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Sonic Mega Collection: Difference between revisions
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=== Flickering === | === Flickering === | ||
Constant flickering occurs without Virtual XFB. See {{issue|143}}. Some revision later removed the fix and the flickering is back. No XFB setting fixes it. See {{issue|9052}}. | Constant flickering occurs without Virtual XFB. See {{issue|143}}. Some revision later removed the fix and the flickering is back. No XFB setting fixes it. See {{issue|9052}}. | ||
== Enhancements == | |||
=== 16:9 Menu Aspect Ratio Fix === | |||
The following codes adjust the horizontal fov for widescreen support, but these are only for the 3D menus. | |||
==== Action Replay ==== | |||
===== NTSC-U ===== | |||
<code> | |||
04240108 3FE38E39 | |||
</pre> | |||
===== NTSC-U (Prototype) ===== | |||
<code> | |||
04237AD0 3FE38E39 | |||
</pre> | |||
== Configuration == | == Configuration == |
Revision as of 05:08, 14 June 2016
Sonic Mega Collection | |
---|---|
Developer(s) | Sonic Team, VR-1 Japan, Comolink |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | GameCube |
Release date(s) | NA November 10, 2002 JP December 19, 2002 EU March 7, 2003 |
Genre(s) | Compilation |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Sonic Mega Collection (ソニック メガコレクション 'Sonikku Mega Korekushon) is a video game compilation of Sonic the Hedgehog titles for the Nintendo GameCube It includes seven Sonic titles, all of the Sonic & Knuckles expansions/combinations, two bonus unlockable games, and a wide selection of bonus material.
Games list:
- Sonic the Hedgehog (Genesis)
- Sonic the Hedgehog 2 (Genesis)
- Sonic the Hedgehog 3
- Sonic & Knuckles and its three expansions:
- Blue Sphere
- Knuckles the Echidna in Sonic The Hedgehog 2
- Sonic 3: Sonic The Hedgehog & Knuckles
- Sonic 3D Blast
- Sonic the Hedgehog Spinball
- Dr. Robotnik's Mean Bean Machine
- Flicky
- Ristar
Emulation Information
Improper GameCube Font
Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.
This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.
NTSC CRC32 | Brazil CRC32 | PAL CRC32 | |
---|---|---|---|
v1.0 | 6DAC1F2A | 4F319F43 | |
v1.1 | D5E6FEEA | 667D0B64 | |
v1.2 | 86573808 | AD1B7F16 |
Problems
Flickering
Constant flickering occurs without Virtual XFB. See issue 143. Some revision later removed the fix and the flickering is back. No XFB setting fixes it. See issue 9052.
Enhancements
16:9 Menu Aspect Ratio Fix
The following codes adjust the horizontal fov for widescreen support, but these are only for the 3D menus.
Action Replay
NTSC-U
04240108 3FE38E39
NTSC-U (Prototype)
04237AD0 3FE38E39
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config
Setting
Notes
Skip GC BIOS
Off
Proper font
Version Compatibility
The graph below charts the compatibility with Sonic Mega Collection since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries
Revision
OS
CPU
GPU
Result
Tester
r7150
Windows 7
Intel Core 2 Duo E4500 @ 2.2GHz
Intel GMA 945G
Playable, 50 - 60FPS with DSP LLE
Jhonn
r7589
Windows 7
Intel Core 2 Duo E4500 @ 2.2GHz
NVIDIA GeForce GT 440
Playable, constant 60FPS with DSP LLE
Jhonn
3.0-636
Windows 7
Intel Core i5-2430M @ 2.4GHz
NVIDIA GeForce GT 540M
Most games work well at a decent frame rate, with occasional audio glitches. Dr. Robotniks MBM crashes randomly for some reason.
theredpikmin
4.0-8084
Windows 8.1
Intel Core i5-3210M @ 2.5GHz
NVIDIA GeForce 610M
SEGA logo intro and menu flickering. Playable, but flickering can be annoying.
Wildgoosespeeder
Gameplay Videos
Sonic series Virtual Console
- Sonic the Hedgehog (1991/2008)
- Sonic the Hedgehog 2 (1992/2008)
- Sonic the Hedgehog Chaos (1993/2009)
Sonic 3D Blast (1996/2007)
Sonic the Hedgehog (1991/2006)
Sonic the Hedgehog 2 (1992/2007)
Sonic the Hedgehog 3 (1994/2007)
Sonic & Knuckles (1994/2009)
GameCube
Sonic Adventure 2: Battle (2001)
Sonic Mega Collection (2002)
Sonic Adventure DX: Director's Cut (Beta) (2002)
Sonic Adventure DX: Director's Cut (2003)
Sonic Heroes (2003)
Sonic Gems Collection (2005)
Shadow the Hedgehog (2005) Nintendo Wii
Sonic and the Secret Rings (2007)
Sonic Unleashed (2008)
Sonic and the Black Knight (2009)
Sonic Colors (2010) WiiWare
Sonic Spinoffs Racing
- Sonic Riders (2006)
Sonic Riders: Zero Gravity (2008)
Sonic & Sega All-Stars Racing (2010)
Sports
Pinball
- Sonic Spinball aka Sonic the Hedgehog Spinball (1993/2007)
Puzzle
- Dr. Robotnik's Mean Bean Machine (1993/2006)
- Sonic Team (Developer)
- VR-1 Japan (Developer)
- Comolink (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Compilation (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Skip GC BIOS (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (GPU): NVIDIA
- Tested On (Release): 3.0
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- GameCube games