Sonic Heroes: Difference between revisions
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D2000000 00000003 | D2000000 00000003 | ||
3DC03F40 91C20000 | 3DC03F40 91C20000 | ||
0401D920 38800002 | |||
C2220000 EC110032 | C2220000 EC110032 | ||
D0030004 00000000 | D0030004 00000000 | ||
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60000000 00000000 | 60000000 00000000 | ||
E2000001 80008000 | E2000001 80008000 | ||
0401D908 38800002 | |||
C212DCEC 00000004 | C212DCEC 00000004 | ||
3DC03F40 3DE08029 | 3DC03F40 3DE08029 | ||
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60000000 00000000 | 60000000 00000000 | ||
2078A8DC 38810008 | 2078A8DC 38810008 | ||
0401B994 38800002 | |||
C278AC4C 00000004 | C278AC4C 00000004 | ||
3DC08026 3DE03F40 | 3DC08026 3DE03F40 | ||
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040034F8 C0820000 | 040034F8 C0820000 | ||
040034FC 48197FB0 | 040034FC 48197FB0 | ||
0401D810 38800002 | |||
0419B4A8 4BE68048 | 0419B4A8 4BE68048 | ||
041AC19C 4BE5733C | 041AC19C 4BE5733C | ||
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D2000000 00000003 | D2000000 00000003 | ||
3DC03F40 91C20000 | 3DC03F40 91C20000 | ||
0401DA00 38800002 | |||
C2220000 EC110032 | C2220000 EC110032 | ||
D0030004 00000000 | D0030004 00000000 | ||
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C0820000 00000000 | C0820000 00000000 | ||
E0000000 80008000</pre> | E0000000 80008000</pre> | ||
=== 60FPS in Multiplayer === | |||
The action replay codes provided below will make split-screen multiplayer levels play at 60fps: | |||
==== NTSC-U ==== | |||
<pre> | |||
0401ac24 48000008 | |||
0401ac2c 38000001 | |||
</pre> | |||
== Configuration == | == Configuration == |
Revision as of 04:57, 18 November 2016
Sonic Heroes | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | GameCube |
Release date(s) | JP December 30, 2003 NA January 5, 2004 EU February 6, 2004 |
Genre(s) | Adventure |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Sonic Heroes is yet another installment in the Sonic series for the Nintendo GameCube. In Sonic Heroes, three characters (in teams, of which there are 4) travel together at once, each with unique abilities which the player can utilise to defeat enemies or tackle obstacles.
Problems
Controller Issues
In the multiplayer modes of Sonic Heroes, buttons will mash even when holding them, acting like an autofire, making it impossible to play. This applies to stick movement as well. On PAL versions of the game, this also happens in the single player, making the game totally unplayable. Fixed by 4.0-8586
This may still happen on some levels in the PAL version. Needs more testing.
Enhancements
Graphical Glitches with IR>1
Odd black areas appear on the right side of the screen in-game on all backends. As of 4.0-1474, the core problem has been partially addressed, see issue 267 and the April Dolphin Progress Report.
However, the problem still occurs if using resolutions above 1x Native while enabling the Scaled EFB Copy, using specific resolutions with Scaled EFB Copy off (in this case, try 1x, 2.5x, 3x, 5x, 7x), or using any level of anti-aliasing other than none. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted.
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
NTSC-J
F6000004 80008180 000000A8 000000B0 00000090 00000098 000000A0 000000B8 3F800000 3F800000 14000020 BF400000 14000034 3F400000 E0000000 80008000 F6000001 80008180 D0030004 C01F0074 D2000000 00000003 3DC03F40 91C20000 0401D920 38800002 C2220000 EC110032 D0030004 00000000 E0000000 80008000 F6000001 80008180 C0830068 FC600050 D2000000 00000002 3DC04000 91C20000 C0820000 00000000 E0000000 80008000
NTSC-U
C21AC75C 00000003 3DC03F40 91C20000 C2220000 EC110032 D0030004 00000000 20A6A9E0 38810008 C2A6B488 00000004 3DC03F40 3DE08029 91CF06A8 3DC0BF40 91CF0694 38A00004 60000000 00000000 C2A6B490 00000004 3DC03F80 3DE08029 91CF06A8 3DC0BF80 91CF0694 80010074 60000000 00000000 E2000001 80008000 0401D908 38800002 C212DCEC 00000004 3DC03F40 3DE08029 91CF06A8 3DC0BF40 91CF0694 38A00004 60000000 00000000 C212DCF4 00000004 3DC03F80 3DE08029 91CF06A8 3DC0BF80 91CF0694 3860000A 60000000 00000000 C212F134 00000004 3DC03F40 3DE08029 91CF06A8 3DC0BF40 91CF0694 38A00004 60000000 00000000 C212F13C 00000004 3DC03F80 3DE08029 91CF06A8 3DC0BF80 91CF0694 80010074 60000000 00000000 C219BA68 00000002 3DC04100 91C20000 C0820000 00000000 C20D5810 00000004 3DC03F40 3DE08029 91CF06A8 3DC0BF40 91CF0694 38A00004 60000000 00000000 C20D5818 00000004 3DC03F80 3DE08029 91CF06A8 3DC0BF80 91CF0694 38600001 60000000 00000000 C20D5638 00000004 3DC03F40 3DE08029 91CF06A8 3DC0BF40 91CF0694 38A00004 60000000 00000000 C20D5640 00000004 3DC03F80 3DE08029 91CF06A8 3DC0BF80 91CF0694 38600001 60000000 00000000 48000000 800030C8 DE000000 80008180 3004AB10 38600004 D204AB14 00000004 3DC03F40 3DE08029 91CF06A8 3DC0BF40 91CF0694 38A00004 60000000 00000000 D204AB1C 00000006 3DC03F80 3DE08029 91CF06A8 3DC0BF80 91CF0694 3DC0800A 61CE7594 7DC903A6 4E800421 60000000 60000000 00000000 D2044564 00000004 3DC03F40 3DE08029 91CF06A8 3DC0BF40 91CF0694 38A00004 60000000 00000000 D204456C 00000004 3DC03F80 3DE08029 91CF06A8 3DC0BF80 91CF0694 E3E10098 60000000 00000000 E0000000 80008000 48000000 800030C8 DE000000 80008180 3007D720 38600004 D207D728 00000004 3DC03F40 3DE08029 91CF06A8 3DC0BF40 91CF0694 38A00004 60000000 00000000 D207D738 00000004 3DC03F80 3DE08029 91CF06A8 3DC0BF80 91CF0694 38600001 60000000 00000000 D207D420 00000004 3DC03F40 3DE08029 91CF06A8 3DC0BF40 91CF0694 38A00004 60000000 00000000 D207D430 00000004 3DC03F80 3DE08029 91CF06A8 3DC0BF80 91CF0694 38600001 60000000 00000000 E0000000 80008000 C21205D4 00000004 3DC03F40 3DE08029 91CF06A8 3DC0BF40 91CF0694 38A00004 60000000 00000000 C21213CC 00000004 3DC03F80 3DE08029 91CF06A8 3DC0BF80 91CF0694 38600009 60000000 00000000
E3 Beta
20162A9C 28110000 04162A98 60000000 C21332AC 00000003 3DC03F40 91C20000 C2220000 EC110032 D0030004 00000000 C2122E14 00000002 3DC04100 91C20000 C0820000 00000000 E2000001 80008000
10.8 Beta
C2198D44 00000003 3DC03F40 91C20000 C2220000 EC110032 D0030004 00000000 C2188050 00000002 3DC04100 91C20000 C0820000 00000000 C211E050 00000004 3DC08026 3DE03F40 91EED228 3DE0BF40 91EED214 38A00004 60000000 00000000 C211E058 00000004 3DC08026 3DE03F80 91EED228 3DE0BF80 91EED214 83E100AC 60000000 00000000 C2111A38 00000004 3DC08026 3DE03F40 91EED228 3DE0BF40 91EED214 38A00004 60000000 00000000 C2112820 00000004 3DC08026 3DE03F80 91EED228 3DE0BF80 91EED214 38600006 60000000 00000000 C211F320 00000004 3DC08026 3DE03F40 91EED228 3DE0BF40 91EED214 38A00004 60000000 00000000 C211F328 00000004 3DC08026 3DE03F80 91EED228 3DE0BF80 91EED214 80010074 60000000 00000000 2078A8DC 38810008 0401B994 38800002 C278AC4C 00000004 3DC08026 3DE03F40 91EED228 3DE0BF40 91EED214 38A00004 60000000 00000000 C278AC54 00000004 3DC08026 3DE03F80 91EED228 3DE0BF80 91EED214 80010074 60000000 00000000 E2000001 80008000 2077B468 38810008 C277B518 00000004 3DC08026 3DE03F40 91EED228 3DE0BF40 91EED214 38A00004 60000000 00000000 C277B520 00000004 3DC08026 3DE03F80 91EED228 3DE0BF80 91EED214 38600001 60000000 00000000 E2000001 80008000 48000000 800030C8 DE000000 80008180 30049004 38600004 D2049008 00000004 3DC08026 3DE03F40 91EED228 3DE0BF40 91EED214 38A00004 60000000 00000000 D2049018 00000004 3DC08026 3DE03F80 91EED228 3DE0BF80 91EED214 C0030000 60000000 00000000 D2042CC0 00000004 3DC08026 3DE03F40 91EED228 3DE0BF40 91EED214 38A00004 60000000 00000000 D2042CC8 00000004 3DC08026 3DE03F80 91EED228 3DE0BF80 91EED214 E3E10098 60000000 00000000 E0000000 80008000 48000000 800030C8 DE000000 80008180 3007A380 3881000C D207A384 00000004 3DC08026 3DE03F40 91EED228 3DE0BF40 91EED214 38A00004 60000000 00000000 D207A390 00000004 3DC08026 3DE03F80 91EED228 3DE0BF80 91EED214 38600001 60000000 00000000 D207A080 00000004 3DC08026 3DE03F40 91EED228 3DE0BF40 91EED214 38A00004 60000000 00000000 D207A08C 00000004 3DC08026 3DE03F80 91EED228 3DE0BF80 91EED214 38600001 60000000 00000000 E0000000 80008000
11.18 Beta
040034D8 3DC03F40 040034DC 91C20000 040034E0 C2220000 040034E4 EC110032 040034E8 D0030004 040034EC 481A8CB4 040034F0 3DC04100 040034F4 91C20000 040034F8 C0820000 040034FC 48197FB0 0401D810 38800002 0419B4A8 4BE68048 041AC19C 4BE5733C 04290AEC BF400000 04290AF4 3F400000
PAL
F6000004 80008180 000000A8 000000B0 00000090 00000098 000000A0 000000B8 3F800000 3F800000 0401DA00 38800002 14000020 BF400000 14000034 3F400000 E0000000 80008000 F6000001 80008180 D0030004 C01F0074 D2000000 00000003 3DC03F40 91C20000 0401DA00 38800002 C2220000 EC110032 D0030004 00000000 E0000000 80008000 F6000001 80008180 C0830068 FC600050 D2000000 00000002 3DC04000 91C20000 C0820000 00000000 E0000000 80008000
60FPS in Multiplayer
The action replay codes provided below will make split-screen multiplayer levels play at 60fps:
NTSC-U
0401ac24 48000008 0401ac2c 38000001
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Anti-Aliasing | None | Avoid shadow corruption |
Scaled EFB Copy | Off | Allows 2.5x, 3x, 5x, and 7x Internal Resolutions to work without glitches |
Version Compatibility
The graph below charts the compatibility with Sonic Heroes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6758 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | NVIDIA GeForce 9400M | Working well at about 20-30FPS; about half-speed. Small shadow glitch. Rapidfire buttons glitch not present. When EFB scale is set to 1x, shadow glitch disappears and also speed goes up 10-20FPS. | Ac |
r6798 | Windows | Intel Core 2 Quad Q9550 | NVIDIA GeForce GTX 465 | Black areas appear on the screen in-game unless the Direct3D11 plugin, the EFB scale is set to 1x, and anti-aliasing is turned off. Dolphin Emulator Sonic Heroes rendering bug (R6798) | soundspark |
r7367 | Windows 7 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Working good at 50FPS. EFB Scale set to 1 and EFB Copy set to texture.Using DX11 Plugin | ultramann |
3.0-416 | Slackware 13.37 | Intel Core i5-2500K @ 3.3GHz | NVIDIA GeForce GTX 550 Ti | Consistent 60FPS. Fully playable with no major issues. On OpenGL the black areas can be eliminated by setting Render to Main Window, Auto Adjust Window Size, turning IR to 1x, then switching to Auto (Window Size) in-game. Using fullscreen, anti-aliasing, or EFB Copies -> RAM brings the black areas back. | Shonumi |
3.5-1387 | Windows 8 | AMD Phenom II X4 965 @ 3.4GHz | AMD Radeon HD 6850 | Constant 60FPS. Runs perfectly, no problem. | |
3.5-2319 | Windows 7 | Intel Core i3-2330 M @ 2.2GHz | Intel HD Graphics 3000 | Playable, 40~60FPS during gameplay, it slows down while selecting your team, the audio gets chopped when there are lots of actors around. Can be played with Anti-Aliasing set to 4x, but the ground may look weird. Weird AI glitches (cannons not working properly, wrong jump aim...) and some 3D models just go missing randomly making you fell at some random place, but there are few chances of these occurring. | Oddlyoko2K |
4.0-2618 | Windows 7 | Intel Core i5-4430 @ 3GHz | NVIDIA GeForce GTX 660 Ti | Runs perfectly on 1x resolution with Scaled EFB copies, steady 60FPS at all times. Played through team rose without any problems. | Dawngaward |
4.0-8459 | Windows 10 | Intel Core i7-6700k @ 4GHz | NVIDIA GeForce GTX 970 | Runs with no issues apart from those documented above. | Seapancake |
4.0-9200 | Ubuntu 15.10 | Intel Core 2 Duo E8400 @ 3GHz | NVIDIA GeForce GTX 260 | Runs extremely well with 2.5x IR, 16x AF with no AA, under OpenGL with Scaled EFB settings off. Framedrops and slowdowns were extremely rare, and no graphical glitches were encountered during gameplay. This was done on the 340.96 NVIDIA proprietary driver. | NeutronPCXT |
Gameplay Videos
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- Sonic Team (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Adventure (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Anti-Aliasing (Config Required)
- Scaled EFB Copy (Config Required)
- Tested On (OS): macOS
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (GPU): AMD
- Tested On (GPU): Intel
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- GameCube games