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  • ...hed out and blown out compared to how it should. To fix, Uncheck Store EFB Copies to Texture. {{VersionCompatibilityVersion|5.0-953|****|Requires EFB2RAM for proper lighting}}
    2 KB (261 words) - 23:03, 1 March 2024
  • Crowd only shows up with '''Store EFB Copies to Texture Only''' off. |efb2texonly = Off
    2 KB (302 words) - 06:33, 27 February 2024
  • ...read out from the source, and can be very distracting. Disabling '''Scaled EFB Copy''' in Dolphin's settings will influence how the blooming effects shoul {{image|Arc Rise Fantasia Bloom.png|Scaled EFB Copy On, Note the crystal}}
    10 KB (1,414 words) - 01:33, 21 February 2024
  • ...than 1x is used and '''Scaled EFB Copy''' is enabled. Disabling '''Scaled EFB Copy''' fixes it, but makes some Textures display at lower resolution.
    4 KB (637 words) - 22:04, 1 March 2024
  • 0445EFBC 00000001 ...0 for some time. VP6 video still messed. IR-4x, AF-16x, EFB - Virtual, EFB Copies - Texture, Fast Texture Cache (IT doesn't matter how low settings are, FP
    7 KB (996 words) - 23:25, 18 March 2024
  • DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB.|tester=}} ...henom II 720 BE @ 3.2 GHz|GPU=ATI Radeon HD 4850|result=Works perfect with EFB Copy to RAM|tester=ultramann}}
    12 KB (1,402 words) - 01:52, 20 February 2024
  • ...phics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. Corrected wi
    8 KB (1,246 words) - 07:15, 25 March 2024
  • * The warning not to edit the ratings in the list needs to be copied from Wii to all other lists. **Changed the "Enable" button for EFB and XFB to "Disable".
    17 KB (2,715 words) - 22:56, 6 August 2017
  • ...to the save state. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings.|tester=}} ...nce, even during the twins scene, without special configuration (i.e. Skip EFB access not enabled, and dual core enabled). I noticed a minor graphic glitc
    6 KB (899 words) - 07:55, 7 March 2024
  • ...ing, Anisotropic Filtering x1, Scaled EFB Copy, Ignore Format Changes, EFB Copies=Texture, Texture Cache-Fast, External Frame Buffer=Disabled, and Fast Dep ...tering to 16x. No apparent glitches or graphical issues with Dual Core and EFB enabled either. But one thing I noticed was the audio which sounded a bit o
    8 KB (1,169 words) - 03:59, 10 March 2024
  • Heatblast's body fires are pixelated. Disable '''Scaled EFB Copy''' to fix this problem, ...80|result=Nearly perfect. Game is running constant at 30 FPS. With 'Scaled EFB Copy' setting, Heatblast's body fires are pixelated. You can disable it to
    3 KB (368 words) - 01:44, 21 February 2024
  • ...ill overwrite old ones temporarily as well. To fix, just uncheck Store EFB Copies to Texture Only. |efb2texonly = Off
    5 KB (797 words) - 15:05, 24 February 2024
  • ...is. This usually occurs during longer minigames where it's more likely the EFB Copy will need to be regenerated. All pictures will come out black unless "Store EFB Copies to Texture" is unchecked.
    4 KB (574 words) - 04:44, 23 February 2024
  • === EFB Problem at IR>1 === Naruto in his Nine-tails form can only be seen correctly if Scale EFB Copy is set to off. This Only happens when IR>1.
    3 KB (462 words) - 19:25, 6 March 2024
  • ...internal resolutions, bloom effects will scale incorrectly, with multiple copies of the bloom spread out from the source, which can be very distracting. A workaround is to disable '''Scaled EFB Copy''', which will cause all EFB effects to be rendered at native resolution.
    652 bytes (96 words) - 19:36, 24 March 2024
  • ...black boxes on the upper left corner of the screen. Fixed by disabling EFB Copies to Texture Only. Refer {{issue|10708}}. Fixed since {{revision|5.0-12123} {{VersionCompatibilityVersion|4.0-4061|****|Enable RAM under EFB copies to fix black boxes}}
    4 KB (517 words) - 23:07, 18 March 2024
  • ...less graphics bugs. Tends to hold at 30FPS with rare drops. Need to force EFB to Texture to get the game not to strangely lock itself to 7 or so frames p ...s seen other than the game's display shifting towards the left once Scaled EFB copy was selected, and for some reason this version doesn't seem to save so
    4 KB (644 words) - 02:39, 7 March 2024
  • ...a black screen appears and no futher progress occurs. Disable '''Defer EFB Copies to RAM''' to resolve this. Fixed by {{revision|5.0-10831}}. ...=Windows 7|CPU=AMD Athlon II X3 445|GPU=AMD Radeon HD 6850|result=When EFB copies are set to texture the screen is distorted, when set to RAM it fails to l
    4 KB (589 words) - 05:07, 28 February 2024
  • ...alf-speed. Small shadow glitch. Rapidfire buttons glitch not present. When EFB scale is set to 1x, shadow glitch disappears and also speed goes up 10-20FP ...Black areas appear on the screen in-game unless the Direct3D11 plugin, the EFB scale is set to 1x, and anti-aliasing is turned off. [https://www.youtube.c
    15 KB (1,820 words) - 07:23, 25 March 2024
  • ...gain or flicker for a while. This can be corrected by disabling "Store EFB Copies to Texture Only". Refer {{issue|10054}}. ...op and bottom of the screen. This can be corrected by disabling "Store EFB Copies to Texture Only".
    5 KB (742 words) - 04:40, 24 February 2024
  • ...of screen until I paused and went to title for a new game. Disabling Store EFB seems to fix that.|tester=Min_Nohara}} ...n between stages you need to uncheck the "Store EFB" the game need to copy EFB to RAM on WIN 10. ALSO do not use "Force Texture Filtering" it will give gr
    4 KB (604 words) - 07:46, 7 March 2024
  • *Scaled EFB Copy: ON *Skip EFB Access from CPU: OFF
    1 KB (180 words) - 23:38, 25 February 2016
  • ...acy''' not set to Fast to avoid missing graphics and broken videos. '''EFB Copies to Texture Only''' is disabled by default and '''Texture Cache Accuracy'' ...e will run faster. In order to get all graphics in game, you gotta disable EFB Copy. Sound works well, but some sounds and music are missing. Control is t
    5 KB (751 words) - 01:41, 20 February 2024
  • ...ons which were always fractional. However, Dolphin switched to controlling EFB Scale (Internal Resolution) [https://github.com/dolphin-emu/dolphin/commit/ |Disable EFB Copies
    16 KB (2,138 words) - 04:59, 22 February 2024
  • ...a bug. The various paper effects utilize EFB copies, and some of these EFB copies are written from the CPU rather than the GPU, causing them to only render ...wonk Fortress and Punies in the Great Tree still produce graphical errors. EFB to RAM reduces the graphical glitches of the punies to minor at best. Game
    22 KB (3,449 words) - 04:53, 24 February 2024
  • File:WPKEGL Proper.png
    The Mii face is visible when Store EFB Copies to Texture Only is disabled.
    (808 × 456 (340 KB)) - 05:55, 4 January 2020
  • File:WPKEGL Bugged.png
    The Mii face is not visible when Store EFB Copies to Texture Only is enabled.
    (808 × 456 (335 KB)) - 05:56, 4 January 2020
  • ...ack unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaki ...time and only even gets that far using OpenGL with disabled Scaled EFB and EFB set to Real, otherwise it white or black screens even before that, though i
    7 KB (1,148 words) - 23:10, 1 March 2024
  • ...that can take up half of the actual raindrop. To fix, disable '''Store EFB Copies to Texture Only'''. |efb2texonly = Off
    22 KB (3,481 words) - 23:37, 18 March 2024
  • Taking pictures of monkeys requires Store EFB Copies to Texture unchecked. Without this, photographs will show up as black whe |efb2texonly = Off
    2 KB (247 words) - 04:39, 24 February 2024
  • ...s '''EFB Copies to Texture Only''' is disabled. After a song starts '''EFB Copies to Texture Only''' can be re-enabled to restore performance with correct |efb2texonly = Off
    5 KB (716 words) - 05:12, 7 March 2024
  • ...s enabled, the Mii portraits do not appear. To fix this, disable Store EFB Copies to Texture Only.
    2 KB (353 words) - 05:49, 6 June 2020
  • {{VersionCompatibilityVersion|4.0-8010|****|Store EFB Copies to Texture broken, main characters only render at 1x IR or not at all.}} {{VersionCompatibilityVersion|4.0-9233|*****|Store EFB Copies to Texture fixed}}
    13 KB (2,002 words) - 03:30, 7 March 2024
  • ...e actual gameplay. (Error: Unknown texture copy format: 0x21). Setting EFB Copies to "Texture" instead of "Ram" fixes this crash. Corrected in a revision p
    2 KB (252 words) - 01:32, 21 February 2024
  • ...es to Texture Only''' will fix this. It is possible to only disable '''EFB Copies to Texture Only''' when saving your creature, and enable it for everythin |efb2texonly = Off
    3 KB (512 words) - 01:20, 22 February 2024
  • ...s. EFB to RAM requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics ...FB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now.|tester=MayImilae}}
    5 KB (736 words) - 07:17, 25 March 2024
  • Graphics do not appear correctly with Store EFB Copies to Texture Only. Refer {{issue|10059}}. Fixed in {{Revision|5.0-7714}}. ...GTX 1070|result=Runs fine with the proper settings. A bit slow due to EFB Copies to RAM.|tester=JMC4789}}
    2 KB (298 words) - 23:13, 1 March 2024
  • ...incorrect on default settings and can have random casts. Disabling '''EFB Copies to Texture Only''' will fix the issue. The setting won't take effect unti {{image|TS1 Correct Shadow.png|'''EFB Copies to Texture Only''' disabled rendering correctly|br}}
    2 KB (275 words) - 01:24, 22 February 2024
  • ...issing in the banner and overview on the system menu. Disable '''Store EFB Copies to Texture Only''' on both the channel and the main game to fix this (bot |efb2texonly = Off
    2 KB (323 words) - 00:24, 6 February 2022
  • The night vision just shows a black grainy screen unless '''Store EFB Copies to Texture Only''' is disabled. The legal disclaimer on startup doesn't show unless '''Store EFB Copies to Texture Only''' is disabled.
    3 KB (329 words) - 01:29, 22 February 2024
  • If Store EFB copies to texture only is enabled, this game will display heavily glitched graph ...amerate, which is quite annoying. This game requires to disable "Store EFB copies to Texture Only" to avoid psychodelic looking graphics, this game also ha
    3 KB (344 words) - 02:02, 20 February 2024
  • File:GUPE8P safe texture cache broken splitscreen.png
    ...r while using the 'Safe' Texture Cache Accuracy slider with the "Store EFB Copies to Texture Only" turned ON.
    (874 × 720 (369 KB)) - 02:20, 22 February 2024
  • ...t=Compatible. 50FPS in DX9 with Native 640x528, AA none, filter 1x, Scaled EFB copy ON.|tester=name}} ...layable. 60FPS in Direct3D with Native 640x528, AA none, filter 1x, Scaled EFB copy ON.|tester=Ecco}}
    2 KB (311 words) - 03:20, 7 March 2024
  • ...es on geometry close to the screen appear black with IR>1, disable "Scaled EFB Copy" to correct this. |efbscaledcopy = Off
    3 KB (356 words) - 20:53, 5 March 2024
  • ...mpatibilityVersion|4.0-8400|****|Requires safe texture cache for text, EFB Copies to RAM for painting.}} ...U=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=With EFB Copies to RAM and Safe Texture Cache the game looks perfect. Unfortunately, havi
    3 KB (354 words) - 05:24, 28 February 2024
  • ...d plays fine but graphics are garbled making it unplayable. Disable '''EFB Copies to Texture Only''' to correct this. Fixed since at least {{revision|5.0-1 {{VersionCompatibilityVersion|4.0|****|Requires EFB to RAM set manually}}
    3 KB (393 words) - 00:39, 10 May 2022
  • Some graphics will be missing unless '''EFB Copies to Texture Only''' is disabled. Fixed in {{Revision|5.0-7714}}. ...ATI Radeon HD 5850|result=Full playable, Ignore Format changes OFF and EFB Copies to RAM. Also, uncheck "Enable Idle Skipping" and enable DSPLLE for better
    3 KB (343 words) - 03:10, 26 February 2024
  • File:GUPE8P safe texture cache efb copies to texture only disabled fixed.png
    ...the resolution of the broken split screen render by turning off "Store EFB Copies to Texture Only" while using the 'Safe' Texture Cache Accuracy slider.
    (874 × 720 (620 KB)) - 02:19, 22 February 2024
  • File:Super Mario Sunshine 'Scaled EFB Copy' disabled - 4x IR.png
    ...hine on Ishiiruka Dolphin 718(9e6b156). 4x Internal Resolution with Scaled EFB Copy disabled.
    (1,932 × 1,440 (2.56 MB)) - 23:44, 24 July 2016
  • File:Super Mario Sunshine 'Scaled EFB Copy' enabled - 4x IR.png
    ...hine on Ishiiruka Dolphin 718(9e6b156). 4x Internal Resolution with Scaled EFB Copy enabled.
    (1,932 × 1,440 (2.69 MB)) - 23:44, 24 July 2016
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