Search results

Jump to navigation Jump to search
  • === <s>Menu/Transition Glitches</s> === Slight glitches during menu's and transitions. Fixed in OpenGL by EFB peek/poke cache fixes in {{revisi
    5 KB (677 words) - 23:33, 1 March 2024
  • {{testing/entry|revision=3.0-373|OS=Windows Vista|CPU=Intel Core i5-2500K @ 3.4 GHz|GPU=Intel HD 3000|result ...up. Problem game won Proceed past loading screen you accept the terms and system freezes any ideas?|tester=Zuch0698o}}
    7 KB (1,148 words) - 23:10, 1 March 2024
  • ...our GPU while adding a small amount of input lag. Recommended for high-end systems. This can however be fixed with a Gecko code. ...he beginning, the games makes a very high pitched noise. Best to mute your system sound at the beginning. Other than that. Smooth. No issues.|tester=jedivulc
    6 KB (939 words) - 09:05, 28 February 2024
  • ...reatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you m ...OpenGL and '''EFB Copies to Texture Only'''. If the graphics configuration menu is opened the bloom offset will disappear. Why this happens is unknown, but
    13 KB (2,025 words) - 07:20, 25 March 2024
  • ...ng the bug fixes. The options menu can be accessed via the in-game options menu when selecting a save file. C2363138 00000009
    32 KB (4,552 words) - 11:31, 24 April 2024
  • ...tinct brand of simple, yet addictive gameplay to the current generation of systems. Small shapes called Tetraminoes fall from the top of the screen to the bo ...lds 100% almost all the time, besides a few frames of slowdown on the main menu and rarely during certain line clear effects. This doesn't detract at all f
    4 KB (490 words) - 23:27, 1 March 2024
  • {{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4 GHz|GPU=AMD Radeon HD 6370M|result=Playable: Full speed for main p ...some cutscenes and when talking to some NPCs. Opening and then closing the menu after makes the music return.|tester=DelCtrl}}
    11 KB (1,661 words) - 05:10, 28 February 2024
  • ...t necessary options for your game depending on its ID. Unfortunately, this system assumes that all [[GameIDs]] starting with the character P are Virtual Cons The Sonic Heroes start menu cutscene displays garbage at the bottom of the screen. Fixed sometime befor
    5 KB (605 words) - 23:36, 18 March 2024
  • ...-time 3D graphics, produced using the Namco System 21 "Polygonizer" arcade system board, and it is believed to have had a strong influence on the 1993 Ninten Unknown Opcode errors occur as the main menu loads. Disabling dual core fixes the issue.
    3 KB (393 words) - 00:39, 10 May 2022
  • ...le for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while part C249A358 00000004 //Menu 60fps
    38 KB (5,782 words) - 02:43, 7 March 2024
  • ...and its sequel [[Majora's Mask]], retaining the basic gameplay and control system from the two Nintendo 64 titles. A heavy emphasis is placed on using and co C3E30014 C3C30018
    46 KB (7,173 words) - 00:56, 10 March 2024
  • ...ct graphics (except bug with shadows, you can fix by switching EFB Copy to system RAM). Speed varies from 40 to 60FPS (out of max 60). It's highly recommende {{testing/entry|revision=7612|OS=Windows 7|CPU=Intel Quad Core @ 3.33 GHz|GPU=NVIDIA GeForce 9600 GT|result=Between 40-60FPS depending the race
    20 KB (3,082 words) - 07:40, 7 March 2024
  • ...ng at the sensor bar will calibrate it anywhere instantly (preferably in a menu, but calling Fi will fix it as well). Use these features any time the motio 3F3B13B1 7C8802A6
    28 KB (4,362 words) - 02:27, 7 March 2024
  • |developer = Saru Brunei, Intelligent Systems ...built-in Widescreen Hack causes the background to appear pillar-boxed, and menu text to be misaligned. The following AR code works as a replacement, causin
    4 KB (577 words) - 15:40, 24 February 2024