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  • == Testing == {{testing/start}}
    13 KB (2,002 words) - 03:30, 7 March 2024
  • == Testing == {{testing/start}}
    20 KB (2,920 words) - 20:25, 7 March 2024
  • ...r-mario-bros-wii-exclusive-nvidia-shield%E2%80%99s-china-release-ported-ui NVIDIA Shield-inspired HD UI] == Testing ==
    21 KB (3,097 words) - 23:42, 18 March 2024
  • == Testing == {{testing/start}}
    13 KB (2,039 words) - 01:34, 22 February 2024
  • == Testing == {{testing/start}}
    28 KB (4,273 words) - 19:13, 24 March 2024
  • == Testing == {{testing/start}}
    22 KB (3,182 words) - 07:30, 7 March 2024
  • ...ter into "Brawl", "Friend roster", "Team Multi-Man Brawl", or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5FPS and display <var>Src\Pixel == Testing ==
    25 KB (3,911 words) - 02:48, 20 March 2024
  • == Testing == {{testing/start}}
    10 KB (1,451 words) - 04:50, 24 February 2024
  • == Testing == {{testing/start}}
    28 KB (4,362 words) - 02:27, 7 March 2024
  • ...r Vulkan. On macOS, MoltenVK can be used to attain Vulkan support on the latest builds. If Bounding Box is not emulated correctly, the game will show sever ...ies, and some of these EFB copies are written from the CPU rather than the GPU, causing them to only render at native resolution. There is no way to work
    22 KB (3,449 words) - 04:53, 24 February 2024
  • ...eceived critical acclaim as one of the best racers of its time and the greatest racer on the GameCube platform. ...e right after the special character movie plays. The specifics have been untested but if the problem is similar to the [[Super Smash Bros. Brawl#Saving Scr
    20 KB (3,082 words) - 07:40, 7 March 2024
  • $ Test that is long enough to wrap, wrap around. Should we prefer inline comments '''Known issues:''' Test that is long enough to wrap, wrap around. Should we prefer inline comments
    28 KB (4,425 words) - 23:42, 1 March 2024
  • ...n array of weapons to master and horrors around every corner, the ultimate test may be just to make it out alive. A near straight port was released for the ...nly a black screen may be displayed when starting the game. This is due to GPU timing issues. Refer {{Issue|11569}}.
    8 KB (1,117 words) - 23:49, 18 March 2024
  • ...rash randomly (though somewhat infrequently) with an invalid opcode due to GPU desynchronization caused by incorrect interrupt timings. This affects both ...in-emu.org/Thread-in-regards-to-poor-bloom-and-what-not-to-scale-xenoblade-test-fixes Dolphin Forums].
    38 KB (5,782 words) - 02:43, 7 March 2024
  • == Testing == {{testing/start}}
    34 KB (5,408 words) - 02:18, 7 March 2024
  • ...}}. The only way to fix it is disable dual core mode or enable synchronize GPU thread, but that can cause slow-downs during emulation. See {{issue|7143}}. |syncgputhread = On
    32 KB (4,552 words) - 11:31, 24 April 2024
  • == Testing == {{testing/start}}
    21 KB (3,239 words) - 07:43, 7 March 2024
  • == Testing == {{testing/start}}
    9 KB (1,251 words) - 05:03, 7 March 2024
  • == Testing == {{testing/start}}
    9 KB (1,400 words) - 00:56, 10 March 2024
  • == Testing == {{testing/start}}
    14 KB (2,190 words) - 02:34, 7 March 2024
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