Sonic Mega Collection: Difference between revisions
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=== Frame Issues in Blue Sphere game === | === Frame Issues in Blue Sphere game === | ||
When the game lags, it is possible that it will duplicate or show the wrong frames in the wrong order. This is most evident in Blue Sphere; where it will happen when there are any number of spheres on the screen. In order to avoid this, enable "Emulated CPU Clock Override" and set it to 150% or higher. {{Issue|7199}} | When the game lags, it is possible that it will duplicate or show the wrong frames in the wrong order. This is most evident in Blue Sphere; where it will happen when there are any number of spheres on the screen. In order to avoid this, enable "Emulated CPU Clock Override" and set it to 150% or higher. Refer {{Issue|7199}}. | ||
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Revision as of 21:03, 29 June 2017
Sonic Mega Collection | |
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Developer(s) | Sonic Team, VR-1 Japan, Comolink |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | GameCube |
Release date(s) | NA November 10, 2002 JP December 19, 2002 EU March 7, 2003 |
Genre(s) | Compilation |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Sonic Mega Collection (ソニック メガコレクション 'Sonikku Mega Korekushon) is a video game compilation of Sonic the Hedgehog titles for the Nintendo GameCube It includes seven Sonic titles, all of the Sonic & Knuckles expansions/combinations, two bonus unlockable games, and a wide selection of bonus material.
Games list:
- Sonic the Hedgehog (Genesis)
- Sonic the Hedgehog 2 (Genesis)
- Sonic the Hedgehog 3
- Sonic & Knuckles and its three expansions:
- Blue Sphere
- Knuckles the Echidna in Sonic The Hedgehog 2
- Sonic 3 & Knuckles
- Sonic 3D Blast
- Sonic the Hedgehog Spinball
- Dr. Robotnik's Mean Bean Machine
- Flicky
- Ristar
Emulation Information
Improper GameCube Font
Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.
This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.
NTSC CRC32 | Brazil CRC32 | PAL CRC32 | |
---|---|---|---|
v1.0 | 6DAC1F2A | 4F319F43 | |
v1.1 | D5E6FEEA | 667D0B64 | |
v1.2 | 86573808 | AD1B7F16 |
Problems
Frame Issues in Blue Sphere game
When the game lags, it is possible that it will duplicate or show the wrong frames in the wrong order. This is most evident in Blue Sphere; where it will happen when there are any number of spheres on the screen. In order to avoid this, enable "Emulated CPU Clock Override" and set it to 150% or higher. Refer issue 7199.
Enhancements
16:9 Menu Aspect Ratio Fix
The following codes adjust the horizontal fov for widescreen support, but these are only for the 3D menus.
Action Replay
NTSC-U
04240108 3FE38E39
NTSC-U (Prototype)
04237AD0 3FE38E39
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Sonic Mega Collection since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7150 | Windows 7 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Playable, 50 - 60FPS with DSP LLE | Jhonn |
r7589 | Windows 7 | Intel Core 2 Duo E4500 @ 2.2GHz | NVIDIA GeForce GT 440 | Playable, constant 60FPS with DSP LLE | Jhonn |
3.0-636 | Windows 7 | Intel Core i5-2430M @ 2.4GHz | NVIDIA GeForce GT 540M | Most games work well at a decent frame rate, with occasional audio glitches. Dr. Robotniks MBM crashes randomly for some reason. | theredpikmin |
4.0-8084 | Windows 8.1 | Intel Core i5-3210M @ 2.5GHz | NVIDIA GeForce 610M | SEGA logo intro and menu flickering. Playable, but flickering can be annoying. | Wildgoosespeeder |
5.0-381 | Windows 10 | Intel Core i5-3570K @ 3.4GHz | NVIDIA GeForce GTX 1070 | The game works perfectly if you're willing to overclock the emulated CPU. If not, it's only merely playable. | JMC4789 |
Gameplay Videos
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- Sonic Team (Developer)
- VR-1 Japan (Developer)
- Comolink (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Compilation (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (GPU): NVIDIA
- Tested On (Release): 3.0
- Tested On (Release): 4.0
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games