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  • For some reason, my addition to the wiki (writing that disabling 'Scaled EFB Copy' causes the heat effect to become really ugly) was removed. ? ...it causes it to render at 1x IR, which is correct to console. Scaled EFB Copies is an enhancement, and it causes it to render at higher resolution.
    6 KB (1,035 words) - 02:06, 1 August 2021
  • ...OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON|tester=Eyecreate}} ...me (D3D11, 1280x1024, 2x Internal Resolution, 4x AA and 16X AF, with "Skip EFB Access to CPU" unticked all the time|tester=TheWing}}
    28 KB (4,362 words) - 02:27, 7 March 2024
  • ...l show. Disable '''EFB Copies to Texture Only''' to solve the issue.'''EFB Copies to Texture Only''' is disabled by default since at least {{revision|5.0-1 {{image|SSASR Menu 1 Bad.png|'''EFB Copies to Texture Only''' On}}
    6 KB (951 words) - 01:31, 20 February 2024
  • ...t cases. In rare cases, such as with Mii faces or other time-sensitive EFB Copies, it may result in graphics missing until they are re-generated a second t ...ample of this is the Pull Stars in Super Mario Galaxy, which the game uses EFB Peeks in order to see what the pointer is hovering over.
    16 KB (2,617 words) - 19:42, 15 November 2023
  • ...the Kurosawa House on Chapter 9. This can be fixed by disabling Scaled EFB Copies for the duration of the B&W scenes. ...Only'''. Disable '''EFB Copies to Texture Only''' to correct them. '''EFB Copies to Texture Only''' is disabled by default since at least {{revision|5.0-1
    5 KB (727 words) - 23:47, 18 March 2024
  • ...game, screenshots next to a save file will not show correctly. Disable EFB Copies to Texture Only to fix this. EC1DE82A EFBD0024
    38 KB (5,782 words) - 02:43, 7 March 2024
  • {{{efbscaledcopy|}}} {{{skipcpuefbaccess|}}}
    20 KB (1,883 words) - 22:16, 29 January 2023
  • ...ately disable '''Store EFB Copies to Texture''', also disable '''Defer EFB Copies to RAM''' to prevent bloom being visible through objects. {{image|Russia with Love-Buggy Bloom.png|/w Store EFB Copies to Texture|br}}
    4 KB (524 words) - 01:26, 22 February 2024
  • ...aces of the racers will still show up. This won't happen when '''Store EFB Copies to Texture Only''' is disabled. To properly display images pinned to the Wii Pinboard, '''Store XFB Copies to Texture Only''' must be disabled before the image is created.
    28 KB (4,273 words) - 19:13, 24 March 2024
  • 041FEFB4 C0371954 EFB100B2 39C00000
    46 KB (7,173 words) - 00:56, 10 March 2024
  • *Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled, but disabling it causes the heatwave effect to appear p |efbscaledcopy = Off
    32 KB (4,552 words) - 11:31, 24 April 2024
  • ...the game with "EFB Copy to Ram", loading the first level and switching to "EFB Copy to Texture" seems to be a working workaround. You will need to repeat ...and Defer EFB cache. EFB to texture only will give graphical errors, Defer EFB works without issue. |tester=Miksel12}}
    3 KB (414 words) - 01:40, 20 February 2024
  • * Stereoscopy Depth Percentage - controls StereoDepthPercentage in [[#Stereoscopic 3D Offset Settings]] * Convergence - controls StereoConvergence in [[#Stereoscopic 3D Offset Settings]]
    20 KB (2,755 words) - 08:23, 14 April 2024
  • ...0-6860|*****|Gold coins, blue coins, and ? blocks don't need the Store EFB Copies to Texture Only setting altered, but only in 1x native}} ...eForce 9600 GT|result=Fully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins)|tester=GothicIII}}
    21 KB (3,097 words) - 23:42, 18 March 2024
  • ...y characters. Disable '''EFB Copies to Texture Only''' to fix this. '''EFB Copies to Texture Only''' is disabled by the GameINI prior to {{revision|5.0-100 ...1-24Hz, in dungeons 20-30Hz, in rendered video cutscenes - better set "EFB Copies to Texture" to get 27-30Hz. Get random crashes/hangs during savestate sav
    11 KB (1,640 words) - 07:39, 7 March 2024
  • Due to Dolphin's Scaled EFB setting, bloom can turn into "ghost" images around objects in areas with hi ...ode, whichever is closest to your Internal Resolution setting. Keep Scaled EFB on.
    34 KB (5,408 words) - 02:18, 7 March 2024
  • ...the Wii Message Board. These pictures will be saved as black if "Store XFB copies to textures only" is active. <br>'''To display the images correctly, "Store XFB Copies to Textures Only" must be disabled before the image is created.'''
    14 KB (2,190 words) - 02:34, 7 March 2024
  • Due to Dolphin's bloom issues in EFB to Texture and Hybrid EFB to Ram, a "ghost" image will appear around certain objects in areas with hi |efbscaledcopy = Off
    28 KB (4,425 words) - 23:42, 1 March 2024
  • Drawn graphics required '''Store EFB Copies to Texture Only''' to be disabled. This is now set be default for this ti {{VersionCompatibilityVersion|4.0-7836|***|EFB copy and safe terxture cache activated}}
    3 KB (375 words) - 23:06, 1 March 2024
  • ...settings. Disable '''Store EFB Copies to Texture Only''' and '''Defer EFB Copies to RAM''' to get it to render properly. Turned off by default since {{rev {{image|Strike Force Bowling-Proper Preview.png|w/o Defer EFB Copies to RAM|br}}
    3 KB (342 words) - 05:11, 7 March 2024
  • EFBDF024 C3C2FA48 EFBDF024 C3C2FA48
    21 KB (3,239 words) - 07:43, 7 March 2024
  • ...cter in a hoop, but the background is black. To fix, turn off '''Store EFB Copies to Texture Only'''. ...e pause menu will produce a garbled mess or black. To fix, turn off '''EFB Copies to Texture Only'''.
    25 KB (3,911 words) - 02:48, 20 March 2024
  • {{{efbscaledcopy|}}} {{{skipcpuefbaccess|}}}
    18 KB (1,732 words) - 10:12, 12 February 2022
  • ...xture Only''' is set lens flare effects are not emulated. Disabling '''EFB Copies to Texture Only''' makes the lens flare appear as it should. ...ture Only''' is set kart flags on BBA mode do not appear. Disabling '''EFB Copies to Texture Only''' makes the kart flags appear as they should.
    22 KB (3,182 words) - 07:30, 7 March 2024
  • ...next screen. Disable '''EFB Copies to Texture Only''' to fix this. '''EFB Copies to Texture Only''' is disabled in the game ini since at least {{revision| {{VersionCompatibilityVersion|4.0-7630|****|Stretched Pixels Fixed on EFB Copies to Texture}}
    3 KB (406 words) - 00:20, 2 March 2024
  • ...ws 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near t Without '''Store EFB Copies to Texture Only''' unchecked, graffiti doesn't affect Mario.
    3 KB (423 words) - 01:40, 22 February 2024
  • {{{efbscaledcopy|}}} {{{skipcpuefbaccess|}}}
    21 KB (2,007 words) - 05:03, 14 February 2022
  • ...opened during gameplay before {{revision|5.0-4171}}. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. ...o many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of t
    12 KB (1,770 words) - 04:33, 23 February 2024
  • *Scaled EFB copy: ON *EFB Copies: Textures
    681 bytes (105 words) - 20:55, 1 January 2017
  • ...ws 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near t ...orly with '''EFB Copies to Texture Only''' on all backends. Disable '''EFB Copies to Texture Only''' to fix them.
    13 KB (2,039 words) - 01:34, 22 February 2024
  • ...io/Luigi holds will have messed-up textures. To fix, uncheck '''"Store EFB Copies to Texture Only"'''. See {{issue|9113}}. When taking a photo in the Star Chart, '''"Store EFB Copies to Texture only"''' must be '''disabled''' to allow the photo to be saved
    18 KB (2,796 words) - 02:57, 7 March 2024
  • ...title, dependent on the state of EFB copies. Some minor issues occur with EFB to Texture Only. |efb2texonly = Off
    3 KB (457 words) - 09:20, 28 February 2024
  • ...crossing the finish line on the third lap and then enabling '''Storing EFB Copies to Texture Only''' after the announcer announces the rank you earned. See {{image|F-ZeroGXEFBtoTexCredits.png|Improper Credits}}
    20 KB (3,082 words) - 07:40, 7 March 2024
  • ...Codec call will be rendered incorrectly even with Hybrid XFB if "Store XFB Copies to Texture Only" is on. Disable this for proper emulation, at a performan ...ing the upscaled HD texture pack then you don't need to disable "Store XFB Copies to Texture Only". '''HD texture pack contains a bug fix that fixes this p
    17 KB (2,623 words) - 01:50, 20 February 2024
  • ...e background of certain stages. This can be fixed by unchecking "Store EFB Copies to Texture Only" in graphics configuration. See {{issue|10475}}. |efb2texonly = Off
    9 KB (1,251 words) - 05:03, 7 March 2024
  • ...is necessary to disable '''Store EFB Copies to Texture''' and '''Defer EFB Copies to RAM'''. Fixed since {{revision|5.0-12123}}.
    2 KB (191 words) - 05:30, 18 September 2021
  • ...the main character with '''EFB Copies to Texture Only'''. Disabling '''EFB Copies to Texture Only''' may solve this issue. Can't replicate in {{revision|5. ...ms (links below). If you're playing the game with Direct3D plugin, disable EFB Scaled Copy or else you'll get blocky graphics. Don't forget to enable Safe
    4 KB (525 words) - 23:46, 18 March 2024
  • ...is necessary to disable '''Store EFB Copies to Texture''' and '''Defer EFB Copies to RAM'''. Fixed since {{revision|5.0-12123}}.
    2 KB (249 words) - 01:26, 22 February 2024
  • <!-- Copied from [[Metroid Prime: Trilogy#Constant Wii Remote Disconnects]] --> ...phics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems.
    8 KB (1,119 words) - 04:55, 24 February 2024
  • *With OpenGL and '''EFB Copies to Texture Only'''. If the graphics configuration menu is opened the bloo ...n HD 5750|result=Almost Perfect, mini-map is garbled unless you change EFB Copies to RAM, then it works fine, but the game slows down also (OpenGL)|tester=
    13 KB (2,025 words) - 07:20, 25 March 2024
  • '''EFB Copies to Texture Only''' must be disabled to blur the background of the menu, l {{image|MarioSluggersMenu-EFBtoTex.jpg|'''EFB Copies to Texture Only''' On}}
    4 KB (522 words) - 18:46, 27 February 2024
  • ...Copies to RAM''' is enabled. The flickering stops if you turn '''Defer EFB Copies to RAM''' off. ...ll experience much less slowdown on this effect, however due to a bug with EFB pokes in this backend, the effect will be offset quite a bit.
    5 KB (733 words) - 20:17, 29 February 2024
  • Turning off '''Store EFB Copies to Texture Only''' and '''Defer EFB Copies to RAM''' will correct these. ...layable, PAL version, Average FPS 30, VPS 50, 1.5 res, XFB to virtual, EFB copies to texture, fog disabled to fix blurriness, V-sync on, idle skipping disa
    4 KB (605 words) - 01:28, 20 February 2024
  • ...ws 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near t ...orly with '''EFB Copies to Texture Only''' on all backends. Disable '''EFB Copies to Texture Only''' to fix them.
    4 KB (518 words) - 00:17, 2 March 2024
  • <!-- Copied from [[Metroid Prime: Trilogy#Constant Wii Remote Disconnects]] --> ...phics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. Corrected wi
    9 KB (1,285 words) - 07:18, 25 March 2024
  • ...short. Wario World has sold over 142,000 copies in Japan and over 256,000 copies in the United States. In 2004, the game was re-released as a Player's Cho ....13 GHz|GPU=NVIDIA GeForce 9400M|result=Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound
    9 KB (1,346 words) - 02:51, 26 February 2024
  • ...xture Only''' is disabled. Unlike for the full version of the game, '''EFB Copies to Texture Only''' is not disabled by default within the game INI, so it ...250|result=Metroid Prime 2 demo is playable from start to finish with EFB copies set to RAM in graphics settings → hacks|tester=}}
    2 KB (298 words) - 01:50, 20 February 2024
  • ...ted by turning off '''Store EFB Copies to Texture Only''' and '''Defer EFB Copies to RAM'''. Fixed since {{revision|5.0-12123}}.
    3 KB (370 words) - 05:20, 28 February 2024
  • Typing in this game can be difficult without letters. Turn off Store EFB Copies to Texture Only to fix. {{VersionCompatibilityVersion|5.0-953|****|Requires EFB Copies to RAM for some graphics to render}}
    2 KB (289 words) - 15:09, 24 February 2024
  • ...ear in some areas when IR>1x. This can be corrected by disabling '''Scaled EFB Copy'''. |efbscaledcopy = Off
    2 KB (258 words) - 15:40, 24 February 2024
  • ...hed out and blown out compared to how it should. To fix, Uncheck Store EFB Copies to Texture. {{VersionCompatibilityVersion|5.0-953|****|Requires EFB2RAM for proper lighting}}
    2 KB (261 words) - 23:03, 1 March 2024
  • Crowd only shows up with '''Store EFB Copies to Texture Only''' off. |efb2texonly = Off
    2 KB (302 words) - 06:33, 27 February 2024
  • ...read out from the source, and can be very distracting. Disabling '''Scaled EFB Copy''' in Dolphin's settings will influence how the blooming effects shoul {{image|Arc Rise Fantasia Bloom.png|Scaled EFB Copy On, Note the crystal}}
    10 KB (1,414 words) - 01:33, 21 February 2024
  • ...than 1x is used and '''Scaled EFB Copy''' is enabled. Disabling '''Scaled EFB Copy''' fixes it, but makes some Textures display at lower resolution.
    4 KB (637 words) - 22:04, 1 March 2024
  • 0445EFBC 00000001 ...0 for some time. VP6 video still messed. IR-4x, AF-16x, EFB - Virtual, EFB Copies - Texture, Fast Texture Cache (IT doesn't matter how low settings are, FP
    7 KB (996 words) - 23:25, 18 March 2024
  • DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB.|tester=}} ...henom II 720 BE @ 3.2 GHz|GPU=ATI Radeon HD 4850|result=Works perfect with EFB Copy to RAM|tester=ultramann}}
    12 KB (1,402 words) - 01:52, 20 February 2024
  • ...phics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. Corrected wi
    8 KB (1,246 words) - 07:15, 25 March 2024
  • * The warning not to edit the ratings in the list needs to be copied from Wii to all other lists. **Changed the "Enable" button for EFB and XFB to "Disable".
    17 KB (2,715 words) - 22:56, 6 August 2017
  • ...to the save state. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings.|tester=}} ...nce, even during the twins scene, without special configuration (i.e. Skip EFB access not enabled, and dual core enabled). I noticed a minor graphic glitc
    6 KB (899 words) - 07:55, 7 March 2024
  • ...ing, Anisotropic Filtering x1, Scaled EFB Copy, Ignore Format Changes, EFB Copies=Texture, Texture Cache-Fast, External Frame Buffer=Disabled, and Fast Dep ...tering to 16x. No apparent glitches or graphical issues with Dual Core and EFB enabled either. But one thing I noticed was the audio which sounded a bit o
    8 KB (1,169 words) - 03:59, 10 March 2024
  • Heatblast's body fires are pixelated. Disable '''Scaled EFB Copy''' to fix this problem, ...80|result=Nearly perfect. Game is running constant at 30 FPS. With 'Scaled EFB Copy' setting, Heatblast's body fires are pixelated. You can disable it to
    3 KB (368 words) - 01:44, 21 February 2024
  • ...ill overwrite old ones temporarily as well. To fix, just uncheck Store EFB Copies to Texture Only. |efb2texonly = Off
    5 KB (797 words) - 15:05, 24 February 2024
  • ...is. This usually occurs during longer minigames where it's more likely the EFB Copy will need to be regenerated. All pictures will come out black unless "Store EFB Copies to Texture" is unchecked.
    4 KB (574 words) - 04:44, 23 February 2024
  • === EFB Problem at IR>1 === Naruto in his Nine-tails form can only be seen correctly if Scale EFB Copy is set to off. This Only happens when IR>1.
    3 KB (462 words) - 19:25, 6 March 2024
  • ...internal resolutions, bloom effects will scale incorrectly, with multiple copies of the bloom spread out from the source, which can be very distracting. A workaround is to disable '''Scaled EFB Copy''', which will cause all EFB effects to be rendered at native resolution.
    652 bytes (96 words) - 19:36, 24 March 2024
  • ...black boxes on the upper left corner of the screen. Fixed by disabling EFB Copies to Texture Only. Refer {{issue|10708}}. Fixed since {{revision|5.0-12123} {{VersionCompatibilityVersion|4.0-4061|****|Enable RAM under EFB copies to fix black boxes}}
    4 KB (517 words) - 23:07, 18 March 2024
  • ...less graphics bugs. Tends to hold at 30FPS with rare drops. Need to force EFB to Texture to get the game not to strangely lock itself to 7 or so frames p ...s seen other than the game's display shifting towards the left once Scaled EFB copy was selected, and for some reason this version doesn't seem to save so
    4 KB (644 words) - 02:39, 7 March 2024
  • ...a black screen appears and no futher progress occurs. Disable '''Defer EFB Copies to RAM''' to resolve this. Fixed by {{revision|5.0-10831}}. ...=Windows 7|CPU=AMD Athlon II X3 445|GPU=AMD Radeon HD 6850|result=When EFB copies are set to texture the screen is distorted, when set to RAM it fails to l
    4 KB (589 words) - 05:07, 28 February 2024
  • ...alf-speed. Small shadow glitch. Rapidfire buttons glitch not present. When EFB scale is set to 1x, shadow glitch disappears and also speed goes up 10-20FP ...Black areas appear on the screen in-game unless the Direct3D11 plugin, the EFB scale is set to 1x, and anti-aliasing is turned off. [https://www.youtube.c
    15 KB (1,820 words) - 07:23, 25 March 2024
  • ...gain or flicker for a while. This can be corrected by disabling "Store EFB Copies to Texture Only". Refer {{issue|10054}}. ...op and bottom of the screen. This can be corrected by disabling "Store EFB Copies to Texture Only".
    5 KB (742 words) - 04:40, 24 February 2024
  • ...of screen until I paused and went to title for a new game. Disabling Store EFB seems to fix that.|tester=Min_Nohara}} ...n between stages you need to uncheck the "Store EFB" the game need to copy EFB to RAM on WIN 10. ALSO do not use "Force Texture Filtering" it will give gr
    4 KB (604 words) - 07:46, 7 March 2024
  • *Scaled EFB Copy: ON *Skip EFB Access from CPU: OFF
    1 KB (180 words) - 23:38, 25 February 2016
  • ...acy''' not set to Fast to avoid missing graphics and broken videos. '''EFB Copies to Texture Only''' is disabled by default and '''Texture Cache Accuracy'' ...e will run faster. In order to get all graphics in game, you gotta disable EFB Copy. Sound works well, but some sounds and music are missing. Control is t
    5 KB (751 words) - 01:41, 20 February 2024
  • ...ons which were always fractional. However, Dolphin switched to controlling EFB Scale (Internal Resolution) [https://github.com/dolphin-emu/dolphin/commit/ |Disable EFB Copies
    16 KB (2,138 words) - 04:59, 22 February 2024
  • ...a bug. The various paper effects utilize EFB copies, and some of these EFB copies are written from the CPU rather than the GPU, causing them to only render ...wonk Fortress and Punies in the Great Tree still produce graphical errors. EFB to RAM reduces the graphical glitches of the punies to minor at best. Game
    22 KB (3,449 words) - 04:53, 24 February 2024
  • File:WPKEGL Proper.png
    The Mii face is visible when Store EFB Copies to Texture Only is disabled.
    (808 × 456 (340 KB)) - 05:55, 4 January 2020
  • File:WPKEGL Bugged.png
    The Mii face is not visible when Store EFB Copies to Texture Only is enabled.
    (808 × 456 (335 KB)) - 05:56, 4 January 2020
  • ...ack unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaki ...time and only even gets that far using OpenGL with disabled Scaled EFB and EFB set to Real, otherwise it white or black screens even before that, though i
    7 KB (1,148 words) - 23:10, 1 March 2024
  • ...that can take up half of the actual raindrop. To fix, disable '''Store EFB Copies to Texture Only'''. |efb2texonly = Off
    22 KB (3,481 words) - 23:37, 18 March 2024
  • Taking pictures of monkeys requires Store EFB Copies to Texture unchecked. Without this, photographs will show up as black whe |efb2texonly = Off
    2 KB (247 words) - 04:39, 24 February 2024
  • ...s '''EFB Copies to Texture Only''' is disabled. After a song starts '''EFB Copies to Texture Only''' can be re-enabled to restore performance with correct |efb2texonly = Off
    5 KB (716 words) - 05:12, 7 March 2024
  • ...s enabled, the Mii portraits do not appear. To fix this, disable Store EFB Copies to Texture Only.
    2 KB (353 words) - 05:49, 6 June 2020
  • {{VersionCompatibilityVersion|4.0-8010|****|Store EFB Copies to Texture broken, main characters only render at 1x IR or not at all.}} {{VersionCompatibilityVersion|4.0-9233|*****|Store EFB Copies to Texture fixed}}
    13 KB (2,002 words) - 03:30, 7 March 2024
  • ...e actual gameplay. (Error: Unknown texture copy format: 0x21). Setting EFB Copies to "Texture" instead of "Ram" fixes this crash. Corrected in a revision p
    2 KB (252 words) - 01:32, 21 February 2024
  • ...es to Texture Only''' will fix this. It is possible to only disable '''EFB Copies to Texture Only''' when saving your creature, and enable it for everythin |efb2texonly = Off
    3 KB (512 words) - 01:20, 22 February 2024
  • ...s. EFB to RAM requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics ...FB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now.|tester=MayImilae}}
    5 KB (736 words) - 07:17, 25 March 2024
  • Graphics do not appear correctly with Store EFB Copies to Texture Only. Refer {{issue|10059}}. Fixed in {{Revision|5.0-7714}}. ...GTX 1070|result=Runs fine with the proper settings. A bit slow due to EFB Copies to RAM.|tester=JMC4789}}
    2 KB (298 words) - 23:13, 1 March 2024
  • ...incorrect on default settings and can have random casts. Disabling '''EFB Copies to Texture Only''' will fix the issue. The setting won't take effect unti {{image|TS1 Correct Shadow.png|'''EFB Copies to Texture Only''' disabled rendering correctly|br}}
    2 KB (275 words) - 01:24, 22 February 2024
  • ...issing in the banner and overview on the system menu. Disable '''Store EFB Copies to Texture Only''' on both the channel and the main game to fix this (bot |efb2texonly = Off
    2 KB (323 words) - 00:24, 6 February 2022
  • The night vision just shows a black grainy screen unless '''Store EFB Copies to Texture Only''' is disabled. The legal disclaimer on startup doesn't show unless '''Store EFB Copies to Texture Only''' is disabled.
    3 KB (329 words) - 01:29, 22 February 2024
  • If Store EFB copies to texture only is enabled, this game will display heavily glitched graph ...amerate, which is quite annoying. This game requires to disable "Store EFB copies to Texture Only" to avoid psychodelic looking graphics, this game also ha
    3 KB (344 words) - 02:02, 20 February 2024
  • File:GUPE8P safe texture cache broken splitscreen.png
    ...r while using the 'Safe' Texture Cache Accuracy slider with the "Store EFB Copies to Texture Only" turned ON.
    (874 × 720 (369 KB)) - 02:20, 22 February 2024
  • ...t=Compatible. 50FPS in DX9 with Native 640x528, AA none, filter 1x, Scaled EFB copy ON.|tester=name}} ...layable. 60FPS in Direct3D with Native 640x528, AA none, filter 1x, Scaled EFB copy ON.|tester=Ecco}}
    2 KB (311 words) - 03:20, 7 March 2024
  • ...es on geometry close to the screen appear black with IR>1, disable "Scaled EFB Copy" to correct this. |efbscaledcopy = Off
    3 KB (356 words) - 20:53, 5 March 2024
  • ...mpatibilityVersion|4.0-8400|****|Requires safe texture cache for text, EFB Copies to RAM for painting.}} ...U=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=With EFB Copies to RAM and Safe Texture Cache the game looks perfect. Unfortunately, havi
    3 KB (354 words) - 05:24, 28 February 2024
  • ...d plays fine but graphics are garbled making it unplayable. Disable '''EFB Copies to Texture Only''' to correct this. Fixed since at least {{revision|5.0-1 {{VersionCompatibilityVersion|4.0|****|Requires EFB to RAM set manually}}
    3 KB (393 words) - 00:39, 10 May 2022
  • Some graphics will be missing unless '''EFB Copies to Texture Only''' is disabled. Fixed in {{Revision|5.0-7714}}. ...ATI Radeon HD 5850|result=Full playable, Ignore Format changes OFF and EFB Copies to RAM. Also, uncheck "Enable Idle Skipping" and enable DSPLLE for better
    3 KB (343 words) - 03:10, 26 February 2024
  • File:GUPE8P safe texture cache efb copies to texture only disabled fixed.png
    ...the resolution of the broken split screen render by turning off "Store EFB Copies to Texture Only" while using the 'Safe' Texture Cache Accuracy slider.
    (874 × 720 (620 KB)) - 02:19, 22 February 2024
  • File:Super Mario Sunshine 'Scaled EFB Copy' disabled - 4x IR.png
    ...hine on Ishiiruka Dolphin 718(9e6b156). 4x Internal Resolution with Scaled EFB Copy disabled.
    (1,932 × 1,440 (2.56 MB)) - 23:44, 24 July 2016
  • File:Super Mario Sunshine 'Scaled EFB Copy' enabled - 4x IR.png
    ...hine on Ishiiruka Dolphin 718(9e6b156). 4x Internal Resolution with Scaled EFB Copy enabled.
    (1,932 × 1,440 (2.69 MB)) - 23:44, 24 July 2016
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