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  • == Testing == {{testing/start}}
    13 KB (2,002 words) - 03:30, 7 March 2024
  • == Testing == {{testing/start}}
    20 KB (2,920 words) - 20:25, 7 March 2024
  • ...r-mario-bros-wii-exclusive-nvidia-shield%E2%80%99s-china-release-ported-ui NVIDIA Shield-inspired HD UI] == Testing ==
    21 KB (3,097 words) - 23:42, 18 March 2024
  • == Testing == {{testing/start}}
    13 KB (2,039 words) - 01:34, 22 February 2024
  • == Testing == {{testing/start}}
    28 KB (4,273 words) - 19:13, 24 March 2024
  • == Testing == {{testing/start}}
    22 KB (3,182 words) - 07:30, 7 March 2024
  • ...ter into "Brawl", "Friend roster", "Team Multi-Man Brawl", or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5FPS and display <var>Src\Pixel == Testing ==
    25 KB (3,911 words) - 02:48, 20 March 2024
  • == Testing == {{testing/start}}
    10 KB (1,451 words) - 04:50, 24 February 2024
  • == Testing == {{testing/start}}
    28 KB (4,362 words) - 02:27, 7 March 2024
  • ...r Vulkan. On macOS, MoltenVK can be used to attain Vulkan support on the latest builds. If Bounding Box is not emulated correctly, the game will show sever ...ies, and some of these EFB copies are written from the CPU rather than the GPU, causing them to only render at native resolution. There is no way to work
    22 KB (3,449 words) - 04:53, 24 February 2024
  • ...eceived critical acclaim as one of the best racers of its time and the greatest racer on the GameCube platform. ...e right after the special character movie plays. The specifics have been untested but if the problem is similar to the [[Super Smash Bros. Brawl#Saving Scr
    20 KB (3,082 words) - 07:40, 7 March 2024
  • $ Test that is long enough to wrap, wrap around. Should we prefer inline comments '''Known issues:''' Test that is long enough to wrap, wrap around. Should we prefer inline comments
    28 KB (4,425 words) - 23:42, 1 March 2024
  • ...n array of weapons to master and horrors around every corner, the ultimate test may be just to make it out alive. A near straight port was released for the ...nly a black screen may be displayed when starting the game. This is due to GPU timing issues. Refer {{Issue|11569}}.
    8 KB (1,117 words) - 23:49, 18 March 2024
  • ...rash randomly (though somewhat infrequently) with an invalid opcode due to GPU desynchronization caused by incorrect interrupt timings. This affects both ...in-emu.org/Thread-in-regards-to-poor-bloom-and-what-not-to-scale-xenoblade-test-fixes Dolphin Forums].
    38 KB (5,782 words) - 02:43, 7 March 2024
  • == Testing == {{testing/start}}
    34 KB (5,408 words) - 02:18, 7 March 2024
  • ...}}. The only way to fix it is disable dual core mode or enable synchronize GPU thread, but that can cause slow-downs during emulation. See {{issue|7143}}. |syncgputhread = On
    32 KB (4,552 words) - 11:31, 24 April 2024
  • == Testing == {{testing/start}}
    21 KB (3,239 words) - 07:43, 7 March 2024
  • == Testing == {{testing/start}}
    9 KB (1,251 words) - 05:03, 7 March 2024
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    9 KB (1,400 words) - 00:56, 10 March 2024
  • == Testing == {{testing/start}}
    14 KB (2,190 words) - 02:34, 7 March 2024
  • ...ires the CPU texture decoders. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes we |gputexdecode = Off
    46 KB (7,173 words) - 00:56, 10 March 2024
  • == Testing == {{testing/start}}
    18 KB (2,796 words) - 02:57, 7 March 2024
  • ...ore to avoid the issue. Starting with {{revision|5.0-4788}}, Deterministic GPU was set by default, but this was later changed in {{revision|5.0-15874}}, w {{image|Eternal Darkness-Sanity's Requiem GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}}
    12 KB (1,744 words) - 05:21, 28 February 2024
  • == Testing == {{testing/start}}
    22 KB (3,481 words) - 23:37, 18 March 2024
  • == Testing == {{testing/start}}
    17 KB (2,623 words) - 01:50, 20 February 2024
  • {{image|Sonic Adventure 2 Battle GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}} {{image|Sonic Adventure 2 Battle GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}}
    11 KB (1,608 words) - 07:22, 25 March 2024
  • ...ook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread". ...atibilityVersion|5.0|*****|"GREVIL & ZOOK" issue seems fixed, "Synchronize GPU thread" may be disabled by default}}
    11 KB (1,661 words) - 05:10, 28 February 2024
  • == Testing == {{testing/start}}
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    9 KB (1,312 words) - 20:01, 7 March 2024
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  • ...tyVersion|6603|*****|Compatibility prior to this revision is likely, but untested.}} == Testing ==
    6 KB (793 words) - 23:27, 18 March 2024
  • == Testing == {{testing/start}}
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  • == Testing == {{testing/start}}
    9 KB (1,420 words) - 03:20, 7 March 2024
  • ...sappear. Why this happens is unknown, but it appears to remain in place in testing. == Testing ==
    13 KB (2,025 words) - 07:20, 25 March 2024
  • == Testing == {{testing/start}}
    3 KB (393 words) - 23:43, 18 March 2024
  • == Testing == {{testing/start}}
    9 KB (1,298 words) - 05:29, 7 March 2024
  • ...you still can through the GBA (TCP) setting. mGBA 0.9.0 or newer and the latest VBA-M SVNs should be supported. Please follow each emulator's instructions == Testing ==
    9 KB (1,277 words) - 02:51, 7 March 2024
  • == Testing == {{testing/start}}
    4 KB (499 words) - 03:07, 26 February 2024
  • == Testing == {{testing/start}}
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  • == Testing == {{testing/start}}
    6 KB (951 words) - 05:33, 28 February 2024
  • == Testing == {{testing/start}}
    4 KB (608 words) - 07:41, 7 March 2024
  • ...you still can through the GBA (TCP) setting. mGBA 0.9.0 or newer and the latest VBA-M SVNs should be supported. Please follow each emulator's instructions == Testing ==
    8 KB (1,110 words) - 15:46, 24 February 2024
  • == Testing == {{testing/start}}
    11 KB (1,622 words) - 07:22, 25 March 2024
  • == Testing == {{testing/start}}
    7 KB (1,077 words) - 06:33, 25 April 2024
  • ..., new game options and bigger, better and more insane crashes. Players can test their nerves and skills by taking to the air, sliding through corners, and == Testing ==
    7 KB (1,037 words) - 07:52, 7 March 2024
  • === GPU Texture Decode Crash === Leaving GPU Texture Decode enabled will cause Rogue Squadron II to crash on a fairly re
    12 KB (1,835 words) - 04:56, 7 March 2024
  • == Testing == {{testing/start}}
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  • == Testing == {{testing/start}}
    13 KB (1,891 words) - 03:15, 26 February 2024
  • ..., certain text may appear distorted or glitched. To fix this, make sure '''GPU Texture Decoding''' is enabled. Anisotropic filtering is required to be gre == Testing ==
    8 KB (1,176 words) - 05:18, 7 March 2024
  • == Testing == {{testing/start}}
    5 KB (766 words) - 01:52, 7 March 2024
  • ...lker, Mace Windu, or Obi-Wan Kenobi, you lead the Republic Army in the greatest battles of the epic Clone Wars. Your mission is to stop the Separatists fro == Testing ==
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  • == Testing == {{testing/start}}
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  • ...me cutscenes will be extremely slow (frame rate drops to less than 1 fps) (tested on Dolphin 5.0). Enable this option to fix the problem. This has been fix == Testing ==
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  • == Testing == {{testing/start}}
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  • ...r Vulkan. On macOS, MoltenVK can be used to attain Vulkan support on the latest builds. If Bounding Box is not emulated correctly, the game will show sever === <s>Bounding Box Slowdown on NVIDIA Cards</s> ===
    11 KB (1,663 words) - 22:30, 9 March 2024
  • == Testing == {{testing/start}}
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  • == Testing == {{testing/start}}
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  • == Testing == ...template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
    6 KB (857 words) - 01:37, 20 February 2024
  • {{image|Sonic Adventure DX-Director's Cut GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}} {{image|Sonic Adventure DX-Director's Cut GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}}
    8 KB (1,201 words) - 07:23, 25 March 2024
  • == Testing == {{testing/start}}
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  • ...issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug. {{image|Legend of Zelda-Collector's Edition-Nvidia Title Corruption.png|NVIDIA Title Corruption|br}}
    15 KB (1,906 words) - 05:13, 7 March 2024
  • == Testing == {{testing/start}}
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  • ...starting a game. Apparently turning on '''Dual Core''' and '''Synchronize GPU Thread''' in game-specific settings (right-click on the game from game list == Testing ==
    9 KB (1,381 words) - 05:01, 7 March 2024
  • == Testing == {{testing/start}}
    6 KB (879 words) - 21:05, 5 March 2024
  • ...ng Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, cr == Testing ==
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  • == Testing == {{testing/start}}
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  • If the CPU and GPU threads of Dolphin desync too much during lag, a black bar may show up at t == Testing ==
    8 KB (1,246 words) - 07:15, 25 March 2024
  • == Testing == {{testing/start}}
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    5 KB (679 words) - 18:14, 25 March 2024
  • ...ger lags however the rest of the game slows down and voices are desynched. Tested on {{revision|4.0-5809}}. Fix is unknown. == Testing ==
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  • == Testing == {{testing/start}}
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  • For the first time ever on the Wii, players will be able to experience the latest chapter in Midway’s award-winning, best selling video game fighting franc == Testing ==
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  • == Testing == {{testing/start}}
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  • ...ng Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, cr == Testing ==
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  • == Testing == {{testing/start}}
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  • ...the FPS to your monitor's refresh rate, which will reduce the load on your GPU while adding a small amount of input lag. Recommended for high-end systems. == Testing ==
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  • ...586}}. This may still happen on some levels in the PAL version. Needs more testing. {{image|Sonic Heroes GPU Decoding Off.jpg|Widescreen Hack + Arbitrary Mipmap Detection On}}
    15 KB (1,820 words) - 07:23, 25 March 2024
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  • PSO EP1&2 and PSO EP3 tends to easily de-sync GPU/CPU threads when Dual Core is enabled (the default setting for most games o == Testing ==
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  • ...hinkansen Controller", to better simulate train controls. It has yet to be tested in Dolphin. == Testing ==
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  • ...he last one standing to gain the right to compete in the Battle Royale and test your skills against many Pokémon at once. You can also team up with three == Testing ==
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  • ...ally desynchronizes the character voice acting and the dialogue text. When testing on a Wii U (via Virtual Wii), the character voice acting and dialogue te == Testing ==
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  • ...e Mastermind's plan to rid the world of Mystery Inc? The game became a Greatest Hits title in 2003 and had a follow up titled [[Scooby Doo: Mystery Mayhem] == Testing ==
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  • ...is should not be a problem as this game is fairly lightweight. Synchronize GPU Thread is enabled by default since at least {{revision|5.0-10000}}. == Testing ==
    5 KB (807 words) - 23:16, 1 March 2024
  • ...you still can through the GBA (TCP) setting. mGBA 0.9.0 or newer and the latest VBA-M SVNs should be supported. Please follow each emulator's instructions == Testing ==
    11 KB (1,659 words) - 07:53, 7 March 2024
  • == Testing == {{testing/start}}
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  • ...ck square appears instead of the sim's photo. Unable to reproduce in the latest builds. Most likely an EFB2RAM requirement. == Testing ==
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  • '''''Let's Sing 2019''''' is the eleventh game of the series, and the latest to be released for the Nintendo Wii. == Testing ==
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  • ...tup Everybody Votes Channel methods have been claimed too, and needs to be tested --> == Testing ==
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  • {{VersionCompatibilityVersion|5.0-21088|**|Tested in 2024, more than 5 years after the app shut down.}} == Testing ==
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  • ...have a slight Emulated CPU Overclock applied by default. This setting was tested to not cause issues throughout the remainder of the game, however it may == Testing ==
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  • ...he heat on the stove, because you have to show the entire world who the fastest, most skillful chef is. == Testing ==
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  • In Crash's latest adventure, '''''Crash: Mind over Mutant''''', the villainous Cortex has tea == Testing ==
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  • ...is, as the name suggests, all about speed! At these insane speeds the slightest mistake can end your career instantly, so prove yourself in the 'amateur' s == Testing ==
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  • ...year 2112 and the masses are fascinated by extreme high-speed races. The latest antigravity racing technology introduced phase-shifting. Perfectly phase-ma == Testing ==
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