Progress Continues
We've already had 21687 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Sonic Adventure 2: Battle
Sonic Adventure 2: Battle | |
---|---|
Developer(s) | Sonic Team USA |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | GameCube |
Release date(s) | JP December 10, 2001 NA February 12, 2002 EU May 3, 2002 |
Genre(s) | 3D Platformer |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Sonic Adventure 2 Battle is the Nintendo GameCube adaption of Sonic Adventure 2 for the Sega Dreamcast and was released on December 10, 2001 in Japan, February 12, 2002 in North America, and on the GameCube's launch (May 3, 2002) in Europe. This game is also the first Sonic the Hedgehog game on a Nintendo system, having been released ten days before Sonic Advance in Japan. It was later followed in 2004 by Sonic Adventure DX: Director's Cut.
Problems
Tiny Chao Garden
Connections to a GBA (emulated via VBA-M) to enable play of "Tiny Chao Garden" does not work. Dolphin will not connect.
Black Bar at Bottom of screen
This is caused by the game running in 50Hz Mode. Hold down B as emulation starts to get a prompt for 60Hz Mode.
Crash in Wild Canyon (2nd Hero level)
If framelimit is set to "auto", then the game will crash upon the player trying to float up using the wind tunnel in the middle of the level. Setting the framelimit to "60" should do the job.
Random FPS drops
Some levels (notably City Escape) will sometimes seemingly out of the blue drop the framerate to about half of regular speed. The cause is unknown.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Sonic Adventure 2: Battle since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5691 | Windows 7 x64 | Intel Core i5-750 @ 4GHz | ATI Radeon HD 5870 | Perfect: 60 FPS | |
r5774 | Windows 7 x64 | Intel Core i7-930 @ 2.8GHz | nVidia GeForce GTX 470 | Perfect, 60 FPS @ 1080p Widescreen. | |
r6457 | Mac OS X 10.7 | Intel Core i7-870 @ 2.93GHz | ATI Radeon HD 5750 | 50 FPS @ 2560 x 1440 | RDawkins |
r6758 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | nVidia GeForce 9400M | Running very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.) | Ac |
3.0-458 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | nVidia GeForce 9400M | Who knew that upgrading to Dolphin 3 would boost this game to perfection?!! Well, almost. Not only are levels at least 90% now, but even cutscenes run at their normal speed. Absolutely no graphical glitches, and there were some in my previous testing. | Ac |
^r7345 | Windows 7 x64 | Intel Core i7-920 @ 2.7GHz | nVidia GeForce GTX 285 | Multiple Crashes: 60 FPS | Vega |
^r7367 | Windows 7 x64 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Works perfect | ultramann |
^r7553 | Windows 7 x64 | Intel Core i7-950 @ 3.07GHz | nVidia GeForce GTX 470 | Perfect 60 FPS | Mark_Twain007 |
^r7646 | Windows 7 x86 | Intel Duel Core @ 3.06GHz | nVidia GeForce G210 | Perfect, Black line on the bottom | |
^r7671 | Windows 7 x64 | AMD Phenom II X6 1090T | AMD Radeon HD 6950 | Crash at City Escape | XFox Prower |
^r7719 | Windows 7 x86 | Intel Core i5-2500 @ 3.3GHz | nVidia GeForce GTX 560 | (D3D9)50fps(D3D11)~50fps (driver:275.33) | Peka |
^r7719 | Windows 7 x64 | AMD Phenom II 965 @ 3.65GHz | nVidia GeForce GTX 560 Ti | Runs smoothly for first level, but then crashes immediately upon loading second level, regardless of settings. I've tried everything | AgainstYourThought |
^3.0-226 | Windows 7 x64 | Intel Core i7-2630QM @ 2.6GHz | ATI Radeon HD 6770M | Flawless 60FPS in 1080p, no crashes | firstEncounter |
^3.0-371 | Linux Slackware 13.37 x86_64 | Intel Core i5-2500K @ 3.3GHz | nVidia GeForce GTX 550 Ti | Perfect. Consistent 60 FPS with no drops. Audio sounded fuzzy in places; changing backend from ALSA to OpenAL solved it. No crashes whatsoever. | Shonumi |
^3.0-413 | Mac OS X 10.7.3 | Intel Core i5 @ 2.7GHz | AMD Radeon HD 6770M | Excellent | Discotazo |
^3.0-415 | Windows 7 x86 | Intel Core i5-2300 @ 3GHz | nVidia GeForce GT 430 | Perfect, 60 FPS. | MiniBolt |
3.0-505 | Windows Vista x64 | Intel Pentium @ 2GHz | Mobile Intel 4 Series Express Chipset Family | Introduction cutscene lags a lot and runs at 11 FPS. The menu screen runs at full speed with a few hiccups. The game itself is kind of playable at a steady 15-20 FPS. The sound is choppy due to the video lagging behind. | Mchccjg12 |
3.0-688 | Mac OS X 10.7.4 | Intel Core i7-2675QM @ 2.2GHz | AMD Radeon HD 6750M | Smooth. Playable. | jedivulcan |
3.0-758 | Windows 7 x86 | AMD Athlon II 4X 635 @ 3GHz | nVidia GeForce GTX 480 | Works perfectly like it did on my GameCube. Beat the game too, No bugs or slowdowns. 1920x1080 widescreen 16x AA 4X AA | ALLEN2 |
^3.0-735 | Windows 7 x64 | Intel Core i5-2500 @ 3GHz | nVidia GeForce GT 525MX | Runs Perfectly At 60 FPS (OpenGL 1366×768 2× Native 4× AA 16×). Perfectly smooth. | Har8 |
Gameplay Videos
|
- Sonic Team USA (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2001 (Initial release year)
- 3D Platformer (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- GameCube controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (GPU):
- Tested On (OS): macOS
- Tested On (Release): 3.0
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested On (OS): Linux
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- GameCube games