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- === D3D12 + SSAA Crash === When using the D3D12 Graphics Backend with the SSAA enhancement enabled, the game will crash whe3 KB (449 words) - 09:08, 28 February 2024
- ...0K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Works perfect, played with D3D12, 3x IR, HLE cubeb and dual core|tester=Miksel12}}2 KB (277 words) - 02:37, 26 June 2023
- ...-4670K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=220FPS with Dual core, D3D12, 3x IR, 16x Anisoptropic filtering and EFB to texture only.Runs perfectly.|2 KB (293 words) - 09:19, 28 February 2024
- ...-4670K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=220FPS with Dual core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering and EFB to texture only. No vis2 KB (277 words) - 22:32, 1 March 2024
- ...-4670K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=210FPS with Dual core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering, HLE audio + cubeb and EFB to a2 KB (318 words) - 05:35, 28 February 2024
- ...l Core i5 4670K @ 4.3 GHz|GPU=NVIDIA GTX 1060|result=80FPS with Dual core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering and Defer EFB cache. EFB to tex3 KB (414 words) - 01:40, 20 February 2024
- ...-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS. 3x IR, D3D12. Getting the Dashing Bug again after a while of it being gone, drifting cut ..., 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12|tester=John-117}}22 KB (3,182 words) - 07:30, 7 March 2024
- * '''D3D12''': D3D12 is slightly faster than D3D11 on some onboard graphics chips, particularly16 KB (2,617 words) - 19:42, 15 November 2023
- ...t=Game works fine with no emulator slowdown at all. 3xIR 2xSSAA and 16xAF, D3D12 backend, Store EFB Copies To Texture Only checked, Texture Accuracy set to4 KB (587 words) - 04:37, 23 February 2024
- Use of MSAA/SSAA will break shadows in the Vulkan, OpenGL and D3D12 back-ends. Use D3D11 to avoid this issue. {{image|Metal Gear Solid-The Twin Snakes Shadows Vulcan.png|Vulkan \ D3D12}}17 KB (2,623 words) - 01:50, 20 February 2024
- ...CPU=Intel Core i7-4790K @ 4 GHz|GPU=NVIDIA GeForce GTX 980|result=Perfect, D3D12, Native x3, Note: Disable "Force texture filtering" to prevent blurry textu4 KB (596 words) - 03:45, 10 March 2024
- ...670K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=230FPS with Single core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering and EFB to texture only. No vis4 KB (589 words) - 05:07, 28 February 2024
- ...ame (100% of main and side quests done). At 2x native resolution and using D3D12, the frame-rate was above 50 fps most of the time, but varied between 45 an5 KB (641 words) - 23:24, 18 March 2024
- ...670K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=420FPS with Single core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering and EFB to texture only. No vis4 KB (604 words) - 07:46, 7 March 2024
- ...x and 2x native resolution and got the same results. Duel Core enabled and D3D12 as the backend, D3D11 while not fully tested seems to produce the same resu5 KB (668 words) - 17:55, 29 February 2024
- ...song starts stuttering but if the song is restarted it'll play correctly. D3D12, 1080p, 3x native, Guitar hero controller|tester=IronPirate}}5 KB (687 words) - 05:30, 28 February 2024
- ...on the GeForce 920M GPU with 60FPS in the entire game with backend set to D3D12.|tester=Polat743286}}5 KB (679 words) - 18:14, 25 March 2024
- Using Anti-Aliasing can cause visual defects. This only happens with MSAA on D3D12. Refer {{issue|11698}}. |antialiasingnotes = Can use MSAA on non-D3D12 backends.21 KB (3,097 words) - 23:42, 18 March 2024
- ...any graphical issues. Difference between graphics backends is huge though. D3D12=1000FPS, D3D11=900FPS, OpenGL=600FPS, Vulkan=500FPS|tester=Miksel12}}6 KB (880 words) - 10:39, 18 March 2024
- ...s 10|CPU=Intel Core Xeon-5670 @ 4.8 GHz|GPU=NVIDIA GeForce GTX 1070|result=D3D12(Experimental) @ 1920x1080 (3x IR), no AA, 16x AF. High improvement in stabi11 KB (1,692 words) - 00:53, 24 April 2024
- ...GHz|GPU=NVIDIA GeForce GTX 970|result=Played with D3D11, the experimental D3D12 and Vulkan to find few differences in performance. All three ran the game f12 KB (1,770 words) - 04:33, 23 February 2024
- ...=Solid 60 FPS. Running in 4k with 6x native resolution. Tested with D3D11, D3D12 and Vulkan13 KB (2,002 words) - 03:30, 7 March 2024
- *<code>GFXBackend = D3D12</code> to set the video backend to Direct3D 12. Direct3D 12 was removed in20 KB (2,769 words) - 11:50, 10 May 2024
- ...-4670K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=110FPS with Dual core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering, HLE audio + Cubeb and EFB to t18 KB (2,796 words) - 02:57, 7 March 2024