Shadow the Hedgehog: Difference between revisions
mNo edit summary |
|||
Line 33: | Line 33: | ||
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. | The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. | ||
===== | ===== NA ===== | ||
<pre> | <pre>$16:9 Widescreen | ||
C249475C 00000003 | C249475C 00000003 | ||
3DC03F40 91C22000 | 3DC03F40 91C22000 | ||
Line 79: | Line 79: | ||
</pre> | </pre> | ||
===== | ===== EU ===== | ||
<pre> | <pre>$16:9 Widescreen | ||
C24957AC 00000003 | C24957AC 00000003 | ||
3DC03F40 91C22000 | 3DC03F40 91C22000 | ||
Line 130: | Line 130: | ||
3DE0BF80 91EEF144 | 3DE0BF80 91EEF144 | ||
60000000 00000000 | 60000000 00000000 | ||
</pre> | |||
==== JP ==== | |||
<pre>$16:9 Widescreen | |||
F6000001 80008180 | |||
D0030004 C01F0074 | |||
D2000000 00000003 | |||
3DC03F40 91C20000 | |||
C2220000 EC110032 | |||
D0030004 00000000 | |||
E0000000 80008000 | |||
F6000001 80008180 | |||
C0830068 FC600050 | |||
D2000000 00000002 | |||
3DC04000 91C20000 | |||
C0820000 00000000 | |||
E0000000 80008000 | |||
</pre> | </pre> | ||
Revision as of 05:36, 1 March 2018
Shadow the Hedgehog | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | GameCube |
Release date(s) | NA November 15, 2005 EU November 18, 2005 JP December 15, 2005 |
Genre(s) | Platform, Action-adventure, Third-person shooter |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Shadow the Hedgehog is a 2005 video game developed by Sega Studio USA, the former United States division of Sega's Sonic Team. Featuring the titular fictional character Shadow the Hedgehog from Sega's Sonic the Hedgehog series, the game was revealed at the March 2005 Walk of Game inauguration of Sonic, the series' main character. Shadow the Hedgehog is the third game (and the last in the Sonic series) developed by Sega Studio USA, which was merged back into Sega's Japanese division in early 2008.
Problems
2 Player Mode
2P mode is playable only with EFB Copies to Texture Only disabled, otherwise the right screen is not shown.
Enhancements
White Stripes
Much like Sonic Heroes, non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen. This can be avoided by enabling the Vertex Rounding Hack in 5.0-3251 or newer.
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
NA
$16:9 Widescreen C249475C 00000003 3DC03F40 91C22000 C2222000 EC110032 D0030004 00000000 C2484334 00000002 3DC04000 91C22000 C0822000 00000000 C2036764 00000006 3DC08057 3DE03F40 91EEE098 3DE0BF40 91EEE084 4E800421 3DE03F80 91EEE098 3DE0BF80 91EEE084 60000000 00000000 C236328C 00000006 3DC08057 3DE03F40 91EEE098 3DE0BF40 91EEE084 4E800421 3DE03F80 91EEE098 3DE0BF80 91EEE084 60000000 00000000 C2363180 00000006 3DC08057 3DE03F40 91EEE098 3DE0BF40 91EEE084 4E800421 3DE03F80 91EEE098 3DE0BF80 91EEE084 60000000 00000000 C20BCA54 00000006 3DC08057 3DE03F40 91EEE098 3DE0BF40 91EEE084 4E800421 3DE03F80 91EEE098 3DE0BF80 91EEE084 60000000 00000000 C2345D98 00000006 3DC08057 3DE03F40 91EEE098 3DE0BF40 91EEE084 4E800421 3DE03F80 91EEE098 3DE0BF80 91EEE084 60000000 00000000
EU
$16:9 Widescreen C24957AC 00000003 3DC03F40 91C22000 C2222000 EC110032 D0030004 00000000 C2485384 00000002 3DC04000 91C22000 C0822000 00000000 C2306564 00000006 3DC08057 3DE03F40 91EEF158 3DE0BF40 91EEF144 4E800421 3DE03F80 91EEF158 3DE0BF80 91EEF144 60000000 00000000 C2036764 00000006 3DC08057 3DE03F40 91EEF158 3DE0BF40 91EEF144 4E800421 3DE03F80 91EEF158 3DE0BF80 91EEF144 60000000 00000000 C23640D4 00000006 3DC08057 3DE03F40 91EEF158 3DE0BF40 91EEF144 4E800421 3DE03F80 91EEF158 3DE0BF80 91EEF144 60000000 00000000 C2363FC8 00000006 3DC08057 3DE03F40 91EEF158 3DE0BF40 91EEF144 4E800421 3DE03F80 91EEF158 3DE0BF80 91EEF144 60000000 00000000 C20BCE3C 00000006 3DC08057 3DE03F40 91EEF158 3DE0BF40 91EEF144 4E800421 3DE03F80 91EEF158 3DE0BF80 91EEF144 60000000 00000000 C2346BA0 00000006 3DC08057 3DE03F40 91EEF158 3DE0BF40 91EEF144 4E800421 3DE03F80 91EEF158 3DE0BF80 91EEF144 60000000 00000000
JP
$16:9 Widescreen F6000001 80008180 D0030004 C01F0074 D2000000 00000003 3DC03F40 91C20000 C2220000 EC110032 D0030004 00000000 E0000000 80008000 F6000001 80008180 C0830068 FC600050 D2000000 00000002 3DC04000 91C20000 C0820000 00000000 E0000000 80008000
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | Off | Allows the use 2.5x, 3x, 5x, and 7x IR without glitches. This does make an annoying lighting effect glitch visible. There is a fix for this. There is a Gecko code listed above to remove the lighting effect. |
Store EFB Copies to Texture Only | Off | Fixes 2nd player screen. Not necessary in single player. |
Version Compatibility
The graph below charts the compatibility with Shadow the Hedgehog since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0 | Windows 7 | Intel Core 2 Duo @ 3.5GHz | NVIDIA GeForce GTS 250 | Plays almost perfectly. Some small graphical issues. Plays at full speed at 2x internal resolution. Sound stutters during cutscenes with Dsound backend, no stuttering with Xaudio, however sometimes the audio is a little bit too fast, which leaves some parts of cutscenes without sound. No other problems. | S1dology |
3.0 | Windows XP | Intel Core 2 Duo @ 2.53GHz | ATI Radeon HD 3600 | Plays fine, but the gameplay is slow (36-40FPS - 60-70% speed at 1x internal resolution). Cutscenes run at full speed in sync with the audio. The introductions in 2 Player mode somethimes get glitchy. Notably, the textures on the characters randomly get colored a mixture of their usual colors for a few moments during the levels (Sonic gets purple, Shadow gets brown etc.) | 7th Scale |
3.0-458 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | NVIDIA GeForce 9400M | Plays perfectly fine, but is really slow. Cutscenes are a nightmare. 2P graphics are fine but it runs at 5FPS. | Ac |
3.0-505 | Windows Vista | Intel Pentium @ 2GHz | Mobile Intel 4 Series Express Chipset Family | The introduction CGI cutscene plays perfect with a small amount of stutter on the sound. The menu lags and the sound is choppy, so listening to music via the options menu is a pain. The game itself is playable at about 15-20FPS, and the cutscenes aren't TOO bad, but the sound on them plays faster than the cutscene itself, causing half of the cutscene to be silent. | Mchccjg12 |
3.0-758 | Windows 7 | AMD Athlon II 4X 635 @ 3GHz | NVIDIA GeForce GTX 480 | Unplayable. 4X AA, 16X AA, 1920x1080 widescreen. | ALLEN2 |
3.0-774 | Windows 8 | Intel Core i7-860 @ 2.8GHz | NVIDIA GeForce GT 440 | Runs almost perfect. Cutscenes and their audio are sometimes not in sync, but other than that, runs at 100%. | miroppb |
3.5 | Windows 7 | Intel Core i7-920 @ 2.67GHz | NVIDIA GeForce GTX 295 | Plays great, between 40-60FPS depending on how much is going on (3x native resolution). Cutscene audio does go out of sync. Changing to DSP LLE fixes this, however the audio begins stuttering, and the framerate takes a big hit. Switching the video backend to OpenGL didn't fix the stripes around the top and left sides of the screen. | MongMaster |
3.5-1624 | Windows 7 | Intel Core i7-2600K @ 3.4GHz | Sapphire AMD Radeon HD 7950 | The game itself is bug-free in my eyes, however, it does require a good CPU, my 2600k, with no texture or resolution changes, does stutter alot. Not sure if it's wrong settings or too weak processor. | 23732 |
4.0-8076 | Windows 8.1 | Intel Core i5-3210M @ 2.5GHz | NVIDIA GeForce 610M | The game can be demanding on the GPU at times but will run full speed whenever it can. | wildgoosespeeder |
5.0 | Windows 10 | Intel Core i3-6100 @ 3.7GHz | NVIDIA GeForce GTX 1050 | Runs great, never goes below 60 FPS during gameplay except during loading screens which go to the one digits and cutscenes which are locked at 30 FPS. | Bens0 |
Gameplay Videos
|
- Sonic Team (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- 2005 (Initial release year)
- Platform (Genre)
- Action-adventure (Genre)
- Third-person shooter (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Scaled EFB Copy (Config Required)
- Store EFB Copies to Texture Only (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (GPU): ATI
- Tested On (OS): macOS
- Tested On (GPU): Intel
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games