setting the Emulated CPU Clock Override to 150% or higher, or using single core, will prevent this.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Required for the game to detect Pokémon

Version Compatibility

The graph below charts the compatibility with Pokémon Snap since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21222 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-425 Windows 7 Intel Core i5-760 @ 2.8GHz NVIDIA GeForce GTX 470 The game looks great, even the photos, and runs nearly full speed even with EFB to RAM. Can only play the first course because showing photos to Prof. Oak is impossible at this point. JMC4789
4.0-6314 Debian 8 Intel Core i5-3230M Intel HD 4000 Game runs really smoothly, and starting recently you can show photos to Oak. Tested full playability to end credits. matto

Gameplay Videos