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Sonic and the Black Knight: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:SonicAndTheBlackKnight.jpg|300px]] | ||
|developer | |developer = Sonic Team | ||
|publisher | |publisher = Sega | ||
|released | |series = Sonic the Hedgehog | ||
|released = {{vgrelease|JP=January 12, 2009|NA=March 3, 2009|AUS=March 12, 2009|EU=March 13, 2009}} | |||
|genre | |genre = Adventure, Action | ||
|modes | |modes = Single-player, Multiplayer (4) | ||
|input | |input = Wii Remote + Nunchuk | ||
|forumlink | |forumlink = https://forums.dolphin-emu.org/Thread-wii-sonic-and-the-black-knight | ||
}} | }} | ||
'''''Sonic and the Black Knight''''' is a title within the ''Sonic the Hedgehog'' series, released exclusively on Wii as the second entry in the ''Sonic Storybook'' series, following on from ''[[Sonic and the Secret Rings]]''. The game is directed by Tetsu Katano, who was the lead programmer of the ''[[Sonic Adventure DX: Director's Cut|Sonic Adventure]]'' titles and ''[[Sonic Heroes]]''. Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality. | '''''Sonic and the Black Knight''''' is a title within the ''Sonic the Hedgehog'' series, released exclusively on Wii as the second entry in the ''Sonic Storybook'' series, following on from ''[[Sonic and the Secret Rings]]''. The game is directed by Tetsu Katano, who was the lead programmer of the ''[[Sonic Adventure DX: Director's Cut|Sonic Adventure]]'' titles and ''[[Sonic Heroes]]''. Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality. | ||
== Emulation Information == | |||
=== Lower Framerate During Soul Surge === | |||
Sonic and the Black Knight drops to 20 FPS during Soul Surges. This is not due to emulator lag, internal game lag or any other kind of defect; the game is hardcoded to run this framerate. Because the game likes to shift in framerate suddenly like this, it may cause stuttering for users that are using v-sync or other framerate stabilization features. | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Enhancements == | |||
=== 60 FPS === | |||
The following AR codes will make the game run at 60 FPS instead of 30. | |||
==== NA/EU ==== | |||
<pre> | |||
$60FPS [Nick Reynolds] | |||
040887D8 3800003C | |||
</pre> | |||
==== JP ==== | |||
<pre> | |||
$60FPS [CosmoCortney] | |||
04088808 3800003C | |||
</pre> | |||
=== HD Texture Pack === | |||
[https://forums.dolphin-emu.org/Thread-sonic-and-the-black-knight-hd-texture-pack-ai-upscaled--63242 Sonic and the Black Knight HD Texture Pack (ai upscaled) forum thread] | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | |||
}} | |||
== Version Compatibility == | == Version Compatibility == | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3200|OS=Windows XP|CPU=AMD Phenom II X3 720 @ 2. | {{testing/entry|revision=3200|OS=Windows XP|CPU=AMD Phenom II X3 720 @ 2.8 GHz|GPU=NVIDIA GeForce 9800 GT|result=[https://www.youtube.com/watch?v=cytzzEHolS0 Dolphin SVN R3200 : Sonic and the Black Knight (Wii)]|tester=UltimateLF}} | ||
{{testing/entry|revision=6964|OS=Windows 7|CPU=AMD Phenom II X4 810 @ 2. | {{testing/entry|revision=6964|OS=Windows 7|CPU=AMD Phenom II X4 810 @ 2.6 GHz|GPU=ATI Radeon HD 4200|result=DirectX11: 15-25FPS, no problems whatsoever|tester=Hookonsonic2}} | ||
{{testing/entry|revision=7259|OS=Windows 7|CPU=AMD FX 8 core @ 4. | {{testing/entry|revision=7259|OS=Windows 7|CPU=AMD FX 8 core @ 4.2 GHz|GPU=AMD Radeon HD 7750|result=Using the same emulator for Sonic Colors, i can say one word... PERFECT, use this emulator for the game, here a video: https://www.youtube.com/watch?v=NBwQRQQK72Y, any lag by: fraps, but all perfect|tester=Angel-X}} | ||
{{testing/entry|revision=3.0-377|OS=Windows 7|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce GTX 250|result=18-20FPS Gameplay|tester=Rafi}} | {{testing/entry|revision=3.0-377|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=NVIDIA GeForce GTX 250|result=18-20FPS Gameplay|tester=Rafi}} | ||
{{testing/entry|revision=3.0-427|OS=Windows 7|CPU=AMD Phenom II X4 810 @ 2. | {{testing/entry|revision=3.0-427|OS=Windows 7|CPU=AMD Phenom II X4 810 @ 2.6 GHz|GPU=NVIDIA GeForce GTS 450|result=DirectX9: 15FPS on default settings, 25-30 with proper tweaking|tester=Hookonsonic2}} | ||
{{testing/entry|revision=3.0-438|OS=Windows 7|CPU=Intel Core i5-2430 @ 2. | {{testing/entry|revision=3.0-438|OS=Windows 7|CPU=Intel Core i5-2430 @ 2.4 GHz|GPU=NVIDIA GeForce GT 520MX|result=DirectX11. 1600*900. 28-35FPS |tester=Solod49}} | ||
{{testing/entry|revision=4.0-8400|OS=Windows 7|CPU=Intel Core i5 3570K @ 3. | {{testing/entry|revision=4.0-8400|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect. Everything looks perfect.|tester=JMC47}} | ||
{{testing/end}} | {{testing/end}} | ||
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|vid2=cytzzEHolS0|cap2=Dolphin SVN R3200 : Sonic and the Black Knight (Wii} | |vid2=cytzzEHolS0|cap2=Dolphin SVN R3200 : Sonic and the Black Knight (Wii} | ||
|vid3=NBwQRQQK72Y|cap3=Sonic and the black knight gameplay parte 1 (dolphin r7259) | |vid3=NBwQRQQK72Y|cap3=Sonic and the black knight gameplay parte 1 (dolphin r7259) | ||
|vid4=T8VaGBxPqfg|cap4=Sonic and the Black Knight (4K / 2160p / 60fps AR Patch) - Dolphin Emulator 5.0-19349 - Nintendo Wii | |||
}} | }} | ||
Latest revision as of 21:58, 13 March 2024
Sonic and the Black Knight | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | Wii |
Release date(s) | JP January 12, 2009 NA March 3, 2009 EU March 13, 2009 AUS March 12, 2009 |
Genre(s) | Adventure, Action |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Sonic and the Black Knight is a title within the Sonic the Hedgehog series, released exclusively on Wii as the second entry in the Sonic Storybook series, following on from Sonic and the Secret Rings. The game is directed by Tetsu Katano, who was the lead programmer of the Sonic Adventure titles and Sonic Heroes. Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.
Emulation Information
Lower Framerate During Soul Surge
Sonic and the Black Knight drops to 20 FPS during Soul Surges. This is not due to emulator lag, internal game lag or any other kind of defect; the game is hardcoded to run this framerate. Because the game likes to shift in framerate suddenly like this, it may cause stuttering for users that are using v-sync or other framerate stabilization features.
Problems
There are no reported problems with this title.
Enhancements
60 FPS
The following AR codes will make the game run at 60 FPS instead of 30.
NA/EU
$60FPS [Nick Reynolds] 040887D8 3800003C
JP
$60FPS [CosmoCortney] 04088808 3800003C
HD Texture Pack
Sonic and the Black Knight HD Texture Pack (ai upscaled) forum thread
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Sonic and the Black Knight since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r3200 | Windows XP | AMD Phenom II X3 720 @ 2.8 GHz | NVIDIA GeForce 9800 GT | Dolphin SVN R3200 : Sonic and the Black Knight (Wii) | UltimateLF |
r6964 | Windows 7 | AMD Phenom II X4 810 @ 2.6 GHz | ATI Radeon HD 4200 | DirectX11: 15-25FPS, no problems whatsoever | Hookonsonic2 |
r7259 | Windows 7 | AMD FX 8 core @ 4.2 GHz | AMD Radeon HD 7750 | Using the same emulator for Sonic Colors, i can say one word... PERFECT, use this emulator for the game, here a video: https://www.youtube.com/watch?v=NBwQRQQK72Y, any lag by: fraps, but all perfect | Angel-X |
3.0-377 | Windows 7 | Intel Core 2 Quad Q6600 @ 2.4 GHz | NVIDIA GeForce GTX 250 | 18-20FPS Gameplay | Rafi |
3.0-427 | Windows 7 | AMD Phenom II X4 810 @ 2.6 GHz | NVIDIA GeForce GTS 450 | DirectX9: 15FPS on default settings, 25-30 with proper tweaking | Hookonsonic2 |
3.0-438 | Windows 7 | Intel Core i5-2430 @ 2.4 GHz | NVIDIA GeForce GT 520MX | DirectX11. 1600*900. 28-35FPS | Solod49 |
4.0-8400 | Windows 7 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Perfect. Everything looks perfect. | JMC47 |
Gameplay Videos
|
- Sonic Team (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2009 (Initial release year)
- Adventure (Genre)
- Action (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (GPU): ATI
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (CPU): Intel
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- Wii games