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  • ...Texture Only''' before crossing the finish line on the third lap and then enabling '''Storing EFB Copies to Texture Only''' after the announcer announces t ...ffect can be disabled entirely by turning on "Skip EFB Access from CPU" in configuration. Fixed in {{revision|5.0-9735}}.
    20 KB (3,082 words) - 07:40, 7 March 2024
  • ...reevil) henchman and Zook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread". Dual Core is force disabled since {{revision|5.0-15739}}, meaning this crash no longe
    11 KB (1,661 words) - 05:10, 28 February 2024
  • If Vsync is enabled and Immediately Present XFB is enabled, the "Reading Disc" screen that is shown while the game is starting will ...chronization caused by incorrect interrupt timings. This affects both dual core and single code mode, no matter what settings are used. This issue is quest
    38 KB (5,782 words) - 02:43, 7 March 2024
  • ...efault, but this was later changed in {{revision|5.0-15874}}, where Single Core is now set by default instead. ...rted image. Disabling Dual Core corrects this. See {{issue|10801}}. Single Core is now set by default as of {{revision|5.0-15874}}.
    12 KB (1,744 words) - 05:21, 28 February 2024
  • ...x, just set the ports to '''None''' before starting the game. It can be re-enabled once the game prompts you to if the user decides to try the GCN-GBA hook- ...licker between different corrupt text characters. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}. Fixed since prior to {{revisi
    10 KB (1,451 words) - 04:50, 24 February 2024
  • ...g a fight, viewing the world map or during ingame cutscenes. Disabling Dualcore and lowering the Emulated CPU Clockrate to around 60% can help make the gam ...regions have the patch. This means that the game is playable even in Dual Core and without clock rate changes on all regions.
    6 KB (849 words) - 23:23, 18 March 2024
  • ...s. See {{issue|9087}}. The only way to fix it is disable dual core mode or enable synchronize GPU thread, but that can cause slow-downs during emulation. Se to skip the cleanup requirement.
    32 KB (4,552 words) - 11:31, 24 April 2024
  • ...Enable 'Native Resolution Bloom' in the graphics mods section of the game config to render bloom correctly. ...Options, this code makes the view appear open matte. For a better result, enable the straight 16:9 code above.
    21 KB (3,239 words) - 07:43, 7 March 2024
  • ...x. In order to prevent this, enable Synchronize GPU Thread or disable Dual Core mode. Painting Mode requires disabling "Store EFB Copies to Texture Only" in order to select colors an
    4 KB (456 words) - 06:30, 27 February 2024
  • ...gs per game via their [[GameINI]]. Dolphin is a very demanding program, so configuring Dolphin the right way is very important to run titles smoothly. This g == System Requirements ==
    16 KB (2,617 words) - 19:42, 15 November 2023
  • ...n that the player can influence the effectiveness of attacks by performing required controller inputs known as "action commands." ...game received a positive reaction from the media, attaining an aggregate score of 88% from Game Rankings and 93% from Metacritic.It was rated the 63rd bes
    5 KB (668 words) - 17:55, 29 February 2024
  • ...ring new controls, a new art style, and formula differences. Skyward Sword requires either the Wii MotionPlus add on or a Wii Remote Plus. {{Problems/Wii MotionPlus Required}}
    28 KB (4,362 words) - 02:27, 7 March 2024
  • ...to avoid this bug altogether, enable XFB Real. This is a minor defect, and enabling XFB Real causes the game to render at native resolution, so use at your ...at times, especially with Widescreen hack. To fix this problem you need to enable "Emulated CPU Clock Override" in the Advanced tab of Dolphin's settings. O
    17 KB (2,623 words) - 01:50, 20 February 2024
  • ...lphin typically uses Shader Storage Buffer Objects (SSBO) to emulate. This requires a NVIDIA GeForce 400 series or newer, a AMD/ATI Radeon HD 5000 series or {{Image|TTYD-EnabledBB.png|Working Bounding Box|br}}
    22 KB (3,449 words) - 04:53, 24 February 2024
  • ...a single player with a computer-controlled second player. No Nunchuks are required for any of the games; however, players can use a Nunchuk as a substitute ...is can be adressed by using Single Core or Deterministic Dual Core. Single core mode is default since {{revision|5.0-11217}}.
    4 KB (637 words) - 22:04, 1 March 2024
  • ...like other music games such as Rock Band and Guitar Hero, players are not scored on their performance and are encouraged to experiment with different ways === <s>Dual Core Sensitivity</s> ===
    5 KB (807 words) - 23:16, 1 March 2024
  • ...le support for detecting these cases was added in {{revision|5.0-5745}} it requires the CPU texture decoders. As such, mixing high resolution output with GPU == Configuration ==
    46 KB (7,173 words) - 00:56, 10 March 2024
  • ...off into a rectangle with the game stats around them. See {{issue|2828}}. Enabling Real XFB (before {{revision|5.0-5874}}) or disabling Store XFB Copies to ...g. This is due to a known slow/problematic codepath, and can be avoided by enabling '''Skip EFB access from CPU'''. This error only appears when interacting
    25 KB (3,911 words) - 02:48, 20 March 2024
  • ...d is the successor to ''[[Wii Sports]]''. It is one of the first titles to require the Wii MotionPlus accessory, which is bundled with the game. While the ga Wii Remotes randomly disconnect if "Enable Speaker Data" is on. Disable it to correct the problem.
    8 KB (1,097 words) - 03:00, 7 March 2024
  • ...le '''Force 24-bit color''' and '''Ignore Format Changes''' under graphics configuration. {{image|before_fix_starblade.png|Settings above ''enabled''}}
    3 KB (393 words) - 00:39, 10 May 2022
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