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Stereoscopic 3D Compatibility Guide
work in progress
As of, Dolphin now has Exclusive Fullscreen in D3D, allowing it to work natively with 3D display technology. Using 3D monitor technology, Dolphin can produce anaglyph and stereoscopic 3D - systems to convert a flat image on a monitor into something people can perceive as having depth. Depending on the system, setup, and type of 3D, it can be very convincing, or not convincing at all. There are two main types of 3D used in homes today.
- Exclusive Fullscreen, and thus 3D Support, is limited to D3D for the time being, and is not available on OpenGL.
- RealXFB must be off, or video will only appear in one eye.
To use 3D, you need to use D3D. OpenGL is not possible at this time. And then you need a 3D system. And use fullscreen.
Anaglyph 3D uses passive glasses with colored lenses to filter out certain colors on one eye and other colors on the other. The game itself renders once for each eye, with things not at screen depth being rendered. Without the glasses, you'll usually see doubling in the glasses colors. This system is cheap, and fairly effective, though some color quality is lost.
These powered glasses flutter at 120 - 240hz in sync with the monitor so that one eye sees one image and the other eye sees another angle. The game itself rendered from a different angle for each eye to see. People viewing the monitor without the glasses will see full color doubling. While this method retains color quality, monitor brightness may need to be raised compared to 3D off due to the fact that the glasses block out nearly 35% of light through the shutters opening and closing.
Polarized Glasses These glasses filter out certain pixels of the screen to create depth. In this method, the game is rendered twice from slightly different angles and outputted to the screen at the same time, much like anaglyph. The glasses are fairly inexpensive compared to shutter glasses, and do not need to be synchronized with a monitor. They also do not require to be powered.
Dolphin in particular supports Shutter and Anaglyph glasses through NVIDIA 3D Vision and 3D Vision discover. Tri-def's 64bit Beta also works if you rename the Dolphin's EXE into a supported program, but may need further configuration.
NVIDIA 3D Vision Discover
Using 3D Vision Discover and Anaglyph glasses, users with NVIDIA graphics cards can try out 3D in a very inexpensive way.
Cheap way to try out 3D, no monitor or powered glasses required. Can record in 3D with Shadowplay Works with Dolphin without any extra configuration Disadvantages
Cheap glasses are sometimes uncomfortable Color clarity takes a big hit. Can be strenuous on graphics cards Requires a NVIDIA Graphics Card. NVIDIA 3D Vision
NVIDIA 3D Vision is one of the earlier shutter stereoscopic solutions for PC. By hooking into games through the NVIDIA drivers, 3D Vision produces good results for compatible setups. For the best 3D experience, you can adjust depth, convergence, and even add a 3D Targeting reticle that works well with third person and first person shooters!
Mature drivers High image quality, no color loss Easy to setup and use, works with Dolphin without hacks. Disadvantages
Expensive. Glasses may be fairly cheap, but the emitter and monitors add up fast Requires a NVIDIA graphics card Brightness is sacrificed by the shutter technology. Tri-Def
Tri-Def is a program that can be purchased to convert games and other programs that are 2D into 3D for supported monitors.
Can work with any graphics card Works with a wide variety of 3D setups. Disadvantages
Only the 64bit Beta works with Dolphin Requires EXE renaming of Dolphin to a supported program or it will not detect it. Requires setup for good 3D
|Alien Hominid||2D Game||No 3D||JMC47|
|Animal crossing||Convergence needs to be set properly for the pause menu to line up.||Good||JMC47|
|Batallion Wars||Evertyhing 3D works great, but needs a texture hack to remove the reticle.||Fair||JMC47|
|Chibi Robo||Looks absolutely wonderful in 3D with its huge sense of scale. 30 FPS game means that there can be issues during the few high motion scenes.||Excellent||JMC47|
|Crash Bandicoot: Wrath of Cortex||Looks very nice in 3D, but the variable framerate can be very jarring.||Good||JMC47|
|Crazy Taxi||Convergences are way messed up, making it impossible to find a happy balance.||Fair||JMC47|
|Dave Mirra Pro BMX 2||This game really has nothing wrong with it at all.||Excellent||JMC47|
|Dirt 2||Menus are a huge problem, but the game itself is great in 3D. More problematic here than in F-Zero GX.||Good||JMC47|
|Donkey Kong Country Returns||Need to set DK's Convergence to near screen depth. Afterwards, works perfectly.||Excellent||Alo81|
|F-Zero GX||The Menus are messed up a bit with black lines if you have widescreen on (even from the in-game options.) Races are perfect, and that's what matters.||Excellent||JMC47|
|F-Zero X||Menu is weird, and place indicators have no depth. Looks good, if not a bit sparse.||Good||JMC47|
|Final Fantasy Crystal Chronicles||Looks surprisingly good for a top down game. The only thing that mars the situation is the 30 fps, which is forgiven due to the lack of high motion scenes.||Excellent||JMC47|
|Fire Emblem: Path of Radiance||2D Menus and such won't be 3D, but the battles are well worth the wait.||Excellent||JMC47|
|Fortune Street||Character portraits require a certain depth. Game looks fantastic with vibrant backgrounds full of movement in 3D.||Excellent||JMC47|
|Godzilla: Destroy all Monsters Melee||There's no noticeable visual flaws playing in 3D.||Excellent||JMC47|
|Harvest Moon: Magical Melody||Looks perfect except for the fact that the outline given to you when behind an object has negative depth, meaning you can see it when standing in front of objects at the edge of your character.||Good||JMC47|
|Kirby Air Ride||Top Ride looks great, City Trial and Air Ride modes are marred by 2D indicators. Needs a texture hack before rating can be upgraded.||Good||JMC47|
|Kirby Return to Dreamland||Furthest Background has a set depth which can be disorienting in very rare cases/certain convergences||Excellent||Alo81|
|Kirby's Epic Yarn||2D Game, it seems.||No 3D||Alo 81|
|Lego Star Wars||Need to move the convergence back first and foremost. Looks really good after that.||Excellent||JMC47|
|Luigi's Mansion||The shadows are created based on the camera angle, as far as I know, there is no way to counter-act this.||Not Recommended||JMC47|
|Mario Golf: Toadstool Tour||Old 3D Monitors will suffer from awful ghosting. Game looks good otherwise.||Good||JMC47|
|Mario Kart Wii||Looks as good as Double Dash, but needs some kind of hack or cheat to remove character names which are at screen depth.||Good||JMC47|
|Mario Kart: Double Dash!!||No issues at all. Menus can be a bit weird at some convergences, but races look great!||Excellent||JMC47|
|Mario Party 4||Fares better than the rest of the series by not having as many minigames with reticles that don't work.||Good||JMC47|
|Mario Party 5||Maps look great, minigames will vary. May need a lot of texture hacks.||Fair||JMC47|
|Mario Party 6||Maps look great, minigames will vary. May need a lot of texture hacks.||Fair||JMC47|
|Mario Party 7||Maps look great, minigames will vary. May need a lot of texture hacks.||Fair||JMC47|
|Mario Party 8||Pointer minigames are a pain in 3D.||Fair||JMC47|
|Mario Power Tennis||If the game wasn't totaled, it'd look great in 3D.||Good||JMC47|
|Mario Super Sluggers||Unlike it's predecessor, field indicators have depth! Looks fantastic in 3D.||Excellent||JMC47|
|Mario Superstar Baseball||Works fairly well, but some UI elements need to be hacked out before this game can get a better rating.||Fair||JMC47|
|Mega Man Network Transmission||Menus have some depth issues due to a background with screen depth and 3D objects with depth. The jacking in animation is absolutely astounding.||Excellent||JMC47|
|Mega Man X: Command Mission||The game looks absolutely perfect in 3D. No real depth issues to note.||Excellent||JMC47|
|Metal Gear Solid: The Twin Snakes||It's hard to aim the sniper rifle and Nikita, but doesn't get in the way often. Most guns use 3D sights.||Good||JMC47|
|Metroid Prime||The convergence needs to be moved into the screen first and foremost. After that, prepare for one of the most visually stunning experiences in Dolphin.||Excellent||JMC47|
|Need For Speed: Underground||Looks amazing in 3D.||Excellent||JMC47|
|New Super Mario Bros. Wii||3D doesn't get detected in Levels unfortunately. Renaming Dolphin to Googleearth.exe works, but unfortunately messes up colors.||No 3D||JMC47|
|NHL 2003||Ice has all kinds of ghosting issues.||Fair||JMC47|
|Paper Mario: The Thousand Year Door||This game actually very strong in 3D, but things like tattle can give very strange depths. Transitions are too close to screen.||Good||JMC47|
|Pikmin 1||The game's charming art style is stronger when throw pikmin burst up and through the screen.||Excellent||JMC47|
|Pikmin 2||Health bars are a constant distraction. Certain items have no depth.||Fair||JMC47|
|Pokemon Battle Revolution||Looks very strong, but the fake depth of field when focusing on pokemon between attacks can be disorienting||Excellent||JMC47|
|Pokemon Colosseum||Need to change convergence to fix black ground. Shadows are calculated per eye, no way to fix this.||Fair||JMC47|
|Pokemon Snap||The reticle is flat, so the game is harder to play. Needs texture hack + 3D reticle. On the other hand... Pokemon Snap in 3D. Seriously.||Good||JMC47|
|Pokemon XD: Gale of Darkness||Looks tremendous in 3D with very few issues.||Excellent||JMC47|
|Punchout!!||Makes great use of Depth. Unfortunately, requires constant use of convergence changing to keep comfortable due to fighter cards.||Good||Alo81|
|Resident Evil 4||Everything works surprisingly well due to the sights having depth on even the rifles. Can be harder to aim at long distances.||Good||JMC47|
|Resident Evil REmake||2D backgrounds can't have proper depth, meaning the player character just floats around.||Not Recommended||JMC47|
|Skies of Arcadia Legends||Some UI elements don't have depth, but it's not a big problem. Skies look great, along with the great cityscapes.||Excellent||JMC47|
|Sonic Adventure 2 Battle||Desperately needs texture hacks for removing targeting indicators. Looks good in Sonic/Shadow stages, but mech stages are just a mess of depth fighting.||Fair||JMC47|
|Sonic Colors||Some elements are 2D, such as targeting reticles. Sonic's shadow can flicker on one eye and then the other. 30 FPS game with high motion scenes.||Good||JMC47|
|Sonic Riders||Racing game with crazy tracks; looks very good in 3D||Excellent||JMC47|
|Soul Calibur 2||Convergence needs to be moved back, but looks good once it's setup. Stages can go on forever in the distance.||Excellent||JMC47|
|Starfox Adventures||Works very well overall. 60 fps means high speed sections still looks smooth.||Excellent||JMC47|
|Starfox Assault||Game looks absolutely Jaw dropping in 3D. Requires a texture hack to remove screen depth reticle||Good||JMC47|
|Super Mario 64||The sky being at a weird depth is not as annoying as you'd think. Snowflakes are actually great in 3D for some reason!||Good||JMC47, Alo81|
|Super Mario Galaxy||Some reflections do not render correctly in 3D. Game looks absolutely stunning regardless.||Excellent||JMC47, Alo81|
|Super Mario Galaxy 2||Some reflections do not render correctly in 3D. Galaxies can go on for eternities into the distance, creating an impressive sense of scale.||Excellent||JMC47|
|Super Mario Strikers||Desperately needs a hack to remove the player indicators. Once complete, should be very nice.||Fair||JMC47|
|Super Mario Sunshine||The depth blur is annoying, but upon being disabled the game actually looks really nice in 3D. 30 FPS, unlike its sequels, so it's not quite as smooth of an experience.||Good||JMC47|
|Super Monkey Ball||The game would be perfect in 3D if not for lens flares on some stages.||Good||JMC47|
|Super Monkey Ball 2||Needs convergence adjusted for minigames. Actual levels are amazing in 3D, with the high quality backdrops oozing with visual awe.||Excellent||JMC47|
|Super Smash Bros. Brawl||Game looks tremendous in 3D with its sometimes huge backdrops.||Excellent||JMC47, Alo81|
|Super Smash Bros. Melee||It's Melee in 3D. Player indicators have no depth when they do pop out, but it's not really a big deal.||Excellent||JMC47|
|Tales of Symphonia||Cities and Battles are both fun to see in 3D, but the constantly popping up damage numbers are at screen depth.||Good||JMC47|
|The Legend of Zelda: Four Swords Adventures||2D game. Surprisingly, certain effects have some depth if you toy with it enough.||No 3D||JMC47|
|The Legend of Zelda: The Wind Waker||It's Wind Waker in 3D. May need a texture hack to remove the red dot during hookshoting. Using the NVIDIA Reticle works great for it.||Excellent||JMC47|
|The Legend of Zelda: Twilight Princess (GC)||Looks pretty good in 3D. More effects are off by a little bit when using 3D Vision, making it not quite as enjoyable as Wind Waker. Texture hacks may help + 3D reticle.||Good||JMC47|
|The Simpson's Hit and Run||Needs a LOT of fiddling with depth and convergences. It does look good in 3D, but getting it setup is a real chore.||Fair||JMC47|
|Tony Hawk Pro Skater 3||Game looks good overall. Real XFB needs to be disabled for 3D to kick in.||Good||JMC47|
|Tony Hawk Pro Skater 4||Game looks good overall, some weird UI stuff and convergences to set.||Good||JMC47|
|Viewtiful Joe||Needs Real XFB off to function.||Good||JMC47|
|Viewtiful Joe 2||Needs Real XFB off to function.||Good||JMC47|
|Wii Sports||EFB Copy Range shows up for one eye and not the other. Impossible to play.||Not Recommended.||JMC47|
|Wii Sports Resort||Bowling is broken due to the pins having no depth (When not zoomed in.) 100 pin bowling is unaffected. Skydive is broken, Frisbee works, Golf seems to work.||Fair||JMC47|
|Worms 3D||Works surprisingly well.||Excellent||JMC47|
|Xenoblade Chronicles||Jawdropping visuals. But 30 fps. Excellent display of 3D overall.||Excellent||JMC47|