Template:Problems/GC Widescreen Auto: Difference between revisions

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m (I guess link to Performance Guide?)
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| style="background:#FAFAFA;" align="center" | [[File:WidescreenGCNIcon.png|50px]]
| style="background:#FAFAFA;" align="center" | [[File:WidescreenGCNIcon.png|50px]]
| This GameCube game has a native 16:9 display capability but it requires setting it in its internal options. Using the [[Performance Guide#Graphics|widescreen hack]] is not recommended.
| This GameCube game has a native 16:9 display option but it requires setting it in its internal options and forcing Dolphin to display in 16:9. Using the [[Performance Guide#Graphics|widescreen hack]] is not recommended.
|}
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<includeonly>[[Category:Native 16:9 widescreen support (GCN)]]</includeonly>
<includeonly>[[Category:Native 16:9 widescreen support (GCN)]]</includeonly>
<noinclude>{{documentation}}</noinclude>
<noinclude>{{documentation}}</noinclude>

Revision as of 08:57, 5 November 2015

File:WidescreenGCNIcon.png This GameCube game has a native 16:9 display option but it requires setting it in its internal options and forcing Dolphin to display in 16:9. Using the widescreen hack is not recommended.
[edit] [purge] Template documentation

Adds common text to the "Emulation Information" portion of GameCube titles that have native 16:9 support and can utilize Dolphin's Auto Aspect Ratio setting. See {{Problems/GC Widescreen 16-9}} for titles that require "Force 16:9". See {{Problems}} for other shared problem statements.

Usage

{{Problems/GC Widescreen Auto}}

Example

File:WidescreenGCNIcon.png This GameCube game has a native 16:9 display option but it requires setting it in its internal options and forcing Dolphin to display in 16:9. Using the widescreen hack is not recommended.


Used By