Progress Continues
We've already had 21777 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Sonic Adventure DX: Director's Cut
Sonic Adventure DX: Director's Cut | |
---|---|
Developer(s) | Sonic Team USA |
Publisher(s) | Sega |
Series | Sonic the Hedgehog, Sonic Adventure |
Platform(s) | GameCube |
Release date(s) | NA June 18, 2003 JP June 19, 2003 EU June 27, 2003 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Sonic Adventure DX: Director´s Cut Dr. Eggman is up to his old tricks again in, but in this special Director's Cut version, there are a whole lot more of them to trip up Sonic and his pals. Get ready to go on 50 new adventures in the all-new Mission Mode as you strive to dismantle the evil genius' plans to rule the world. There are 12 exciting Bonus Games to unlock in the form of classic Sonic Game Gear titles. Whether you play as Sonic, Tails, Knuckles, Amy Rose, Big the Cat, or E102 Gamma, you'll get a unique adventure every time as each character has their own deep storyline and unique type of gameplay. Don't forget to visit your favorite Chao in the Chao Garden where you can take a break from saving the world and pit your Chao against others in a variety of tournaments.
Problems
Mac Shaders
The game shaders are very buggy at least on Mac build. Fixed in unknown revision.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Sonic Adventure DX: Director's Cut since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6758 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | nVidia GeForce 9400M | Very laggy, 20-30 FPS, but otherwise accurate emulation | Ac |
r7367 | Windows 7 x64 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Working perfect | ultramann |
r7719 | Windows 7 x64 | AMD Phenom II 965 @ 3.65GHz | nVidia GeForce GTX 560 Ti | Works great, but crashes randomly and save states don't work. Play the PC version instead. | AgainstYourThought |
3.0-373 | Mac OS X 10.7.2 | Intel Core i7-2675QM @ 2.2GHz | AMD Radeon HD 6750M | Smooth. | jedivulcan |
3.0-688 | Mac OS X 10.7.4 | Intel Core i7-2675QM @ 2.2GHz | AMD Radeon HD 6750M | Still smooth. Works great. | jedivulcan |
3.0-688 | Mac OS X 10.7.4 | Intel Core i5-2435M @ 2.4GHz | Intel HD Graphics 3000 | 20 FPS. The game runs slow. Unplayable. | jedivulcan |
^3.0-636 | Windows 7 x64 | Intel Core i5-2430M @ 2.4GHz | nVidia GeForce GT 540M | Looks beautiful with higher resolutions and anti aliasing. However, doing this makes the frame rate drop. Runs smoothly on lower settings. Couldn't handle DSP LLE, but runs fine with DSP HLE. If your not playing this on a laptop (like me, heh) I am positive that you can handle the higher settings | theredpikmin |
4.0-2575 | Windows 7 x64 | Intel Core i3-3220 @ 3.3GHz | nVidia GeForce GT 640 | There is an issue concerning invisible text when speaking to people and interacting with the monitors. Adjusting the Texture Cache Slider does nothing to make the text visible again. Switching to Direct3D could have fixed the problem, but I don't remember if that worked and that backend has worse slowdown as well. The graphics don't work properly without EFB copies set to texture. Game runs with slowdown to 50 FPS but with OpenGL it's a bit faster, but it could be my CPU since others are not having issues with slowdown. Just get the PC version if you have the same issue as me. | Yugix |
Gameplay Videos
|
- Sonic Team USA (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- Sonic Adventure (Series)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Tested On (OS): macOS
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Tested On (GPU): Intel
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- GameCube games