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Mario Tennis
Mario Tennis | |
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Developer(s) | Camelot Software Planning |
Publisher(s) | Nintendo |
Series | Mario Tennis, Mario Sports |
Platform(s) | Virtual Console, Nintendo 64 |
Release date(s) | Nintendo 64 JP July 21, 2000 NA August 28, 2000 EU November 3, 2000 Virtual Console EU June 18, 2010 NA June 28, 2010 JP August 31, 2010 |
Genre(s) | Sports, Tennis |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Classic Controller, GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Mario Tennis is the second in a series of tennis sport game style video games for Nintendo platforms, featuring popular Nintendo characters. It is the first tennis-based game starring Mario since Mario's Tennis, and the second game developed by Camelot on a Nintendo system. The success of Mario Tennis led to a sequel: Mario Power Tennis, in 2004.
The game uses a control system that differs from most other tennis video games on the market. Shots are performed by pressing one, or both, of the two main buttons (A or B), which make the ball spin in different ways. Pressing a button twice strikes the tennis shot with more power and spin. Additionally, pressing the two buttons in a different order can result in a different type of shot altogether, such as a lob or drop shot. all 4 buttons can be pressed at the same time to hit a very powerful smash shot. The longer a button is pressed before contact is made with the ball, the stronger the shot will be. The control system allows players of all levels to become familiar with the mechanics of the game within a very short time, whilst also encouraging advanced players to take advantage of the variety of shots on offer to come up with different strategies for winning points. A total of seven types of shot are possible using only the one main button of the controller.
Problems
High RAM Consumption
Dolphin may consume large amounts of RAM when playing this game. This can be addressed by disabling "Scaled EFB copy". Refer issue 7909.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Mario Tennis since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-716 | Windows 7 | Intel Core i7-3820QM | AMD Radeon HD 7970M | Good, FPS often drop | DETOMINE |
3.5-203 | Windows 7 | Intel Core i7-3820QM | AMD Radeon HD 7970M | DirectX 11 seems to be the fastest back-end, it's faster than 3.0-XXX | DETOMINE |
3.5-599 | Windows 7 | Intel Core i7-3820QM | AMD Radeon HD 7970M | Horrible, not playable (slow/crash...) | DETOMINE |
4.0-1492 | Windows 7 | Intel Core i7-3820QM | AMD Radeon HD 7970M | Good | DETOMINE |
Gameplay Videos
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- Camelot Software Planning (Developer)
- Nintendo (Publisher)
- Mario Tennis (Series)
- Mario Sports (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2000 (Initial release year)
- Sports (Genre)
- Tennis (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- Virtual Console games
- Nintendo 64 games