The Legend of Zelda: Ocarina of Time: Difference between revisions

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{{For|the Nintendo 3DS version|The Legend of Zelda: Ocarina of Time 3D}}
{{For2|the Master Quest release|[[The Legend of Zelda: Ocarina of Time Master Quest]]|the second GameCube release|[[The Legend of Zelda: Collector's Edition]]}}
{{pp-move-indef}}
{{Infobox VG
{{Infobox video game
|image    = [[File:OoTN64-boxart.jpg|300px]]
|title=The Legend of Zelda:<br>Ocarina of Time
|developer = Nintendo EAD
|image=[[File:The Legend of Zelda Ocarina of Time box art.png|250px]]
|publisher = Nintendo
|caption=North American box art
|series   = The Legend of Zelda
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|released = '''Nintendo 64'''<br/>{{vgrelease|JP=November 21, 1998|NA=November 23, 1998|EU=December 11, 1998|AUS=December 18, 1998}}'''Virtual Console'''<br/>{{vgrelease|EU=February 23, 2007|NA|February 26, 2007}}{{vgrelease|JP=February 27, 2007}}
|publisher=[[Nintendo]]
|genre     = Action-adventure
|director=[[Shigeru Miyamoto]]<ref name="miyadirect">{{cite web|url=http://uk.cube.gamespy.com/gamecube/the-legend-of-zelda-the-wind-waker-2/520166p2.html |title=A Link to Zelda's Future |date=6 June 2004 |work=GameSpy Articles |publisher=IGN Entertainment, Inc |accessdate=15 September 2010 |quote='''GameSpy:''' My understanding is that during the last days of the creation of Ocarina of Time, Mr. Miyamoto was taken off the project. / '''Eiji Aonuma:''' It was the opposite. At the beginning of the project, his attitude was "Okay, guys, I will let you go ahead and make this game." At some point, he said, "No, no. I've got to get in here." He jumped in and took control of the direction. It was not him beginning then leaving, it was him watching and then taking over the reins. I think maybe we were moving a bit slow for him. Obviously, Mr. Miyamoto had a large passion for Ocarina of Time. He could not hold back anymore. He jumped in and started giving direction.}}</ref><br>Yoichi Yamada<br>[[Eiji Aonuma]]<ref name="eijidungeon">{{cite web |url=http://www.nintendodsi.com/iwata-asks-chapter.jsp?interviewId=3&volumeId=1&chapterId=1 |title=The Previous Game Felt As Though We'd Given Our All |work=Iwata Asks: The Legend of Zelda: Spirit Tracks |publisher=Nintendo of America, Inc. |accessdate=18 October 2010 |quote='''Eiji Aonuma:''' All right. Our first 3D The Legend of Zelda game for the N64 turned out to be The Legend of Zelda: Ocarina of Time. I did some direction on that one, although it was only partial: I was in charge of dungeon design.}}</ref><br>[[Yoshiaki Koizumi]]
|modes     = Single-player
|producer=Shigeru Miyamoto
|input    = GameCube Controller, Classic Controller
|artist=[[Yusuke Nakano]]
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-the-legend-of-zelda-ocarina-of-time
|writer=Toru Osawa<br>Shigeru Miyamoto<ref name="miyastory1">{{cite web|url=http://www.nintendo.com/home/features/e3_98/mqna.html |title=Question and Answer Session with Mr. Miyamoto |date=27 May 1998 |work=Nintendo E3 Report 1998 |publisher=Nintendo of America Inc. (via [[Internet Archive]]) |accessdate=30 May 2010 |quote='''Shigeru Miyamoto:''' However, the scenario and game modes are only about 50% my idea. |archiveurl=http://web.archive.org/web/19991007121629/www.nintendo.com/home/features/e3_98/mqna.html |archivedate=7 October 1999}}</ref><ref name="miyastory2">{{Cite journal|month=August |year=1998 |title=Interview mit dem Meister |journal=Club Nintendo |publisher=Nintendo of Europe GmbH |issue=Ausgabe 4 |page=17 |language=German |quote='''Shigeru Miyamoto:''' Die komplette Story ist von mir. / The entire story is from me.}}</ref><br>Yoshiaki Koizumi<ref name="koistory1">{{cite web|url=http://www.wired.com/gamelife/2007/12/interview-super/ |title=Interview: Super Mario Galaxy Director On Sneaking Stories Past Miyamoto |author=Chris Kohler |date=4 December 2007 |work=Wired: GameLife |publisher=Condé Nast Digital |accessdate=10 June 2010}}</ref><ref name="koistory2">{{cite web|url=http://www.next-gen.biz/features/interview-nintendo%C3%ADs-unsung-star |title=Interview: Nintendo's Unsung Star |date=6 February 2008 |work=Edge Magazine |publisher=Future Publishing Limited |accessdate=11 July 2010}}</ref>
|composer=[[Koji Kondo]]
|series=''[[The Legend of Zelda]]''
|platforms=[[Nintendo 64]], [[Nintendo GameCube]], [[iQue Player]], [[Virtual Console]]
|released={{collapsible list|title=November 21, 1998|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''Nintendo 64'''<br>{{vgrelease|JP=November 21, 1998<ref name="releaseZD">{{cite web|year=2001–2010|url=http://www.zeldadungeon.net/Zelda05-ocarina-of-time.php|publisher=Zelda Dungeon|title=''Release Information''|accessdate=2010-03-10}}</ref>|NA=November 23, 1998<ref name="releaseIGN">{{cite web|year=1996–2010|url=http://ign64.ign.com/objects/000/000437.html|publisher=IGN|title=''Release Information''|accessdate=2010-03-10}}</ref>|EU=December 11, 1998<ref name="releaseGB">{{cite web|year=2010|url=http://www.giantbomb.com/the-legend-of-zelda-ocarina-of-time/61-12572/releases/|publisher=Giant Bomb|title=''Release Information''|accessdate=2010-03-10}}</ref>|AUS=December 18, 1998<ref name="releaseGB"/>}}'''Nintendo GameCube'''<br>{{vgrelease|JP=November 28, 2002<ref name="releaseZD"/>|NA=February 18, 2003<ref name="releaseMQIGN">{{cite web|year=1996–2010|url=http://cube.ign.com/objects/495/495087.html|publisher=IGN|title=''Master Quest Release Information''|accessdate=2010-03-10}}</ref>|EU=May 3, 2003<ref name="releaseZD"/>}}'''iQue Player'''<br>{{vgrelease|[[China|CHN]]|November 2003}}'''Virtual Console'''<br>{{vgrelease|PAL=February 23, 2007<ref name="releaseZD"/>}}{{vgrelease|NA=February 26, 2007<ref name="releaseZD"/>}}{{vgrelease|JP=February 27, 2007<ref name="releaseZD"/>}}}}
|genre=[[Action-adventure game|Action-adventure]]
|modes=[[Single-player]]
|ratings={{vgratings|ACB=G8+ (N64), PG (Wii)|CERO=A|ELSPA=3+|ESRB=E|PEGI=7+ (N64 / NGC), 12+ (Wii)}}
}}
}}
{{Nihongo|'''''The Legend of Zelda: Ocarina of Time'''''|ゼルダの伝説 時のオカリナ|Zeruda no Densetsu: Toki no Okarina}} is an [[Action-adventure game|action-adventure]] [[video game]] developed by [[Nintendo]]'s [[Nintendo Entertainment Analysis and Development|Entertainment Analysis and Development]] division for the [[Nintendo 64]] [[video game console]]. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the [[Nintendo 64DD]] peripheral, the game was instead released on a 256-[[megabit]] (32-[[megabyte]]) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. ''Ocarina of Time'' is the fifth game in [[The Legend of Zelda|''The Legend of Zelda'' series]], and the first with [[3D graphics]]. It was followed two years after its release by the sequel ''[[The Legend of Zelda: Majora's Mask]]''.


'''''The Legend of Zelda: Ocarina of Time''''' (ゼルダの伝説 時のオカリナ Zeruda no Densetsu: Toki no Okarina) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console in 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. The fifth game in the Zelda series, and the first with 3D graphics, Ocarina of Time introduced many of the common elements of 3D adventure games still in use today. The title is widely considered by both critics and gamers alike to be the greatest video game ever made.
Ocarina of Time has had four major re-releases, the latest being on the Nintendo 3DS. It was originally ported to the Nintendo GameCube alongside an [[The Legend of Zelda: Ocarina of Time Master Quest|Ocarina of Time Master Quest]] (which featured reworked dungeons with new puzzles), and [[The Legend of Zelda: Collector's Edition]] as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively unchanged game to be outdated, other reviewers felt that the game has held up well over the years. Finally, the 3DS version was released in 2011, once again including Master Quest's rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects.
==Emulation Information==
{{Problems/No controller rumble}}
{{GlobalProblems}}


== Problems ==
== Problems ==
=== Crash on load ===
{{Problems|{{#vardefineecho:problems|
Game launches fine, but no audio.
 
 
}}}}
 
== Enhancements ==
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-zelda-64-uhd-v4-1-2020-01-22 Zelda 64 UHD v4.1]: A complete HD/4K texture pack can be found here. The texture pack is fully retextured, but is still receiving revised updates. The texture pack contains textures for Ocarina of Time, Master Quest, Majora's Mask and several rom hacks.
 
=== 16:9 ===
==== NA ====
<pre>$Ocarina of Time → 16:9 Widescreen (NACE01) (AR Code)
04FF6838 3C073FE3
</pre>
 
=== 30FPS ===
==== NA ====
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 150% CPU Clock Override. Requires a GameCube controller.
 
<pre>$Ocarina of Time → 30 FPS Switch (Part 1) [Admentus] (NACE01) (Gecko Code)
289F6BA8 00000008
2113D7B4 00000000
00002FC2 00000000
CC000000 00000001
00002FC2 00000001
E0000000 80008000
</pre>
 
<pre>$Ocarina of Time → 30 FPS Switch (Part 2) (NACE01) (AR Code)
C913D7B4 00000000
08002FC2 00000000
0112B981 00000002
08002FC2 00000001
0112B981 00000003
090800F7 000000FF
0112B981 00000003
0B13F4BE 00004200
0112B981 00000001
0912B981 00000003
0112B90D 0000009C
C8002FC2 00000000
4B12D060 00000000
1313F4BE 00004200
0112B981 00000003
4B13F4BE 0000FF08
0112B981 00000003
4912D621 00000000
0913FA7C 00000020
0112B981 00000002
C912B981 00000002
0913FC61 000000C8
02002FC4 00000000
4913FC61 00000034
0A002FC4 00000001
0113FC61 00000031
0913FC61 00000033
02002FC4 00000001
0913FC61 00000032
0113FC61 00000099
0112B90D 000000C0
</pre>


== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityVersion|3.5|***|Randomly hangs, likely since well before this revision}}
{{VersionCompatibilityVersion|4.0-8629|***|Randomly hangs, likely since well before this revision}}
{{VersionCompatibilityVersion|4.0-9154|****|Random hangs fixed this revision}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Randomly hangs, usually before you get past intro.|tester=nano351}}
{{testing/entry|revision=4.0-8811|OS=Linux|CPU=Intel Core i7-2620M @ 2.7 GHz|GPU=Intel HD Graphics 3000|result=Randomly hangs during intro, around when Navi starts flying|tester=sheepdestroyer}}
{{testing/entry|revision=5.0-103|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6 GHz|GPU=NVIDIA GeForce GTX 960M|result=Runs at 20FPS - 60VPS - 100% consistently. No hangs. Didn't play far but no crashes either.|tester=JustaPeriod}}
{{testing/entry|revision=5.0-5477|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Runs flawlessly from what I can tell. I did have a one time crash at learning the Sun Song.|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=bbnbM2s006Q|cap1=Legend of Zelda: Ocarina of Time N64 VC on Dolphin 5.0.5477
}}
{{Navigation/Zelda}}
[[Category:Virtual Console games]]
[[Category:Nintendo 64 games]]

Latest revision as of 22:12, 1 March 2024

For the Master Quest release, see The Legend of Zelda: Ocarina of Time Master Quest. For the second GameCube release, see The Legend of Zelda: Collector's Edition.
The Legend of Zelda: Ocarina of Time
OoTN64-boxart.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) Virtual Console, Nintendo 64
Release date(s) Nintendo 64
JP November 21, 1998
NA November 23, 1998
EU December 11, 1998
AUS December 18, 1998
Virtual Console
EU February 23, 2007
NA February 26, 2007
JP February 27, 2007
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Ocarina of Time
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ Zeruda no Densetsu: Toki no Okarina) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console in 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. The fifth game in the Zelda series, and the first with 3D graphics, Ocarina of Time introduced many of the common elements of 3D adventure games still in use today. The title is widely considered by both critics and gamers alike to be the greatest video game ever made.

Ocarina of Time has had four major re-releases, the latest being on the Nintendo 3DS. It was originally ported to the Nintendo GameCube alongside an Ocarina of Time Master Quest (which featured reworked dungeons with new puzzles), and The Legend of Zelda: Collector's Edition as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively unchanged game to be outdated, other reviewers felt that the game has held up well over the years. Finally, the 3DS version was released in 2011, once again including Master Quest's rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects.

Emulation Information

No Controller Rumble

As was the case in the official Wii Virtual Console release, there is no support for the original Nintendo 64 release's Rumble Pak functionality, even when emulating or connecting a GameCube controller.

Problems

There are no reported problems with this title.

Enhancements

HD Texture Pack

Zelda 64 UHD v4.1: A complete HD/4K texture pack can be found here. The texture pack is fully retextured, but is still receiving revised updates. The texture pack contains textures for Ocarina of Time, Master Quest, Majora's Mask and several rom hacks.

16:9

NA

$Ocarina of Time → 16:9 Widescreen (NACE01) (AR Code)
04FF6838 3C073FE3

30FPS

NA

Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 150% CPU Clock Override. Requires a GameCube controller.

$Ocarina of Time → 30 FPS Switch (Part 1) [Admentus] (NACE01) (Gecko Code)
289F6BA8 00000008
2113D7B4 00000000
00002FC2 00000000
CC000000 00000001
00002FC2 00000001
E0000000 80008000
$Ocarina of Time → 30 FPS Switch (Part 2) (NACE01) (AR Code)
C913D7B4 00000000
08002FC2 00000000
0112B981 00000002
08002FC2 00000001
0112B981 00000003
090800F7 000000FF
0112B981 00000003
0B13F4BE 00004200
0112B981 00000001
0912B981 00000003
0112B90D 0000009C
C8002FC2 00000000
4B12D060 00000000
1313F4BE 00004200
0112B981 00000003
4B13F4BE 0000FF08
0112B981 00000003
4912D621 00000000
0913FA7C 00000020
0112B981 00000002
C912B981 00000002
0913FC61 000000C8
02002FC4 00000000
4913FC61 00000034
0A002FC4 00000001
0113FC61 00000031
0913FC61 00000033
02002FC4 00000001
0913FC61 00000032
0113FC61 00000099
0112B90D 000000C0

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: Ocarina of Time since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21453 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8629 Linux Intel Core i7-2700K @ 3.5 GHz NVIDIA GeForce GTX 970 Randomly hangs, usually before you get past intro. nano351
4.0-8811 Linux Intel Core i7-2620M @ 2.7 GHz Intel HD Graphics 3000 Randomly hangs during intro, around when Navi starts flying sheepdestroyer
5.0-103 Windows 10 Intel Core i7-6700HQ @ 2.6 GHz NVIDIA GeForce GTX 960M Runs at 20FPS - 60VPS - 100% consistently. No hangs. Didn't play far but no crashes either. JustaPeriod
5.0-5477 Windows 10 Intel Core i7-7700K NVIDIA GeForce GTX 980 Ti Runs flawlessly from what I can tell. I did have a one time crash at learning the Sun Song. IceStrike256

Gameplay Videos