Template:Problems/GC Widescreen Auto: Difference between revisions
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(We'll still want the the category, and this template shouldn't be in it. We also need to populate a documentation page for this. Also unclear the banner style is necessary, rather than just text for the "Emulation Information" section.) |
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{{#switch: {{{1|article}}}|article=----|}} | {{#switch: {{{1|article}}}|article=----|}} | ||
<includeonly | <includeonly>[[Category:Native 16:9 widescreen support (GCN)]]</includeonly> | ||
<noinclude>{{documentation}}</noinclude> |
Revision as of 08:32, 5 November 2015
File:WidescreenGCNIcon.png | This GameCube game article has a native 16:9 display capability but it requires setting it to "widescreen" mode in its internal options. Using the widescreen hack is not recommended. |
[edit] [ ] Template documentation
Adds common text to the "Emulation Information" portion of GameCube titles that have native 16:9 support and can utilize Dolphin's Auto Aspect Ratio setting. See {{Problems/GC Widescreen 16-9}} for titles that require "Force 16:9". See {{Problems}} for other shared problem statements.
Usage
{{Problems/GC Widescreen Auto}}
Example
File:WidescreenGCNIcon.png | This GameCube game article has a native 16:9 display capability but it requires setting it to "widescreen" mode in its internal options. Using the widescreen hack is not recommended. |
Used By
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The above documentation is transcluded from Template:Problems/GC Widescreen Auto/doc. (edit | history) Editors can experiment in this template's sandbox (create) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |