Sonic Adventure 2: Battle

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Sonic Adventure 2: Battle
Developer(s) Sonic Team USA
Publisher(s) Sega
Series Sonic the Hedgehog, Sonic Adventure
Platform(s) GameCube
Release date(s) JP December 10, 2001
NA February 12, 2002
EU May 3, 2002
Genre(s) Platform
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Sonic Adventure 2: Battle
See also...

Dolphin Forum thread
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Sonic and company are back and better than ever in Sonic Adventure 2: Battle. Dr. Eggman is causing trouble once again, and it's up to Sonic, Tails, and Knuckles to stop him. Experience faster action, all-new two-player games, and a branching storyline that lets you choose to save the world as the Hero side, or conquer it as the Dark side. In the single-player mode, you'll go through more than 30 unique stages, which include a forgotten pyramid, an abandoned military base, and a giant space station. And then there's the expanded two-player mode, which features 12 playable characters competing in new head-to-head games.

Emulation Information

Tiny Chao Garden

Tiny Chao Garden now works in 5.0-14690 or newer. Due to fixes internally, but Integrated and TCP GBA should work, however we recommend the Integrated GBA if possible as it allows for a deterministic, safe connection that is more reliable than using a separate GBA emulator. It is known that having a modified Emulated CPU Clock causes connectivity errors with GBA emulators in titles, so please make sure to turn that off before using GBA connectivity features.


Text Missing

Some text may not render unless "Safe Texture Cache" is used. This is most commonly seen in Chao World.

Black Bar at Bottom of Screen

This is caused by the game running in 50Hz mode. Hold down B as emulation starts to get a prompt for 60Hz mode, or use RealXFB to fix 50 Hz mode. Fixed prior to 5.0-8482, likely with Hybrid XFB.

Dual Core Crashes

When using Dual Core mode Sonic Adventure 2: Battle can be sensitive to emulation lag, which can result in various side effects including instability and crashes with certain stages (most cart racing stages are affected). Disabling "Enable Dual Core" will greatly increase stability. Refer issue 7143, issue 10776. Single Core is now used by default for this title as of 5.0-6188.


HD Textures

Sonic Adventure 2 Battle HD GUI+

Aspect Ratio Fix

When running NTSC version of Sonic Adventure 2: Battle (or PAL with 60Hz mode activated), the game displays slightly slimmer than it should be. Use this Action Replay code to correct aspect ratio. Can be used together with Widescreen codes.

NA and EU

$60Hz Aspect Ratio Fix
0C2BB868 02EA5140
042BB868 02EA3140


$60Hz Aspect Ratio Fix
042BB468 02EA3140

16:9 Widescreen

This Gecko code will correct UI stretching seen with the Widescreen Hack.


$16:9 Widescreen
C211287C 00000002
FC40E890 C0620000
EC4300B2 00000000
04121AD8 60000000
04121ADC 38600000
040329FC 60000000
04032A00 38600000
041219BC 60000000
041219C0 38600000
043B6520 3FAAAAAA
C211F59C 00000002
C043004C C0620000
EC4300B2 00000000

Blurry Distant Textures

Since 5.0-5745, textures in Sonic Adventure 2: Battle will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. The only way to disable this was to enable GPU Texture Decoding. Since 5.0-8296, this setting can be disabled indipendently. However, if any "mip trick" effects are used by the game, they will not work correctly.

Since 5.0-20745, this setting is disabled by default.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Texture Cache Accuracy Position 1 (Safe) Text in cutscenes updates properly

Version Compatibility

The graph below charts the compatibility with Sonic Adventure 2: Battle since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21717 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5691 Windows 7 Intel Core i5-750 @ 4 GHz ATI Radeon HD 5870 Perfect: 60FPS
r5774 Windows 7 Intel Core i7-930 @ 2.8 GHz NVIDIA GeForce GTX 470 Perfect, 60FPS @ 1080p Widescreen.
r6457 Mac OS X 10.7 Intel Core i7-870 @ 2.93 GHz ATI Radeon HD 5750 50FPS @ 2560 x 1440 RDawkins
r6758 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13 GHz NVIDIA GeForce 9400M Running very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.) Ac
r7345 Windows 7 Intel Core i7-920 @ 2.7 GHz NVIDIA GeForce GTX 285 Multiple Crashes: 60FPS Vega
r7367 Windows 7 AMD Phenom II 720 BE @ 3.2 GHz ATI Radeon HD 4850 Works perfect ultramann
r7553 Windows 7 Intel Core i7-950 @ 3.07 GHz NVIDIA GeForce GTX 470 Perfect 60FPS Mark_Twain007
r7646 Windows 7 Intel Duel Core @ 3.06 GHz NVIDIA GeForce G210 Perfect, Black line on the bottom
r7671 Windows 7 AMD Phenom II X6 1090T AMD Radeon HD 6950 Crash at City Escape XFox Prower
r7719 Windows 7 Intel Core i5-2500 @ 3.3 GHz NVIDIA GeForce GTX 560 (D3D9)50FPS(D3D11)~50FPS (driver:275.33) Peka
r7719 Windows 7 AMD Phenom II 965 @ 3.65 GHz NVIDIA GeForce GTX 560 Ti Runs smoothly for first level, but then crashes immediately upon loading second level, regardless of settings. I've tried everything AgainstYourThought
3.0-226 Windows 7 Intel Core i7-2630QM @ 2.6 GHz ATI Radeon HD 6770M Flawless 60FPS in 1080p, no crashes firstEncounter
3.0-371 Slackware 13.37 Intel Core i5-2500K @ 3.3 GHz NVIDIA GeForce GTX 550 Ti Perfect. Consistent 60FPS with no drops. Audio sounded fuzzy in places; changing backend from ALSA to OpenAL solved it. No crashes whatsoever. Shonumi
3.0-413 Mac OS X 10.7.3 Intel Core i5 @ 2.7 GHz AMD Radeon HD 6770M Excellent Discotazo
3.0-415 Windows 7 Intel Core i5-2300 @ 3 GHz NVIDIA GeForce GT 430 Perfect, 60FPS. MiniBolt
3.0-458 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13 GHz NVIDIA GeForce 9400M Who knew that upgrading to Dolphin 3 would boost this game to perfection?!! Well, almost. Not only are levels at least 90% now, but even cutscenes run at their normal speed. Absolutely no graphical glitches, and there were some in my previous testing. Ac
3.0-505 Windows Vista Intel Pentium @ 2 GHz Mobile Intel 4 Series Express Chipset Family Introduction cutscene lags a lot and runs at 11FPS. The menu screen runs at full speed with a few hiccups. The game itself is kind of playable at a steady 15-20FPS. The sound is choppy due to the video lagging behind. Mchccjg12
3.0-688 Mac OS X 10.7.4 Intel Core i7-2675QM @ 2.2 GHz AMD Radeon HD 6750M Smooth. Playable. jedivulcan
3.0-735 Windows 7 Intel Core i5-2500 @ 3 GHz NVIDIA GeForce GT 525MX Runs Perfectly At 60FPS (OpenGL 1366×768 2× Native 4× AA 16×). Perfectly smooth. Har8
3.0-758 Windows 7 AMD Athlon II 4X 635 @ 3 GHz NVIDIA GeForce GTX 480 Works perfectly like it did on my GameCube. Beat the game too, No bugs or slowdowns. 1920x1080 widescreen 16x AA 4X AA ALLEN2
4.0-652 Windows 7 AMD FX 4300 @ 3.8 GHz AMD Radeon HD 7850 Almost always runs at 60FPS and is buttery smooth. Only frame drops were in City Escape where it dropped to 45 a couple of times.(Direct 3D 1680x1050 3× Native No AA) Ryan1016
4.0-4151 Windows 7 AMD Athlon X4 640 @ 3.15 GHz NVIDIA GeForce 550 Ti Playable to completion with absolutely no flaws. Silky smooth framerates throughout. Also just FYI, there is an audio looping glitch with the jet fighter sounds on certain levels (like Mission Street). This is a bug in the game code and is not a Dolphin issue. DX11, HLE OpenAL, 3x scale Durandal
4.0-4647 Ubuntu 14.04 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 Playable with default settings. Wild Canyon glitch fixed. The white text on black background that opens most cutscenes fails to update properly without Texture Cache Accuracy: Safe, but otherwise everything works at 100% speed with rare microstuttering/slowdown in specific stages and cutscenes. Tested hero story mode and chao garden. Xerxes
5.0 Windows 10 Intel Core i3-6100 @ 3.7 GHz Intel HD Graphics 530 Playable with default settings. Runs at 60 fps in 60 Hz mode except during demanding parts. Audio stutters a little bit.
5.0-6152 Windows 10 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 1060 Really needs Dual Core disabled. Crashes in many places (Meteor Herd and the Tails driving stage as two examples) and text flickering in menus both occur consistently with Dual Core on. With Dual Core off, it's very playable, able to complete the whole game at full speed. Texture Cache Accuracy: Medium is enforced by default by Dolphin, but this doesn't quite fix the white text on black background in cutscenes, and there seem to be new one pixel thin line bugs that occasionally occur accompanying the text. Other than that, there's some weird stretching of shadows in cutscenes as well, but this occurs pretty infrequently. Xerxes

Gameplay Videos