Sonic Colors: Difference between revisions
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{{testing/entry|revision=3.0-363|OS=Windows 7 x86|CPU=Intel Core i5 750|GPU=AMD Radeon HD 6950|result=30fps in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30fps,Lock threads to core and OpenMP.|tester=MinorOS}} | {{testing/entry|revision=3.0-363|OS=Windows 7 x86|CPU=Intel Core i5 750|GPU=AMD Radeon HD 6950|result=30fps in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30fps,Lock threads to core and OpenMP.|tester=MinorOS}} | ||
{{testing/entry|revision=3.0-421|OS=Windows 7 x86|CPU=AMD Phenom II X4 @ 3.825GHz|GPU=nVidia GeForce GTX 560 Ti|result=FPS varies between 20-30 FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however.|tester=AgainstYourThought}} | {{testing/entry|revision=3.0-421|OS=Windows 7 x86|CPU=AMD Phenom II X4 @ 3.825GHz|GPU=nVidia GeForce GTX 560 Ti|result=FPS varies between 20-30 FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however.|tester=AgainstYourThought}} | ||
{{testing/entry|revision3.0-715=|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 4.0Ghz|GPU=nVidia GeForce GTX 570|result=Rock solid 30fps. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance.|tester=Zharay}} | |||
{{testing/end}} | {{testing/end}} | ||
Revision as of 12:30, 30 June 2012
Sonic Colors
Problems
EFB scale
There are some graphical problems in all plugins when using EFB scale. To solve this, set EFB scale to 1x. However, image quality will be blurry due to the lower internal resolution. In r6603 and beyond, the EFB scale problems are almost unnoticeable.
Odd Spring Textures
In OpenGL, springs appear with weird textures, even when turning on Safe Texture cache (though, when turned on, it TEMPORARILY solves the texture problem).
Low Performance Crash
If running the game with low performance computer with low FPS and slow emulation speed, the game will crash after Sega title cutscene. You can use "accurate v-beam emulation" to help with this.
Music Desync
Music desynchronization may occur between normal music and boosting music if having slow computer
OpenGL Startup Screen Hang
In OpenGL, the game may hang after the SEGA logo if you have EFB Copies enabled at game startup. Disabling EFB copies resolves the issue. However, EFB copies need to be enabled for proper emulation. Disable EFB copies when starting, and re-enable after the main menu appears.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Skip EFB Access from CPU | On | If enabled, black screens may occur. |
Enable Progressive Scan | Off | Can result in black screens |
Version Compatibility
The graph below charts the compatibility with Sonic Colors since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r3661 | Windows XP x86 | Intel | nVidia GeForce 7100 | Around 15 FPS. | |
r3661 | Windows 7 x64 | AMD Phenom X4 @ 3GHz | nVidia GeForce 9800GT | Around 30 FPS, lags in some places. | |
r6423 | Windows 7 x64 | Intel Core 2 Quad Q8300 | ATI Radeon HD 4650 | Around 20 FPS | |
r6423 | Windows 7 x64 | Intel Core 2 Quad Q8200 | nVidia GeForce 9600GT | Around 20 FPS, some minor glitches, black screen on Act II | |
r6473 | Windows 7 x64 | AMD Phenom X4 | ATI Radeon HD 4850 | Around 20 FPS, black screen when using pink wisp | |
r6790 | Windows 7 x86 | AMD Athlon II X2 240 @ 2.81GHz | nVidia GeForce GT 240 | OpenGL: 15-20 FPS, no graphic or sound problems at all. | |
^r6603 | Windows 7 x64 | Intel Core i5-750 @ 4GHz | ATI Radeon HD 5870 | Around 43+ FPS (unlimited, normal is 30). Only Some graphic problems, but barely noticeable. | |
r7045 | Windows 7 x64 | Intel Core 2 Quad Q6600 | nVidia GeForce 9800 GT | DirectX11: 15-20 FPS | |
r7128 | Windows XP x64 | AMD Phenom II X2 @ 3.50GHz | ATI Radeon HD 4650 | 25-30 fps(80%-100%), Perfect game play. | |
^r7027 | Windows 7 x86 | Intel Core 2 Duo @ 2.93GHz | ATI Radeon HD 4550 | 20-28 fps(75%-98%), Perfect game play. With No Problem | |
r7259 | Windows 7 x64 | Intel Core i5-760 @ 2.8GHz | nVidia GeForce GTX 470 | DirectX9: Locked at 30 fps, perfect game play & sound. (1920x1080) | Louie82Y |
r7332 | Windows 7 x64 | AMD Phenom II X4 965 @ 3.4GHz | nVidia GeForce GTX 460 | DirectX9: Locked at 30 fps, sometimes drops to 26-28 fps during small scale explosions, perfect game play & sound. (1920x1080) | Grounder |
r7436 | Windows 7 x64 | AMD Phenom II X6 1055T @ 3.5Ghz | nVidia GeForce GTS 450 | Perfect: 60 FPS Menu etc 30 FPS in game With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, x64 | RDilus |
r7473 | Windows 7 x64 | AMD Phenom II X4 955 @ 3.2Ghz | ATI Radeon HD 5750 | Perfect: Menu: 60 FPS, Game: 30 FPS (sometimes drops 25~28), with DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1680x1050, EFB Copy: Texture, OpenCL enabled, 64 bits mode. | Juliannb |
r7564 | Windows 7 x64 | AMD Phenom X4 9350e @ 2.01GHz | nVidia GeForce 9600 GT | Black screen after SEGA logo with Direct3D9; crashes at start up with OpenGL. UPDATE: Perfect with Direct3D9. I've disabled Progressive Scan, so black screen... never again! | |
r7612 | Windows 7 x64 | Intel Quad Core @ 3.33GHz | nVidia GeForce 9600 GT | Around 25-30fps (75-100%), no graphic & sound problem | Sonic1993 |
r7719 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | AMD Radeon HD 6950 | Perfect. 30fps in DX11 with AA Samples 4 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080. | |
^r7670 | Windows 7 x64 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Works totally fine. Slight random slowdowns during intense action. | MegaJump |
^r7671 | Windows 7 x64 | Intel Core i7-860 @ 2.8GHz | ATI Radeon HD 4850 | 60FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB Copies | TimeWalker |
3.0-363 | Windows 7 x86 | Intel Core i5 750 | AMD Radeon HD 6950 | 30fps in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30fps,Lock threads to core and OpenMP. | MinorOS |
3.0-421 | Windows 7 x86 | AMD Phenom II X4 @ 3.825GHz | nVidia GeForce GTX 560 Ti | FPS varies between 20-30 FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however. | AgainstYourThought |
Expression error: Unrecognized punctuation character "{". | Windows 7 x64 | Intel Core i7 950 @ 4.0Ghz | nVidia GeForce GTX 570 | Rock solid 30fps. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance. | Zharay |
Gameplay Videos
- Sonic Colors - Planet Wisp Act 5 (1080p)
- Sonic Colors - (Wii)Dolphin x64 Rev 7251 sonic colors Full HD
- sonic colors gameplay commentary dolphin emulator
|
- Sonic Team (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- 3D Platformer (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Skip EFB Access from CPU (Config Required)
- Enable Progressive Scan (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Untested for 10000+ revisions
- Wii games