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Sonic & Knuckles
|Sonic & Knuckles|
|Developer(s)||Sonic Team, Sega Technical Institute|
|Series||Sonic the Hedgehog|
|Platform(s)||Virtual Console, Sega Genesis|
|Release date(s)|| Sega Mega Drive/Genesis|
NA October 17, 1994
JP October 18, 1994
EU October 19, 1994
AUS November 1994
JP October 27, 2009
EU February 12, 2010
NA February 15, 2010
|Input methods||GameCube Controller, Classic Controller|
|GameIDs||MCDE8P, MCDJ8P, MCDP8P|
Sonic & Knuckles is a 1994 platform video game in the Sonic the Hedgehog series, developed by Sonic Team and the Sega Technical Institute for the Sega Genesis. In addition to being a standalone game, through a system dubbed "lock-on technology," Sonic & Knuckles acts as an expansion pack to both Sonic the Hedgehog 2 and Sonic the Hedgehog 3, the latter with which it was developed in tandem. The Virtual Console release of the game emulates this function: it will detect if the player has the other games in the Wii's memory, and provide the user with a menu to select which combination of games they wish to play.
Slowdown in Special Stages
During the "Collect the Blue Spheres" Special Stages, the game will lag when a lot of spheres are on screen. This is a fault of Dolphin's emulated CPU not matching up perfectly with the Wiis. Changing the "emulated CPU Clock" to ~140% will fix the slowdown.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Sonic & Knuckles since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-2600K @ 3.6GHz||Intel HD 3000||The game runs. but no picture. FPS: 120VPS: 60 Speed: 100%||23732|
|Windows 7||AMD FX 4130 @ 3.8GHz||AMD Radeon HD 6670||picture is visible but it flickers||skittyz321|
|Windows 10||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 760||Runs well, but like other versions of the game the special stages lag at default CPU clock.||JMC47|