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Pokémon Fushigi no Dungeon: Susume! Honō no Bōkendan
Pokémon Fushigi no Dungeon: Susume! Honō no Bōkendan | |
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Developer(s) | Chunsoft |
Publisher(s) | Nintendo |
Series | Pokémon, Pokémon Mystery Dungeon |
Platform(s) | WiiWare |
Release date(s) | JP August 4, 2009 |
Genre(s) | Roguelike |
Mode(s) | Single-player |
Input methods | GameCube Controller, Wii Remote + Nunchuk, Classic Controller, Nintendo DS |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Pokémon Fushigi no Dungeon: Susume! Honō no Bōkendan (Pokémon Mystery Dungeon: Keep Going! Blazing Adventure Squad) is a Roguelike video game developed by Chunsoft and published by Nintendo for WiiWare as part of the Pokémon Mystery Dungeon: Adventure Squad! set of games within the Pokémon Mystery Dungeon series. The other games within the generation are Pokémon Fushigi no Dungeon: Ikuzo! Arashi no Bōkendan (Pokémon Mystery Dungeon: Let's Go! Stormy Adventure Squad!) and Pokémon Fushigi no Dungeon: Mezase! Hikari no Bōkendan (Pokémon Mystery Dungeon: Go For It! Light Adventure Squad!) Much like standard Pokémon releases, all three games share the same engine, artwork, and environments; however each game has entirely unique dungeons built from the shared assets. They were the first Pokémon Mystery Dungeon titles to be released on a console, and the first to be a Japanese exclusive.
Emulation Information
Controller Map Overlap
Pokémon Fushigi no Dungeon: Susume! Honō no Bōkendan is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
DS Connection Support
While Dolphin does emulate the IOS modules for broadcasting and connecting to the Nintendo DS, there is no infrastructure to actually connect to any emulator or hardware unit. Fortunately, it is only used as a controller option and is not required for play.
Problems
Dungeon Map Display Issue
The map outline does not display correctly unless Texture Cache position is set to "safe".
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Texture Cache Accuracy | Position 1 (Safe) | Fixes map updates |
Version Compatibility
The graph below charts the compatibility with Pokémon Fushigi no Dungeon: Susume! Honō no Bōkendan since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-7933 | Windows 7 | Intel(R) Pentium(R) G2030 @ 3 GHz | NVIDIA GeForce GT 610 | The sound is sometimes a little choppy, but the game runs smoothly most of the time. | Clemont |
Gameplay Videos
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- Chunsoft (Developer)
- Nintendo (Publisher)
- Pokémon (Series)
- Pokémon Mystery Dungeon (Series)
- Japan (Release region)
- 2009 (Initial release year)
- Roguelike (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- Nintendo DS (Input supported)
- 4 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- WiiWare games