Template:Problems/GC Widescreen Auto: Difference between revisions
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m (The banner style catches your attention. It will need some tweaks to the colors but overall it should behave like a sign that contains important information.) |
m (I guess link to Performance Guide?) |
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| style="background:#FAFAFA;" align="center" | [[File:WidescreenGCNIcon.png|50px]] | | style="background:#FAFAFA;" align="center" | [[File:WidescreenGCNIcon.png|50px]] | ||
| This GameCube game | | This GameCube game has a native 16:9 display capability but it requires setting it in its internal options. Using the [[Performance Guide#Graphics|widescreen hack]] is not recommended. | ||
|} | |} | ||
<includeonly>[[Category:Native 16:9 widescreen support (GCN)]]</includeonly> | <includeonly>[[Category:Native 16:9 widescreen support (GCN)]]</includeonly> | ||
<noinclude>{{documentation}}</noinclude> | <noinclude>{{documentation}}</noinclude> |
Revision as of 08:50, 5 November 2015
File:WidescreenGCNIcon.png | This GameCube game has a native 16:9 display capability but it requires setting it in its internal options. Using the widescreen hack is not recommended. |
[edit] [ ] Template documentation
Adds common text to the "Emulation Information" portion of GameCube titles that have native 16:9 support and can utilize Dolphin's Auto Aspect Ratio setting. See {{Problems/GC Widescreen 16-9}} for titles that require "Force 16:9". See {{Problems}} for other shared problem statements.
Usage
{{Problems/GC Widescreen Auto}}
Example
File:WidescreenGCNIcon.png | This GameCube game has a native 16:9 display capability but it requires setting it in its internal options. Using the widescreen hack is not recommended. |
Used By
N
S
T
The above documentation is transcluded from Template:Problems/GC Widescreen Auto/doc. (edit | history) Editors can experiment in this template's sandbox (create) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |