Sonic Mega Collection | |
---|---|
Developer(s) | Sonic Team, VR-1 Japan, Comolink |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | GameCube |
Release date(s) | NA November 10, 2002 JP December 19, 2002 EU March 7, 2003 |
Genre(s) | Compilation |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Sonic Mega Collection (ソニック メガコレクション Sonikku Mega Korekushon) is a video game compilation of Sonic the Hedgehog titles for the Nintendo GameCube It includes seven Sonic titles, all of the Sonic & Knuckles expansions/combinations, two bonus unlockable games, and a wide selection of bonus material.
Games list:
Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.
This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.
NTSC CRC32 | Brazil CRC32 | PAL CRC32 | |
---|---|---|---|
v1.0 | 6DAC1F2A | 4F319F43 | |
v1.1 | D5E6FEEA | 667D0B64 | |
v1.2 | 86573808 | AD1B7F16 |
When the game lags, it is possible that it will duplicate or show the wrong frames in the wrong order. This is most evident in Blue Sphere, where it will happen when there are any number of spheres on the screen. In order to avoid this, enable "Emulated CPU Clock Override" and set it to 150% or higher. Refer issue 7199.
While playing through the 2D Sonic games, some visual oddities may be seen, for example: spikes spawning in out of nowhere, certain objects not rendering right away, or flickering on the Act 1/2/3 text. To fix these issues, set Texture Cache Accuracy to Position 1 (Safe), however this can cause reduced performance.
The following Gecko codes adjust the horizontal FOV for widescreen support.
$16:9 Widescreen Region Free F6000002 80008180 ec830824 ec24e824 d03f0000 ec631024 D2000000 00000006 EC830824 3E403FAA 6252AAAB 92420000 C2420000 EFBD9025 3E403FE3 62528E39 92420004 C2220004 EFBD0473 00000000 F6000002 80008180 fc20f050 fc000050 d09f0014 ec2100f2 D2000008 00000003 3E203F80 92220000 C2220000 EC840473 D09F0014 00000000 F6000001 80008180 ed494024 ed090024 D2000000 00000006 ED494024 3E403FAA 6252AAAB 92420000 C2420000 3E403FE3 62528E39 92420004 C2220004 ED4A04B3 ED4A8825 00000000 D2000004 00000003 ED090024 3E203F80 92220000 C2220000 ED080473 00000000 E0000000 80008000 F6000003 80008180 3F800000 40000000 00000000 BF800000 3F000000 3C8EFA35 14000000 3F800000 E0000000 80008000 F6000002 80008180 48000030 38600001 38800004 38a00005 1000000F 00000001 E0000000 80008000
Only configuration options for the best compatibility where they deviate from defaults are listed.
Config | Setting | Notes |
---|---|---|
CPU Clock Override | 150% | Fixes Blue Sphere game |
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Position 1 (Safe) | Avoid minor issues with 2D titles |
The graph below charts the compatibility with Sonic Mega Collection since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7150 | Windows 7 | Intel Core 2 Duo E4500 @ 2.2 GHz | Intel GMA 945G | Playable, 50 - 60FPS with DSP LLE | mbc07 |
r7589 | Windows 7 | Intel Core 2 Duo E4500 @ 2.2 GHz | NVIDIA GeForce GT 440 | Playable, constant 60FPS with DSP LLE | mbc07 |
3.0-636 | Windows 7 | Intel Core i5-2430M @ 2.4 GHz | NVIDIA GeForce GT 540M | Most games work well at a decent frame rate, with occasional audio glitches. Dr. Robotniks MBM crashes randomly for some reason. | theredpikmin |
4.0-8084 | Windows 8.1 | Intel Core i5-3210M @ 2.5 GHz | NVIDIA GeForce 610M | SEGA logo intro and menu flickering. Playable, but flickering can be annoying. | Wildgoosespeeder |
5.0-381 | Windows 10 | Intel Core i5-3570K @ 3.4 GHz | NVIDIA GeForce GTX 1070 | The game works perfectly if you're willing to overclock the emulated CPU. If not, it's only merely playable. | JMC4789 |
|
|