Sonic Adventure 2: Battle: Difference between revisions
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{{testing/entry|revision=6457|OS=Mac OS X 10.7|CPU=Intel Core i7-870 @ 2.93GHz|GPU=ATI Radeon HD 5750|result=50 FPS @ 2560 x 1440|tester=RDawkins}} | {{testing/entry|revision=6457|OS=Mac OS X 10.7|CPU=Intel Core i7-870 @ 2.93GHz|GPU=ATI Radeon HD 5750|result=50 FPS @ 2560 x 1440|tester=RDawkins}} | ||
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Running very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.)|tester=Ac}} | {{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Running very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.)|tester=Ac}} | ||
{{testing/entry|revision=7345|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.7GHz|GPU=nVidia GeForce GTX 285|result=Multiple Crashes: 60 FPS|tester=Vega}} | {{testing/entry|revision=7345|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.7GHz|GPU=nVidia GeForce GTX 285|result=Multiple Crashes: 60 FPS|tester=Vega}} | ||
{{testing/entry|revision=7367|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works perfect|tester=ultramann}} | {{testing/entry|revision=7367|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works perfect|tester=ultramann}} | ||
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{{testing/entry|revision=3.0-413|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7GHz|GPU=AMD Radeon HD 6770M|result=Excellent|tester=Discotazo}} | {{testing/entry|revision=3.0-413|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7GHz|GPU=AMD Radeon HD 6770M|result=Excellent|tester=Discotazo}} | ||
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=nVidia GeForce GT 430|result=Perfect, 60 FPS.|tester=MiniBolt}} | {{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=nVidia GeForce GT 430|result=Perfect, 60 FPS.|tester=MiniBolt}} | ||
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Who knew that upgrading to Dolphin 3 would boost this game to perfection?!! Well, almost. Not only are levels at least 90% now, but even cutscenes run at their normal speed. Absolutely no graphical glitches, and there were some in my previous testing.|tester=Ac}} | |||
{{testing/entry|revision=3.0-505|OS=Windows Vista x64|CPU=Intel Pentium @ 2GHz|GPU=Mobile Intel 4 Series Express Chipset Family|result=Introduction cutscene lags a lot and runs at 11 FPS. The menu screen runs at full speed with a few hiccups. The game itself is kind of playable at a steady 15-20 FPS. The sound is choppy due to the video lagging behind.|tester=Mchccjg12}} | {{testing/entry|revision=3.0-505|OS=Windows Vista x64|CPU=Intel Pentium @ 2GHz|GPU=Mobile Intel 4 Series Express Chipset Family|result=Introduction cutscene lags a lot and runs at 11 FPS. The menu screen runs at full speed with a few hiccups. The game itself is kind of playable at a steady 15-20 FPS. The sound is choppy due to the video lagging behind.|tester=Mchccjg12}} | ||
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.4|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Smooth. Playable.|tester=jedivulcan}} | {{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.4|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Smooth. Playable.|tester=jedivulcan}} | ||
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-2500 @ 3GHz|GPU=nVidia GeForce GT 525MX|result=Runs Perfectly At 60 FPS (OpenGL 1366×768 2× Native 4× AA 16×). Perfectly smooth.|tester=Har8}} | |||
{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=nVidia GeForce GTX 480|result=Works perfectly like it did on my GameCube. Beat the game too, No bugs or slowdowns. 1920x1080 widescreen 16x AA 4X AA|tester=ALLEN2}} | {{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=nVidia GeForce GTX 480|result=Works perfectly like it did on my GameCube. Beat the game too, No bugs or slowdowns. 1920x1080 widescreen 16x AA 4X AA|tester=ALLEN2}} | ||
{{testing/entry|revision=4.0-652|OS=Windows 7 x64|CPU=AMD FX 4300 @ 3.8GHz|GPU=AMD Radeon HD 7850|result=Almost always runs at 60 FPS and is buttery smooth. Only frame drops were in City Escape where it dropped to 45 a couple of times.(Direct 3D 1680x1050 3× Native No AA)|tester=Ryan1016}} | {{testing/entry|revision=4.0-652|OS=Windows 7 x64|CPU=AMD FX 4300 @ 3.8GHz|GPU=AMD Radeon HD 7850|result=Almost always runs at 60 FPS and is buttery smooth. Only frame drops were in City Escape where it dropped to 45 a couple of times.(Direct 3D 1680x1050 3× Native No AA)|tester=Ryan1016}} | ||
{{testing/entry|revision=4.0-4151|OS=Windows 7 x64|CPU=AMD Athlon X4 640 @ 3.15GHz|GPU=nVidia GeForce 550 Ti|result=Playable to completion with absolutely no flaws. Silky smooth framerates throughout. Also just FYI, there is an audio looping glitch with the jet fighter sounds on certain levels (like Mission Street). This is a bug in the game code and is not a Dolphin issue. DX11, HLE OpenAL, 3x scale|tester=Durandal}} | {{testing/entry|revision=4.0-4151|OS=Windows 7 x64|CPU=AMD Athlon X4 640 @ 3.15GHz|GPU=nVidia GeForce 550 Ti|result=Playable to completion with absolutely no flaws. Silky smooth framerates throughout. Also just FYI, there is an audio looping glitch with the jet fighter sounds on certain levels (like Mission Street). This is a bug in the game code and is not a Dolphin issue. DX11, HLE OpenAL, 3x scale|tester=Durandal}} |
Revision as of 20:32, 15 December 2014
Sonic Adventure 2: Battle | |
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Developer(s) | Sonic Team USA |
Publisher(s) | Sega |
Series | Sonic the Hedgehog, Sonic Adventure |
Platform(s) | GameCube |
Release date(s) | JP December 10, 2001 NA February 12, 2002 EU May 3, 2002 |
Genre(s) | Platform |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Sonic and company are back and better than ever in Sonic Adventure 2: Battle. Dr. Eggman is causing trouble once again, and it's up to Sonic, Tails, and Knuckles to stop him. Experience faster action, all-new two-player games, and a branching storyline that lets you choose to save the world as the Hero side, or conquer it as the Dark side. In the single-player mode, you'll go through more than 30 unique stages, which include a forgotten pyramid, an abandoned military base, and a giant space station. And then there's the expanded two-player mode, which features 12 playable characters competing in new head-to-head games.
Problems
Tiny Chao Garden
Connections to a GBA (emulated via VBA-M) to enable play of "Tiny Chao Garden" does not work. Dolphin will not connect.
Black Bar at Bottom of screen
This is caused by the game running in 50Hz Mode. Hold down B as emulation starts to get a prompt for 60Hz Mode.
Crash in Wild Canyon (2nd Hero level)
If framelimit is set to "auto", then the game will crash upon the player trying to float up using the wind tunnel in the middle of the level. Setting the framelimit to "60" should do the job.
Random FPS drops
Some levels (notably City Escape) will sometimes seemingly out of the blue drop the framerate to about half of regular speed. The cause is unknown.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Sonic Adventure 2: Battle since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r5691 | Windows 7 x64 | Intel Core i5-750 @ 4GHz | ATI Radeon HD 5870 | Perfect: 60 FPS | |
r5774 | Windows 7 x64 | Intel Core i7-930 @ 2.8GHz | nVidia GeForce GTX 470 | Perfect, 60 FPS @ 1080p Widescreen. | |
r6457 | Mac OS X 10.7 | Intel Core i7-870 @ 2.93GHz | ATI Radeon HD 5750 | 50 FPS @ 2560 x 1440 | RDawkins |
r6758 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | nVidia GeForce 9400M | Running very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.) | Ac |
r7345 | Windows 7 x64 | Intel Core i7-920 @ 2.7GHz | nVidia GeForce GTX 285 | Multiple Crashes: 60 FPS | Vega |
r7367 | Windows 7 x64 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Works perfect | ultramann |
r7553 | Windows 7 x64 | Intel Core i7-950 @ 3.07GHz | nVidia GeForce GTX 470 | Perfect 60 FPS | Mark_Twain007 |
r7646 | Windows 7 x86 | Intel Duel Core @ 3.06GHz | nVidia GeForce G210 | Perfect, Black line on the bottom | |
r7671 | Windows 7 x64 | AMD Phenom II X6 1090T | AMD Radeon HD 6950 | Crash at City Escape | XFox Prower |
r7719 | Windows 7 x86 | Intel Core i5-2500 @ 3.3GHz | nVidia GeForce GTX 560 | (D3D9)50fps(D3D11)~50fps (driver:275.33) | Peka |
r7719 | Windows 7 x64 | AMD Phenom II 965 @ 3.65GHz | nVidia GeForce GTX 560 Ti | Runs smoothly for first level, but then crashes immediately upon loading second level, regardless of settings. I've tried everything | AgainstYourThought |
3.0-226 | Windows 7 x64 | Intel Core i7-2630QM @ 2.6GHz | ATI Radeon HD 6770M | Flawless 60FPS in 1080p, no crashes | firstEncounter |
3.0-371 | Linux Slackware 13.37 x86_64 | Intel Core i5-2500K @ 3.3GHz | nVidia GeForce GTX 550 Ti | Perfect. Consistent 60 FPS with no drops. Audio sounded fuzzy in places; changing backend from ALSA to OpenAL solved it. No crashes whatsoever. | Shonumi |
3.0-413 | Mac OS X 10.7.3 | Intel Core i5 @ 2.7GHz | AMD Radeon HD 6770M | Excellent | Discotazo |
3.0-415 | Windows 7 x86 | Intel Core i5-2300 @ 3GHz | nVidia GeForce GT 430 | Perfect, 60 FPS. | MiniBolt |
3.0-458 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | nVidia GeForce 9400M | Who knew that upgrading to Dolphin 3 would boost this game to perfection?!! Well, almost. Not only are levels at least 90% now, but even cutscenes run at their normal speed. Absolutely no graphical glitches, and there were some in my previous testing. | Ac |
3.0-505 | Windows Vista x64 | Intel Pentium @ 2GHz | Mobile Intel 4 Series Express Chipset Family | Introduction cutscene lags a lot and runs at 11 FPS. The menu screen runs at full speed with a few hiccups. The game itself is kind of playable at a steady 15-20 FPS. The sound is choppy due to the video lagging behind. | Mchccjg12 |
3.0-688 | Mac OS X 10.7.4 | Intel Core i7-2675QM @ 2.2GHz | AMD Radeon HD 6750M | Smooth. Playable. | jedivulcan |
3.0-735 | Windows 7 x64 | Intel Core i5-2500 @ 3GHz | nVidia GeForce GT 525MX | Runs Perfectly At 60 FPS (OpenGL 1366×768 2× Native 4× AA 16×). Perfectly smooth. | Har8 |
3.0-758 | Windows 7 x86 | AMD Athlon II 4X 635 @ 3GHz | nVidia GeForce GTX 480 | Works perfectly like it did on my GameCube. Beat the game too, No bugs or slowdowns. 1920x1080 widescreen 16x AA 4X AA | ALLEN2 |
4.0-652 | Windows 7 x64 | AMD FX 4300 @ 3.8GHz | AMD Radeon HD 7850 | Almost always runs at 60 FPS and is buttery smooth. Only frame drops were in City Escape where it dropped to 45 a couple of times.(Direct 3D 1680x1050 3× Native No AA) | Ryan1016 |
4.0-4151 | Windows 7 x64 | AMD Athlon X4 640 @ 3.15GHz | nVidia GeForce 550 Ti | Playable to completion with absolutely no flaws. Silky smooth framerates throughout. Also just FYI, there is an audio looping glitch with the jet fighter sounds on certain levels (like Mission Street). This is a bug in the game code and is not a Dolphin issue. DX11, HLE OpenAL, 3x scale | Durandal |
4.0-4647 | Linux Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | nVidia GeForce GTX 650 | Playable with default settings. Wild Canyon glitch fixed, but framerate sometimes halves while staying at 100%/60FPS (might happen on original hardware). A few garbled textures and 2% slowdown in one cutscene, and the white text on black background that starts most cutscenes doesn't display properly, but otherwise everything works at consistent 100% speed. Tested 12 missions in story mode and chao garden. | Xerxes |
Gameplay Videos
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- Sonic Team USA (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- Sonic Adventure (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2001 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (GPU):
- Tested On (OS): macOS
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (GPU): Intel
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- GameCube games