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User:Flacs
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flacs on IRC
Specialty Controllers
- Cyberbike, there are multiple versions:
- The original Wii version connects to a GameCube port: https://webimg.secondhandapp.at/w-i-mgl/5cefc18ea9de0469ff7ef759 It has a GC<>CB switch.
- BigBen later released a dedicated GameCube-to-Bluetooth adapter to make wired Cyberbikes compatible with Wii Family Edition consoles that don't have GameCube ports. The USB cable is only used for power. The adapter does not have an FCC mark, so it was likely not sold in the US. It has a CB<>MK switch. On the CB setting it shows up on Bluetooth as a Nintendo RVL-CNT-01. Haven't yet figured out how the MK setting works.
- There is a wired Magnetic Edition. The box advertises Mario Kart compatibility.
- A later wireless version connects via Bluetooth without a separate adapter: https://fccid.io/AVJ-4269/User-Manual/USER-MANUAL-1968744 Not sure this was actually ever sold anywhere.
- There's also a SmartTV Edition compatible with Samsung TVs.
- The original Wii version connects to a GameCube port: https://webimg.secondhandapp.at/w-i-mgl/5cefc18ea9de0469ff7ef759 It has a GC<>CB switch.
- Shinkansen controller is a Wii Remote extension: https://m.media-amazon.com/images/I/811ybrxfy3L._SL1500_.jpg
Games with ELF linking against Debug SDK
AX microcode versions
Dates are based on build timestamps. Note that games often have mixed build dates, likely because SDK patches didn't always update all libraries.
GameCube:
- 0x4e8a8b21: mostly used before 2002 (early AX versions don't have timestamps, DSPInit timestamps are apparently unrelated), does not have the compressor or low-pass filter yet, uses less granular mixer control
- 0x07f88145: September 2002 - March 2003, adds compressor, introduces AUXB surround depop bug, adds skipped filter code that references new AXPB data, this changes offsetof(AXPB, loop_counter)
- 0xe2136399: April 2003 - December 2003, replaces skipped filter with usable low-pass filter, this changes offsetof(AXPB, loop_counter) again
- 0x3ad3b7ac: apparently specific to MusyX, never used with AX, the only difference to 0xe2136399 is an additional increment of the loop_counter in one of the interrupt handlers
- 0x3daf59b9: April 2004, changes the linear resampling code
- 0x3389a79e: August 2007, only used by the Trilogy versions of Metroid Prime 1 and 2, they are GameCube games ported to Wii but still use GameCube style audio, hence listed here, removes the unused command 8 (looks like a filter)
Wii:
- 0x2ea36ce6, 0x5ef56da3: supposedly used by some SDK demos
- 0x7699af32: August 2006, only used by the Wii Startup Menu, adds high-pass filter
- 0xfa450138: October 1 2006, used by launch titles
- 0xd9c4bf34: October 5 2006, only used by Wii System Menu 1.0, this version merges two DSP commands that are always used together and renumbers everything afterwards, fixes the AUXB surround depop bug (which for the Wii had been copy-pasted to AUXC as well)
- 0xadbc06bd: October 26 2006, only used by Elebits and the Japanese version of Pokémon Battle Revolution, this version adds a volume parameter to the output commands
- 0x347112ba: December 2006 - March 2008, replaces high-pass filter by biquad filter, adds Wiimote audio filtering
- 0x4cc52064: July 2008 and later, minimal changes to the compressor code (bug fix?)
Games with Video but no Rating
Find Dead YouTube Videos
- Go to Special:Export
- add game categories:
- Category:GameCube_games
- Category:Triforce_games
- Category:Wii_games
- Category:Virtual_Console_games
- Category:Wii_Channels
- Category:WiiWare_games
- click Export
- create a Google API key (https://console.cloud.google.com/apis/credentials)
- run ./the_following_script.py Dolphin+Emulator+Wiki-*.xml
#!/usr/bin/env python3 import re import requests import sys API_KEY = 'PUT YOUR API KEY HERE' for path in sys.argv[1:]: text = open(path).read() ids = re.findall(r'(?<=vid.=)[^|]{11}(?=\|)', text) print(f'found {len(ids)} YouTube videos') for i in range(0, len(ids), 50): chunk = ids[i:i+50] response = requests.get( 'https://youtube.googleapis.com/youtube/v3/videos', params={'part': 'id', 'key': API_KEY, 'id': ','.join(chunk)}, headers={'Accept': 'application/json'}, ) valid_ids = [item['id'] for item in response.json()['items']] for id in chunk: if id not in valid_ids: print(id)
Articles without videos by platform
GameCube | list |
Wii | list |
WiiWare | list |
Wii Channels | list |
Virtual Console | list |
Triforce | list |
Flattened Lists | list |
Not released
No indication that these games were ever sold. We have compatibility ratings for some of them but I think those are bogus.
- Beat the Intro
- B-Units: Build it!
- Clever Kids: Farmyard Fun
- Clever Kids: Pet Store
- Clever Kids: Pirates
- Combat_Wings: The Great Battles of WWII - released for PC and possibly on other consoles, probably cancelled for Wii
- DT Carnage
- Earache: Extreme Metal Racing
- Get Up Games: Family Sports
- Jakers! Let's Explore
- Nightsky - released for 3DS, probably cancelled for Wii
Some Homebrew Game IDs
- OSGK - Gecko OS 1.9.1
- 7531 - Gecko OS 1.9.3
- UGG3 - Gecko OS 1.9.3.1
- GSWWGL/GSWEGL/GSWPGL/GSWJGL - Swiss
- UNEO - USB Loader GX forwarder
- UNLR - USB Loader GX channel
- LXVS - Nintendont forwarder
- UCXF - CFG USB Loader forwarder
- RIIVRI - Riivolution
- 9XGX - SNES9xGX
- VBGX - Visual Boy Advance GX
- DWFA - WiiFlow
Valid Channel IDs
Nintendo's update servers offer TMD downloads for these IDs (so far I've only enumerated A/E/J/K/P regions):
- HAAA01
- HABA01 HABK01
- HACA01
- HADE01 HADJ01 HADP01
- HAFA01 HAFE01 HAFJ01 HAFP01
- HAGA01 HAGE01 HAGJ01 HAGP01
- HAJE01 HAJJ01 HAJP01
- HAKE01 HAKJ01 HAKK01 HAKP01
- HALE01 HALJ01 HALK01 HALP01
- HAPE01 HAPJ01 HAPP01
- HATE01 HATJ01 HATP01
- HAVJ01 HAVK01 HAVP01 (no E version)
- HAWE01 HAWP01 (no J version)
- HAYA01 HAYK01
- HBNJ01 (no E/P versions)
- HCAJ01 HCAP01 (no E version)
- HCBJ01 (no E/P versions)
- HCCJ01 (no E/P versions)
- HCDJ01 (no E/P versions)
- HCFE01 HCFJ01 HCFK01 HCFP01
- HCHJ01 (no E/P versions)
- HCIJ01 (no E/P versions)
- HCJP01 (no E/J versions)
- HCLEXN HCLPXN (no J version)
- HCQEXB HCQJXB (no P version)
- HCMP01 (no E/J versions)
- HCRE01 HCRJ01 HCRK01 HCRP01
- HCSE01 HCSJ01 HCSP01
- HCTE01 HCTJ01 HCTP01
- HCWEWD (no P/J versions)
- HCXEWB HCXJWB (no P version)
- HCYJ01 (no E/P versions, "Wii U Main Unit Update Repair Program" according to GameTDB)
- HC2DAX (no E/J/P versions)
- HC3J01 (no E/P versions)
- HC4E9Z HC4P9Z (no J version)
- HDMD01 HDME01 HDMJ01 HDMP01 (Dr. Mario Online RX Beta)
- HFNJ01 (no E/P versions, "Wii Fit Body Check Channel" according to GameTDB)
Notably absent:
- HACK01 (found A version, so this one is probably invalid)
- HCBP01 (found J version, so this one is probably invalid)
- HCGE01 HCGJ01 HCGP01 HCGX01 (confirmed to exist but TMD 404s)
- HCUE01 HCUJ01 HCUP01 (Wii U)
- HCVAZZ (Wii U)
- HCWPWD (found E version, so this one is probably invalid)
- HCXPWB (found E/J versions, so this one is probably invalid)
Invalid Game IDs
Virtual Console game IDs on this Wiki for which Nintendo's update server returns 404:
- FCYK01 - Yoshi's Cookie (NES/FC), released in other regions
- KO release indicated on GameFaq
- FD6J01 - Adventures of Lolo 2 (NES/FC), released in other regions
- JP release indicated on GameFAQ
- FFPE01 - Ufouria: The Saga (NES/FC), released in Japan
- NA release indicated on GameFAQ
- FFUE01 - Adventure Island II (NES/FC), released in Japan
- NA release indicated on GameFAQ
- JEAP01 - Natsume Championship Wrestling (SNES/SFC), released in NA
- EU release indicated on GameFAQ
- MBXP8P - Ecco Jr. (Genesis/SMD), released in other regions
- EU release indicated on GameFAQ]
- MCHP8P - M.U.S.H.A. (Genesis/SMD), released in other regions
- EU release indicated on GameFAQ
Not sure how we even got these IDs:
All Official Game IDs
(commented out)