Sonic the Hedgehog 4: Episode I

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Sonic the Hedgehog 4: Episode I
Sonic the Hedgehog 4: Episode I
Boxart of Sonic the Hedgehog 4: Episode I
Developer(s)
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) WiiWare
Release date(s) NA October 11, 2010
JP October 12, 2010
Genre(s) Platformer, Action-Adventure
Mode(s)
Input methods Wii Remote, Classic controller
Compatibility 5Stars5.pngEdit rating: Sonic the Hedgehog 4: Episode I
Perfect
GameIDs WSNE8P, WSNP8P, WSNJ8P
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Sonic the Hedgehog 4: Episode I is a platforming video game released developed by Dimps and Sonic Team for the Wii's WiiWare service. The first of two episodic releases, it is billed as the successor to Sonic & Knuckles on the Sega Genesis/Mega Drive. Designed to be similar to the classic Genesis games, Sonic 4 combines the traditional 2D gameplay of classic sonic games with 2.5D graphics and new gameplay elements. Players control Sonic running, jumping, and defeating badniks through levels at high speeds. They may also use power-ups such as the iconic speed-up shoes, barrier shields, and invincibility. The game also features special stages where the player must go through a maze, based on the special stages from the original Sonic the Hedgehog, to find the seven Chaos Emeralds; the reward for this is the ability to play as Super Sonic in normal levels, not seen since Sonic and Knuckles.

A sequel/continuation, Sonic the Hedgehog 4: Episode II, was released in May 2012. Sega has stated that a Wiiware version of Episode II will not be released, citing hardware limitations.

Problems

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Sonic the Hedgehog 4: Episode I since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9772 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6199 Windows 7 x64 Intel Pentium P6200 @ 2.13GHz Intel HD Graphics 3000 40-60 FPS, runs at full speed but slight performance drops when Sonic's speed increases.
r6278 Windows 7 x64 Intel Core 2 Quad Q9550 ATI Radeon HD 5850 60 FPS runs perfectly
r6285 Windows 7 x64 AMD 965 Phenom II X4 @ 3.4GHz ATI Radeon HD 5770 60 FPS runs perfectly
r6372 Windows 7 x64 Intel Core 2 Quad Q8300 ATI Radeon HD 4650 60 FPS runs perfectly
r6758 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz nVidia GeForce 9400M 60 FPS on menu screens, but slowdowns to 20-30 FPS in-game, especially when running. Small graphical glitches also present. Ac
r6894 Windows 7 x64 Intel Core 2 Solo @ 2.2GHz Intel 4 Series Mobile Chipset 15 FPS runs slow
r6894 Windows XP x86 Intel Pentium T4200 Dual-Core @ 2GHz nVidia GeForce G105M 31 FPS runs quite slow
r7670 Windows 7 x64 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Works totally fine. No slowdowns at 3x Native. MegaJump
r7695 Windows 7 Intel Core i5-430M @ 2.27GHz ATI Radeon HD 5450 Works totally fine, 60 FPS runs perfectly. IguanaMasterz
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M 60 FPS, runs great. jedivulcan
3.0-458 Windows 7 x64 AMD Athlon II X3 450 @ 3.2GHz AMD Radeon HD 6670 60 FPS all the way. No problems even using real Wiimote. Faefdsedf
3.0-505 Windows Vista x64 Intel Pentium @ 2GHz Mobile Intel 4 Series Express Chipset Family Lags a lot at 15 FPS, has a large amount of graphical glitches. Mchccjg12
3.0-688 Mac OS X 10.7.4 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M 55/60 FPS. Mild slowdown when releasing animals at the end of boss stages. Played through Splash Hill Zone with no distorted graphical artifact or glitches seen in prior builds tested.tester=jedivulcan

Gameplay Videos