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Sonic Adventure 2: Battle: Difference between revisions
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=== Enable Dual Core Crashes === | === Enable Dual Core Crashes === | ||
If Dual Core is set to true, any options at all for Deterministic dual core still causes the emulator to crash hard, even to the point of waiting for windows to respond to the broken program instance. | If Dual Core is set to true, any options at all for Deterministic dual core still causes the emulator to crash hard, even to the point of waiting for windows to respond to the broken program instance. | ||
== reproducible bug == | |||
Select the stage "Meteor herd", and dig in the ground below the starting area, if done the game will crash. | |||
=== Audio Skipping === | === Audio Skipping === |
Revision as of 08:30, 19 October 2015
Sonic Adventure 2: Battle | |
---|---|
Developer(s) | Sonic Team USA |
Publisher(s) | Sega |
Series | Sonic the Hedgehog, Sonic Adventure |
Platform(s) | GameCube |
Release date(s) | JP December 10, 2001 NA February 12, 2002 EU May 3, 2002 |
Genre(s) | Platform |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Sonic and company are back and better than ever in Sonic Adventure 2: Battle. Dr. Eggman is causing trouble once again, and it's up to Sonic, Tails, and Knuckles to stop him. Experience faster action, all-new two-player games, and a branching storyline that lets you choose to save the world as the Hero side, or conquer it as the Dark side. In the single-player mode, you'll go through more than 30 unique stages, which include a forgotten pyramid, an abandoned military base, and a giant space station. And then there's the expanded two-player mode, which features 12 playable characters competing in new head-to-head games.
Problems
Tiny Chao Garden
Connections to a GBA (emulated via VBA-M) to enable play of "Tiny Chao Garden" does not work. Dolphin will not connect.
Black Bar at Bottom of screen
This is caused by the game running in 50Hz Mode. Hold down B as emulation starts to get a prompt for 60Hz Mode.
Random FPS drops
Some levels (notably City Escape) will sometimes seemingly out of the blue drop the framerate to about half of regular speed. The cause is unknown.
Enable Dual Core Crashes
If Dual Core is set to true, any options at all for Deterministic dual core still causes the emulator to crash hard, even to the point of waiting for windows to respond to the broken program instance.
reproducible bug
Select the stage "Meteor herd", and dig in the ground below the starting area, if done the game will crash.
Audio Skipping
Throughout the majority of the game, the music, sound effects, voice-overs, cutscenes, etc. will skip. This is caused by the game not running at full speed, and the emulator attempting to maintain the speed of the audio with the speed of the game, causing it to lapse in and out.
Text Missing
Random letters and numbers missing, most noticeably in Chao World but occasionally in subtitles. The cause is unknown, and occurs even with a real GC bios.
Graphics Issues
During Kart races, the texture directly left, right, behind, and before the Kart is either static or lines. During King Boom Boo boss fight with Knuckles, when the King is underground, his shadow is invisible. In addition, static or lines may occur. The cause is unknown.
Template:SCrash in Wild Canyon (2nd Hero level)Template:/s
If framelimit is set to "auto", then the game will crash upon the player trying to float up using the wind tunnel in the middle of the level. Setting the framelimit to "60" solves the issue. Fixed sometime before 4.0-4647.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Safe | Needed for text in cutscenes to update properly |
Version Compatibility
The graph below charts the compatibility with Sonic Adventure 2: Battle since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5691 | Windows 7 | Intel Core i5-750 @ 4GHz | ATI Radeon HD 5870 | Perfect: 60FPS | |
r5774 | Windows 7 | Intel Core i7-930 @ 2.8GHz | NVIDIA GeForce GTX 470 | Perfect, 60FPS @ 1080p Widescreen. | |
r6457 | Mac OS X 10.7 | Intel Core i7-870 @ 2.93GHz | ATI Radeon HD 5750 | 50FPS @ 2560 x 1440 | RDawkins |
r6758 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | NVIDIA GeForce 9400M | Running very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.) | Ac |
r7345 | Windows 7 | Intel Core i7-920 @ 2.7GHz | NVIDIA GeForce GTX 285 | Multiple Crashes: 60FPS | Vega |
r7367 | Windows 7 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Works perfect | ultramann |
r7553 | Windows 7 | Intel Core i7-950 @ 3.07GHz | NVIDIA GeForce GTX 470 | Perfect 60FPS | Mark_Twain007 |
r7646 | Windows 7 | Intel Duel Core @ 3.06GHz | NVIDIA GeForce G210 | Perfect, Black line on the bottom | |
r7671 | Windows 7 | AMD Phenom II X6 1090T | AMD Radeon HD 6950 | Crash at City Escape | XFox Prower |
r7719 | Windows 7 | Intel Core i5-2500 @ 3.3GHz | NVIDIA GeForce GTX 560 | (D3D9)50FPS(D3D11)~50FPS (driver:275.33) | Peka |
r7719 | Windows 7 | AMD Phenom II 965 @ 3.65GHz | NVIDIA GeForce GTX 560 Ti | Runs smoothly for first level, but then crashes immediately upon loading second level, regardless of settings. I've tried everything | AgainstYourThought |
3.0-226 | Windows 7 | Intel Core i7-2630QM @ 2.6GHz | ATI Radeon HD 6770M | Flawless 60FPS in 1080p, no crashes | firstEncounter |
3.0-371 | Linux Slackware 13.37 | Intel Core i5-2500K @ 3.3GHz | NVIDIA GeForce GTX 550 Ti | Perfect. Consistent 60FPS with no drops. Audio sounded fuzzy in places; changing backend from ALSA to OpenAL solved it. No crashes whatsoever. | Shonumi |
3.0-413 | Mac OS X 10.7.3 | Intel Core i5 @ 2.7GHz | AMD Radeon HD 6770M | Excellent | Discotazo |
3.0-415 | Windows 7 | Intel Core i5-2300 @ 3GHz | NVIDIA GeForce GT 430 | Perfect, 60FPS. | MiniBolt |
3.0-458 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | NVIDIA GeForce 9400M | Who knew that upgrading to Dolphin 3 would boost this game to perfection?!! Well, almost. Not only are levels at least 90% now, but even cutscenes run at their normal speed. Absolutely no graphical glitches, and there were some in my previous testing. | Ac |
3.0-505 | Windows Vista | Intel Pentium @ 2GHz | Mobile Intel 4 Series Express Chipset Family | Introduction cutscene lags a lot and runs at 11FPS. The menu screen runs at full speed with a few hiccups. The game itself is kind of playable at a steady 15-20FPS. The sound is choppy due to the video lagging behind. | Mchccjg12 |
3.0-688 | Mac OS X 10.7.4 | Intel Core i7-2675QM @ 2.2GHz | AMD Radeon HD 6750M | Smooth. Playable. | jedivulcan |
3.0-735 | Windows 7 | Intel Core i5-2500 @ 3GHz | NVIDIA GeForce GT 525MX | Runs Perfectly At 60FPS (OpenGL 1366×768 2× Native 4× AA 16×). Perfectly smooth. | Har8 |
3.0-758 | Windows 7 | AMD Athlon II 4X 635 @ 3GHz | NVIDIA GeForce GTX 480 | Works perfectly like it did on my GameCube. Beat the game too, No bugs or slowdowns. 1920x1080 widescreen 16x AA 4X AA | ALLEN2 |
4.0-652 | Windows 7 | AMD FX 4300 @ 3.8GHz | AMD Radeon HD 7850 | Almost always runs at 60FPS and is buttery smooth. Only frame drops were in City Escape where it dropped to 45 a couple of times.(Direct 3D 1680x1050 3× Native No AA) | Ryan1016 |
4.0-4151 | Windows 7 | AMD Athlon X4 640 @ 3.15GHz | NVIDIA GeForce 550 Ti | Playable to completion with absolutely no flaws. Silky smooth framerates throughout. Also just FYI, there is an audio looping glitch with the jet fighter sounds on certain levels (like Mission Street). This is a bug in the game code and is not a Dolphin issue. DX11, HLE OpenAL, 3x scale | Durandal |
4.0-4647 | Linux Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Playable with default settings. Wild Canyon glitch fixed. The white text on black background that opens most cutscenes fails to update properly without Texture Cache Accuracy: Safe, but otherwise everything works at 100% speed with rare microstuttering/slowdown in specific stages and cutscenes. Tested hero story mode and chao garden. | Xerxes |
Gameplay Videos
|
- Sonic Team USA (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- Sonic Adventure (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2001 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (GPU): NVIDIA
- Tested On (OS): macOS
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (GPU): Intel
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- GameCube games