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Sonic Adventure 2: Battle
|Sonic Adventure 2: Battle|
|Developer(s)||Sonic Team USA|
|Series||Sonic the Hedgehog|
|Input methods||Nintendo GameCube controller|
|GameIDs||GSNP8P, GSNE8P, GSBJ8P|
Sonic Adventure 2 Battle is the Nintendo GameCube adaption of Sonic Adventure 2 for the Sega Dreamcast and was released on December 10, 2001 in Japan, February 12, 2002 in North America, and on the GameCube's launch (May 3, 2002) in Europe. This game is also the first Sonic the Hedgehog game on a Nintendo system, having been released ten days before Sonic Advance in Japan. It was later followed in 2004 by Sonic Adventure DX: Director's Cut.
Tiny Chao Garden
Connections to a GBA (emulated via VBA-M) to enable play of "Tiny Chao Garden" does not work. Dolphin will not connect.
Black Bar at Bottom of screen
This is caused by the game running in 50Hz Mode. Hold down B as emulation starts to get a prompt for 60Hz Mode
Only configuration options for the best compatibility where they deviate from defaults are listed.
|On||Dual core is "safe", and should not cause crashes|
The graph below charts the compatibility with Sonic Adventure 2: Battle since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Core i5-750 @ 4GHz||ATI Radeon HD 5870||Perfect: 60 FPS|
|Windows 7 x64||Intel Core i7-930 @ 2.8GHz||nVidia GeForce GTX 470||Perfect, 60 FPS @ 1080p Widescreen.|
|Mac OS X 10.7||Intel Core i7-870 @ 2.93GHz||ATI Radeon HD 5750||50 FPS @ 2560 x 1440||RDawkins|
|Mac OS X 10.6.8||Intel Core 2 Duo @ 2.13GHz||nVidia GeForce 9400M||Running very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.)||Ac|
|Mac OS X 10.6.8||Intel Core 2 Duo @ 2.13GHz||nVidia GeForce 9400M||Who knew that upgrading to Dolphin 3 would boost this game to perfection?!! Well, almost. Not only are levels at least 90% now, but even cutscenes run at their normal speed. Absolutely no graphical glitches, and there were some in my previous testing.||Ac|
|^||Windows 7 x64||Intel Core i7-920 @ 2.7GHz||nVidia GeForce GTX 285||Multiple Crashes: 60 FPS||Vega|
|^||Windows 7 x64||AMD Phenom II 720 BE @ 3.2GHz||ATI Radeon HD 4850||Works perfect||ultramann|
|^||Windows 7 x64||Intel Core i7-950 @ 3.07GHz||nVidia GeForce GTX 470||Perfect 60 FPS||Mark_Twain007|
|^||Windows 7 x86||Intel Duel Core @ 3.06GHz||nVidia GeForce G210||Perfect, Black line on the bottom|
|^||Windows 7 x64||AMD Phenom II X6 1090T||AMD Radeon HD 6950||Crash at City Escape||XFox Prower|
|^||Windows 7 x86||Intel Core i5-2500 @ 3.3GHz||nVidia GeForce GTX 560||(D3D9)50fps(D3D11)~50fps (driver:275.33)||Peka|
|^||Windows 7 x64||AMD Phenom II 965 @ 3.65GHz||nVidia GeForce GTX 560 Ti||Runs smoothly for first level, but then crashes immediately upon loading second level, regardless of settings. I've tried everything||AgainstYourThought|
|^||Windows 7 x64||Intel Core i7-2630QM @ 2.6GHz||ATI Radeon HD 6770M||Flawless 60FPS in 1080p, no crashes||firstEncounter|
|^||Linux Slackware 13.37 x86_64||Intel Core i5 2500K @ 3.3GHz||nVidia GeForce GTX 550 Ti||Perfect. Consistent 60 FPS with no drops. Audio sounded fuzzy in places; changing backend from ALSA to OpenAL solved it. No crashes whatsoever.||Shonumi|
|^||Mac OS X 10.7.3||Intel Core i5 @ 2.7GHz||AMD Radeon HD 6770M||Excellent||Discotazo|
|^||Windows 7 x86||Intel Core i5-2300 @ 3GHz||nVidia GeForce GT 430||Perfect, 60 FPS.||MiniBolt|
|Windows Vista x64||Intel Pentium @ 2GHz||Mobile Intel 4 Series Express Chipset Family||Introduction cutscene lags a lot and runs at 11 FPS. The menu screen runs at full speed with a few hiccups. The game itself is kind of playable at a steady 15-20 FPS. The sound is choppy due to the video lagging behind.||Mchccjg12|
|Mac OS X 10.7.4||Intel Core i7-2675QM @ 2.2GHz||AMD Radeon HD 6750M||Smooth. Playable.||jedivulcan|