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  • #REDIRECT [[:Category:Zelda ucode games]]
    41 bytes (5 words) - 02:30, 21 March 2014
  • #REDIRECT [[:Category:Zelda ucode games]]
    41 bytes (5 words) - 02:28, 21 March 2014
  • #REDIRECT [[:Category:Zelda ucode games]]
    41 bytes (5 words) - 02:27, 21 March 2014
  • |series = The Legend of Zelda |input = GameCube Controller
    2 KB (308 words) - 01:23, 22 February 2024
  • |image = [[File:Interactive Multi Game Demo Disc v10.jpg|300px]] |series = Interactive Multi Game Demo Disc
    2 KB (257 words) - 14:59, 24 February 2024
  • |series = The Legend of Zelda ...Bōgan Torēningu'''''). Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onr
    3 KB (406 words) - 03:14, 7 March 2024
  • The game may crash randomly with the OpenGL backend, use D3D to avoid this. This Action Replay code forces the game to run at 60 FPS.
    4 KB (547 words) - 05:22, 7 March 2024
  • |image = [[File:TheLegendOfZeldaCollectorsEdition.jpg|300px]] |series = The Legend of Zelda
    15 KB (1,906 words) - 05:13, 7 March 2024
  • |input = GameCube Controller, Game Boy Advance ...erica. So many things are different in this version that it's almost a new game! A must for absolute fans!
    2 KB (278 words) - 04:39, 23 February 2024
  • |series = The Legend of Zelda |input = GameCube Controller, Game Boy Advance
    46 KB (7,173 words) - 00:56, 10 March 2024
  • This second game in the Pikmin franchise improves and expands on the real-time fun offered i When "Skip EFB Access from CPU" is disabled, some in-game cutscenes will be extremely slow (frame rate drops to less than 1 fps) (tes
    6 KB (911 words) - 05:21, 7 March 2024
  • |image = [[File:TheLegendOfZeldaFourSwordsAdventures.jpg|300px]] |series = The Legend of Zelda
    11 KB (1,659 words) - 07:53, 7 March 2024
  • |input = GameCube Controller '''''Pikmin 2''''', the sequel to [[Pikmin]] is a real-time strategy video game, and improves on it's predecessor with a 2-player mode, two new types of pi
    10 KB (1,467 words) - 20:14, 29 February 2024
  • |image = [[File:Interactive Multi Game Demo Disc 2002-08.jpg|300px]] |series = Interactive Multi Game Demo Disc
    3 KB (423 words) - 01:40, 22 February 2024
  • |publisher = Namco Bandai Games |input = GameCube Controller, Game Boy Advance
    3 KB (406 words) - 01:49, 21 February 2024
  • |input = GameCube Controller $60FPS (1.1) (NTSC-U) [gamemasterplc]
    7 KB (987 words) - 02:52, 26 February 2024
  • |image = [[File:GameCubeSystemMenu.png|350px]] |input = GameCube Controller
    7 KB (966 words) - 07:54, 10 March 2024
  • ...and played with the Wii Remote and Nunchuk rather than the DK Bongos or a GameCube Controller like the original. == Gameplay Videos ==
    2 KB (311 words) - 23:17, 18 March 2024
  • ...ts and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth origin ...w.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=pipdjs}}
    14 KB (2,190 words) - 02:34, 7 March 2024
  • |image = [[File:Interactive Multi Game Demo Disc 2002-01.jpg|300px]] |series = Interactive Multi Game Demo Disc
    4 KB (510 words) - 15:08, 24 February 2024
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