Progress Continues
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- ...d it has errors. --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 21:02, 23 November 2015 (CET) ...hat sounds good. --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 03:15, 24 November 2015 (CET)7 KB (1,026 words) - 22:29, 6 August 2017
- ...ity GCMUtility]? --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 07:50, 28 April 2015 (CEST) ...lity or Dolphin. --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 00:37, 29 April 2015 (CEST)9 KB (1,586 words) - 22:56, 6 August 2017
- ...ging my virtual memory cards. Screen Position settings do not work.|tester=Wildgoosespeeder}} ...ing under HLE! Too bad the sounds aren't perfect but hey, progress!|tester=Wildgoosespeeder}}7 KB (966 words) - 07:54, 10 March 2024
- ...reloading the game. Game hangs after the game studio logos screen.|tester=Wildgoosespeeder}}3 KB (397 words) - 23:46, 18 March 2024
- ...cus to the window brings back the halved frame rate. {{issue|8490}}|tester=Wildgoosespeeder}}4 KB (544 words) - 20:29, 29 February 2024
- ...hardware would result. Just one weird render error. {{issue|8489}}.|tester=Wildgoosespeeder}}4 KB (644 words) - 01:37, 21 February 2024
- ...ormally at 60FPS/60VPS. Minor slow-downs with censor effect active.|tester=Wildgoosespeeder}}5 KB (733 words) - 20:17, 29 February 2024
- ...ntro and menu flickering. Playable, but flickering can be annoying.|tester=Wildgoosespeeder}}6 KB (701 words) - 09:09, 28 February 2024
- ...e using the GCN-GBA feature (TBO GBA save uses EEPROM save format).|tester=Wildgoosespeeder}}6 KB (879 words) - 21:05, 5 March 2024
- ...lphin to read the GBA save (could just be a bug with VBA-M). 60FPS.|tester=Wildgoosespeeder}}10 KB (1,451 words) - 04:50, 24 February 2024
- ...anding on the GPU at times but will run full speed whenever it can.|tester=wildgoosespeeder}}11 KB (1,689 words) - 23:53, 18 March 2024
- ...t=Direct3D unstable and graphical glitches occur. OpenGL no issues.|tester=wildgoosespeeder}}11 KB (1,663 words) - 22:30, 9 March 2024
- ...). No issues except for the Mario Portrait Blur effect not working.|tester=wildgoosespeeder}}16 KB (2,294 words) - 01:32, 6 April 2024
- ...ng the ghost and replay on real hardware and vise-versa. No issues.|tester=Wildgoosespeeder}}20 KB (3,082 words) - 07:40, 7 March 2024
- ...sult=Direct3D has a few minor graphical glitches. OpenGL no issues.|tester=wildgoosespeeder}}22 KB (3,449 words) - 04:53, 24 February 2024
- ...the [[Mario Kart: Double Dash%E2%80%BC#Problems|Problems]] section.|tester=Wildgoosespeeder}}22 KB (3,182 words) - 07:30, 7 March 2024
- ...M|result=OpenGL seems to be much faster than Direct3D. 30FPS/60VPS.|tester=Wildgoosespeeder}}32 KB (4,552 words) - 11:31, 24 April 2024
- ...eenGCN]] better. --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 21:16, 5 November 2015 (CET) ...zed differently. --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 21:42, 5 November 2015 (CET)246 KB (41,459 words) - 09:44, 24 March 2022